Inventing Imaginary Worlds

Inventing Imaginary Worlds
Author: Michele Root-Bernstein
Publisher: Rowman & Littlefield
Total Pages: 285
Release: 2014-06-18
Genre: Education
ISBN: 1475809808

How can parents, educators, business leaders and policy makers nurture creativity, prepare for inventiveness and stimulate innovation? One compelling answer, this book argues, lies in fostering the invention of imaginary worlds, a.k.a. worldplay. First emerging in middle childhood, this complex form of make-believe draws lifelong energy from the fruitful combustions of play, imagination and creativity. Unfortunately, trends in modern life conspire to break down the synergies of creative play with imaginary worlds. Unstructured playtime in childhood has all but disappeared. Invent-it-yourself make-believe places have all but succumbed in adolescence to ready-made computer games. Adults are discouraged from playing as a waste of time with no relevance to the workplace. Narrow notions of creativity exile the fictive imagination to fantasy arts. And yet, as Michele Root-Bernstein demonstrates by means of historical inquiry, quantitative study and contemporary interview, spontaneous worldplay in childhood develops creative potential, and strategic worldplay in adulthood inspires innovations in the sciences and social sciences as well as the arts and literature. Inventing imaginary worlds develops the skills society needs for inventing the future. For more on Inventing Imaginary Worlds, check out: www.inventingimaginaryworlds.com

Building Imaginary Worlds

Building Imaginary Worlds
Author: Mark J.P. Wolf
Publisher: Routledge
Total Pages: 409
Release: 2014-03-14
Genre: Literary Criticism
ISBN: 113622081X

Mark J.P. Wolf’s study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on narrative, medium, or genre, and instead considers imaginary worlds as dynamic entities in and of themselves. Wolf argues that imaginary worlds—which are often transnarrative, transmedial, and transauthorial in nature—are compelling objects of inquiry for Media Studies. Chapters touch on: a theoretical analysis of how world-building extends beyond storytelling, the engagement of the audience, and the way worlds are conceptualized and experienced a history of imaginary worlds that follows their development over three millennia from the fictional islands of Homer’s Odyssey to the present internarrative theory examining how narratives set in the same world can interact and relate to one another an examination of transmedial growth and adaptation, and what happens when worlds make the jump between media an analysis of the transauthorial nature of imaginary worlds, the resulting concentric circles of authorship, and related topics of canonicity, participatory worlds, and subcreation’s relationship with divine Creation Building Imaginary Worlds also provides the scholar of imaginary worlds with a glossary of terms and a detailed timeline that spans three millennia and more than 1,400 imaginary worlds, listing their names, creators, and the works in which they first appeared.

The Oxford Handbook of the Development of Imagination

The Oxford Handbook of the Development of Imagination
Author: Marjorie Taylor
Publisher: Oxford University Press
Total Pages: 608
Release: 2013-04-02
Genre: Psychology
ISBN: 0199909199

Children are widely celebrated for their imaginations, but developmental research on this topic has often been fragmented or narrowly focused on fantasy. However, there is growing appreciation for the role that imagination plays in cognitive and emotional development, as well as its link with children's understanding of the real world. With their imaginations, children mentally transcend time, place, and/or circumstance to think about what might have been, plan and anticipate the future, create fictional relationships and worlds, and consider alternatives to the actual experiences of their lives. The Oxford Handbook of the Development of Imagination provides a comprehensive overview of this broad new perspective by bringing together leading researchers whose findings are moving the study of imagination from the margins of mainstream psychology to a central role in current efforts to understand human thought. The topics covered include fantasy-reality distinctions, pretend play, magical thinking, narrative, anthropomorphism, counterfactual reasoning, mental time travel, creativity, paracosms, imaginary companions, imagination in non-human animals, the evolution of imagination, autism, dissociation, and the capacity to derive real life resilience from imaginative experiences. Many of the chapters include discussions of the educational, clinical, and legal implications of the research findings and special attention is given to suggestions for future research.

The Creation of Imaginary Worlds

The Creation of Imaginary Worlds
Author: Claire Golomb
Publisher: Jessica Kingsley Publishers
Total Pages: 186
Release: 2011
Genre: Psychology
ISBN: 1849058520

Alongside everyday reality, the young child develops a rich imaginary world of child art, make-believe play, imaginary friends, fairy tales and magic. This book charts the imaginative development of children, conveying the importance of art-making in childhood years, and highlighting the potential that imaginative behaviors hold for development.

Inventing Imaginary Worlds

Inventing Imaginary Worlds
Author: Michelle Root-Bernstein
Publisher: Rowman & Littlefield Publishers
Total Pages: 267
Release: 2014-05-01
Genre: Creative ability
ISBN: 9781475809787

How can parents, educators, business leaders and policy makers nurture creativity, prepare for inventiveness and stimulate innovation? One compelling answer, this book argues, lies in fostering the invention of imaginary worlds, a.k.a. worldplay. First emerging in middle childhood, this complex form of make-believe draws lifelong energy from the fruitful combustions of play, imagination and creativity. Unfortunately, trends in modern life conspire to break down the synergies of creative play with imaginary worlds. Unstructured playtime in childhood has all but disappeared. Invent-it-yourself make-believe places have all but succumbed in adolescence to ready-made computer games. Adults are discouraged from playing as a waste of time with no relevance to the workplace. Narrow notions of creativity exile the fictive imagination to fantasy arts. And yet, as Michele Root-Bernstein demonstrates by means of historical inquiry, quantitative study and contemporary interview, spontaneous worldplay in childhood develops creative potential, and strategic worldplay in adulthood inspires innovations in the sciences and social sciences as well as the arts and literature. Inventing imaginary worlds develops the skills society needs for inventing the future. For more on Inventing Imaginary Worlds, check out: www.inventingimaginaryworlds.com Check out Michele's website: www.inventingimaginaryworlds.com

Sparks of Genius

Sparks of Genius
Author: Robert Root-Bernstein
Publisher: HMH
Total Pages: 410
Release: 2013-08-26
Genre: Education
ISBN: 0547525893

Discover the cognitive tools that lead to creative thinking and problem-solving with this “well-written and easy-to-follow” guide (Library Journal). Explore the “thinking tools” of extraordinary people, from Albert Einstein and Jane Goodall to Mozart and Virginia Woolf, and learn how you can practice the same imaginative skills to become your creative best. With engaging narratives and examples, Robert and Michèle Root-Bernstein investigate cognitive tools such as observing, recognizing patterns, modeling, playing, and more. Sparks of Genius is “a clever, detailed and demanding fitness program for the creative mind” and a groundbreaking guidebook for anyone interested in imaginative thinking, lifelong learning, and transdisciplinary education (Kirkus Reviews). “How different the painter at the easel and the physicist in the laboratory! Yet the Root-Bernsteins recognize the deep-down similarity of all creative thinking, whether in art or science. They demonstrate this similarity by comparing the accounts that various pioneers and inventors have left of their own creative processes: for Picasso just as for Einstein, for Klee just as for Feynman, the creative impulse always begins in vision, in emotion, in intuition. . . . With a lavishly illustrated chapter devoted to each tool, readers quickly realize just how far the imagination can stretch.” —Booklist “A powerful book . . . Sparks of Genius presents radically different ways of approaching problems.” —American Scientist

Imaginary Worlds

Imaginary Worlds
Author: Lin Carter
Publisher:
Total Pages: 296
Release: 1973
Genre: Creation (Literary, artistic, etc.)
ISBN:

History and literary criticism of works of fantasy, chiefly of fantasies written for adults. Includes techniques for fantasy writers.

The Quest to the Uncharted Lands

The Quest to the Uncharted Lands
Author: Jaleigh Johnson
Publisher: Delacorte Press
Total Pages: 352
Release: 2017-06-13
Genre: Juvenile Fiction
ISBN: 1101933135

From the acclaimed author of the New York Times bestseller The Mark of the Dragonfly comes another magical and thrilling story that takes readers on an exciting new adventure. Perfect for fans of Wrinkle in Time! Stella Glass dreams of exploring worlds beyond her home of Solace, but when her famous parents are sent on a historic mission to the Uncharted Lands, it’s simply too dangerous for her to join them. By order of the king, she is left behind. Missing out on the excitement is one thing, but Stella is devastated at the thought of her parents flying into the unknown. So she takes matters into her own hands. Instead of staying with family as planned, she steals away and—right before takeoff—sneaks aboard the airship. But Stella isn’t the only stowaway. In the cargo bay is a boy who is also desperate to get to the Uncharted Lands. And someone else who’s determined to keep the ship from making it there at all. . . . Praise for Jaleigh Johnson’s The Quest to the Uncharted Lands: ★ “The author's endearing STEAM-loving heroine and magical hero hit all the right buttons for middle grade readers....Funny and heartbreaking...a must-have choice for all middle grade shelves.” —SLJ, Starred "A full-throttle fanfare for those with a predilection for alchemy, adventure, and a little anarchy."—Kirkus Reviews Praise for Jaleigh Johnson’s The Secrets of Solace: ★ “Highly recommended for those who have finished with Harry and are too young for Katniss.” —SLJ, Starred “An engaging world rich in detail, mayhem, and adventure . . . All aboard for fantasy lovers with a dual penchant for girl power and keeping up with the Indiana Joneses.” —Kirkus Reviews Praise for Jaleigh Johnson’s The Mark of the Dragonfly: ★ “This magnetic middle-grade debut . . . [is] a page-turner that defies easy categorization and ought to have broad appeal.” —Publishers Weekly, Starred ★ “Heart, brains, and courage find a home in a steampunk fantasy worthy of a nod from Baum.” —Kirkus Reviews, Starred ★ “A fantastic and original tale of adventure and magic. . . . Piper is a heroine to fall in love with: smart, brave, kind, and mechanically inclined to boot.” —SLJ, Starred

Motel of the Mysteries

Motel of the Mysteries
Author: David Macaulay
Publisher: Houghton Mifflin Harcourt
Total Pages: 97
Release: 1979-10-11
Genre: Young Adult Fiction
ISBN: 0547770723

It is the year 4022; all of the ancient country of Usa has been buried under many feet of detritus from a catastrophe that occurred back in 1985. Imagine, then, the excitement that Howard Carson, an amateur archeologist at best, experienced when in crossing the perimeter of an abandoned excavation site he felt the ground give way beneath him and found himself at the bottom of a shaft, which, judging from the DO NOT DISTURB sign hanging from an archaic doorknob, was clearly the entrance to a still-sealed burial chamber. Carson's incredible discoveries, including the remains of two bodies, one of then on a ceremonial bed facing an altar that appeared to be a means of communicating with the Gods and the other lying in a porcelain sarcophagus in the Inner Chamber, permitted him to piece together the whole fabric of that extraordinary civilization.

Imaginary Companions and the Children Who Create Them

Imaginary Companions and the Children Who Create Them
Author: Marjorie Taylor
Publisher: Oxford University Press
Total Pages: 224
Release: 2001-05-03
Genre: Psychology
ISBN: 0195349156

Many parents delight in their child's imaginary companion as evidence of a lively imagination and creative mind. At the same time, parents sometimes wonder if the imaginary companion might be a sign that something is wrong. Does having a pretend friend mean that the child is in emotional distress? That he or she has difficulty communicating with other children? In this fascinating book, Marjorie Taylor provides an informed look at current thinking about pretend friends, dispelling many myths about them. In the past a child with an imaginary companion might have been considered peculiar, shy, or even troubled, but according to Taylor the reality is much more positive--and interesting. Not only are imaginary companions surprisingly common, the children who have them tend to be less shy than other children. They also are better able to focus their attention and to see things from another person's perspective. In addition to describing imaginary companions and the reasons children create them, Taylor discusses other aspects of children's fantasy lives, such as their belief in Santa, their dreams, and their uncertainty about the reality of TV characters. Adults who remember their own childhood pretend friends will be interested in the chapter on the relationship between imaginary companions in childhood and adult forms of fantasy. Taylor also addresses practical concerns, providing many useful suggestions for parents. For example, she describes how children often express their own feelings by attributing them to their imaginary companion. If you have a child who creates imaginary creatures, or if you work with pre-schoolers, you will find this book very helpful in understanding the roles that imaginary companions play in children's emotional lives.