Inventions Scribble Book

Inventions Scribble Book
Author: Usborne
Publisher:
Total Pages: 0
Release: 2025-04
Genre: Juvenile Nonfiction
ISBN: 9781835405758

Invent ways to reuse a plastic bag, design your own robot, discover accidental inventions and lots more in this exciting write-in activity book, filled with inventions to brainstorm, puzzles to solve and objects to design. Includes downloadable templates and links to specially selected websites to find out more about famous inventions.

Technology Scribble Book

Technology Scribble Book
Author: Alice James
Publisher:
Total Pages: 0
Release: 2024-10
Genre: Juvenile Fiction
ISBN: 9781835401156

Discover high-tech gadgets, design robots and machines, and solve all sorts of technological puzzles in this innovative activity book filled with inventions to brainstorm, puzzles to solve and objects to design. Includes downloadable templates and links to inspiring websites about technology today.

Engineering Scribble Book

Engineering Scribble Book
Author: Eddie Reynolds
Publisher:
Total Pages: 0
Release: 2024-10
Genre: Juvenile Fiction
ISBN: 9781835401132

Discover how engineers solve problems in this innovative activity book, filled with inventions to brainstorm, puzzles to solve and objects to design. Create an earthquake detector, design a moon base and lots more, all using only the book and your pencil case. Includes downloadable templates and links to websites with more engineering experiments.

The Crayon Man

The Crayon Man
Author: Natascha Biebow
Publisher: Clarion Books
Total Pages: 45
Release: 2019
Genre: Juvenile Nonfiction
ISBN: 132886684X

Celebrating the inventor of the Crayola crayon This gloriously illustrated picture book biography tells the inspiring story of Edwin Binney, the inventor of one of the world's most beloved toys. A perfect fit among favorites like The Day the Crayons Quit and Balloons Over Broadway. purple mountains' majesty, mauvelous, jungle green, razzmatazz... What child doesn't love to hold a crayon in their hands? But children didn't always have such magical boxes of crayons. Before Edwin Binney set out to change things, children couldn't really even draw in color. Here's the true story of an inventor who so loved nature's vibrant colors that he found a way to bring the outside world to children - in a bright green box for only a nickel With experimentation, and a special knack for listening, Edwin Binney and his dynamic team at Crayola created one of the world's most enduring, best-loved childhood toys - empowering children to dream in COLOR

Whoosh!

Whoosh!
Author: Chris Barton
Publisher: Charlesbridge Publishing
Total Pages: 42
Release: 2016-05-03
Genre: Juvenile Nonfiction
ISBN: 1580892973

Celebrate the inventor of the Super Soaker in this inspiring picture book biography about Lonnie Johnson, the maker behind one of the world's favorite toys. You know the Super Soaker. It’s one of top twenty toys of all time. And it was invented entirely by accident. Trying to create a new cooling system for refrigerators and air conditioners, impressive inventor Lonnie Johnson instead created the mechanics for the iconic toy. A love for rockets, robots, inventions, and a mind for creativity began early in Lonnie Johnson’s life. Growing up in a house full of brothers and sisters, persistence and a passion for problem solving became the cornerstone for a career as an engineer and his work with NASA. But it is his invention of the Super Soaker water gun that has made his most memorable splash with kids and adults.

Innovators

Innovators
Author: Marcia Amidon Lusted
Publisher: Nomad Press
Total Pages: 130
Release: 2017-07-17
Genre: Juvenile Nonfiction
ISBN: 1619305178

Most people have heard of Thomas Edison, Steve Jobs, and Mark Zuckerberg, but how about Daniel Hale Williams, Mae Jemison, and Mary Anderson? The world owes a lot to the unsung heroes of innovation, names that many people don’t know, though we use their inventions and improvements on a daily basis. These are people who turned their ideas into ways to make the world a better place through advances in health, technology, food science, and discovery! In Innovators: The Stories Behind the People Who Shaped the World with 25 Projects, readers ages 9 to 12 learn about the products, processes, and improvements people have made to create the reality in which we live. For example, in 1938, Ruth Wakefield got the idea to add bits of chocolate to her cookies and invented Toll House chocolate chip cookies. Innovators also tackle many serious problems, such as Virginia Apgar who designed a test for newborns to determine how healthy they were. The Apgar test is still being used in hospitals today. And in 2012, at the age of just 15, Jack Andraka developed a speedy and cheap method to detect pancreatic cancer early, which has the potential to save thousands of people from several deadly cancers. Being innovative means thinking creatively and critically to solve problems and find improvements. People of any age can be innovators—all it takes is an open mind, curiosity, and a desire to come up with ideas! Hands-on activities provide practical applications for learning the engineering design process and include learning how to send messages in Morse Code, creating a homemade version of Silly Putty, and figuring out how to make a solar-powered oven. Innovators incorporates a digital learning experience by providing links to primary sources, videos, and relevant websites for deeper, independent learning and inspiration.

Google Glass and Robotics Innovator Sebastian Thrun

Google Glass and Robotics Innovator Sebastian Thrun
Author: Marne Ventura
Publisher: Lerner Publications
Total Pages: 36
Release: 2014-04-01
Genre: Juvenile Nonfiction
ISBN: 1467724599

Have you ever wished you could use technology to improve people's lives? Ever since he was a teenager, Sebastian Thrun wanted to build machines that helped people. So far, Thrun has developed robots that can be tour guides and nurses and can help save miners trapped underground. In 2004, he won a US Department of Defense contest by building a car that could drive itself. Since then, the self-driving cars he developed have been tested on more than 140,000 miles (225,308 kilometers) of road without fail! Thrun more recently developed a free website for online education and worked on Google Glass, a computer that can be worn like a pair of eyeglasses. But how did he get involved in all these cool projects? Follow his rise from a computer enthusiast to robotics innovator!

3-D Engineering

3-D Engineering
Author: Vicki May
Publisher: Nomad Press
Total Pages: 129
Release: 2015-11-16
Genre: Juvenile Nonfiction
ISBN: 1619303124

How did somebody come up with the idea for bridges, skyscrapers, helicopters, and nightlights? How did people figure out how to build them? In 3D Engineering: Design and Build Your Own Prototypes, young readers tackle real-life engineering problems by figuring out real-life solutions. Kids apply science and math skills to create prototypes for bridges, instruments, alarms, and more. Prototypes are preliminary models used by engineers—and kids—to evaluate ideas and to better understand how things work. Engineering design starts with an idea. How do we get to the other side of the river? How do we travel long distances in short times? Using a structured engineering design process, kids learn how to brainstorm, build a prototype, test a prototype, evaluate, and re-design. Projects include designing a cardboard chair to understand the stiffness of structural systems and designing and building a set of pan pipes to experiment with pitch and volume. Creating prototypes is a key step in the engineering design process and prototyping early in the design process generally results in better processes and products. 3D Engineering gives kids a chance to figure out many different prototypes, empowering them to discover the mechanics of the world we know.

The Story of Inventions

The Story of Inventions
Author: Anna Claybourne
Publisher: Usborne Books
Total Pages: 96
Release: 2007
Genre: Inventions
ISBN: 9780746070093

Explains how, when and why the ingenious inventions which surround us were created, from simple spectacles to complex computers. Covers such diverse subjects as toilets, bread, Braille, parachutes and jeans, alongside more traditional 'inventions' such as aeroplanes, microwaves and computers. The development of each invention is thoroughly detailed over each double page, showing not only how and why the invention was created, but how they have been influenced by other discoveries over the ages. Humorously illustrated by Adam Larkum. Contains a full glossary of technical terms and internet-links to encourage further learning.

The Arduino Inventor's Guide

The Arduino Inventor's Guide
Author: Brian Huang
Publisher: No Starch Press
Total Pages: 338
Release: 2017-05-15
Genre: Technology & Engineering
ISBN: 1593276524

With Arduino, you can build any hardware project you can imagine. This open-source platform is designed to help total beginners explore electronics, and with its easy-to-learn programming language, you can collect data about the world around you to make something truly interactive. The Arduino Inventor's Guide opens with an electronics primer filled with essential background knowledge for your DIY journey. From there, you’ll learn your way around the Arduino through a classic hardware entry point—blinking LEDs. Over the course of the book, 11 hands-on projects will teach you how to: –Build a stop light with LEDs –Display the volume in a room on a warning dial –Design and build a desktop fan –Create a robot that draws with a motor and pens –Create a servo-controlled balance beam –Build your own playable mini piano –Make a drag race timer to race toy cars against your friends Each project focuses on a new set of skills, including breadboarding circuits; reading digital and analog inputs; reading magnetic, temperature, and other sensors; controlling servos and motors; and talking to your computer and the Web with an Arduino. At the end of every project, you’ll also find tips on how to use it and how to mod it with additional hardware or code. What are you waiting for? Start making, and learn the skills you need to own your technology! Uses the Arduino Uno board or SparkFun RedBoard