Fundamentals of Software Architecture

Fundamentals of Software Architecture
Author: Mark Richards
Publisher: O'Reilly Media
Total Pages: 422
Release: 2020-01-28
Genre: Computers
ISBN: 1492043427

Salary surveys worldwide regularly place software architect in the top 10 best jobs, yet no real guide exists to help developers become architects. Until now. This book provides the first comprehensive overview of software architecture’s many aspects. Aspiring and existing architects alike will examine architectural characteristics, architectural patterns, component determination, diagramming and presenting architecture, evolutionary architecture, and many other topics. Mark Richards and Neal Ford—hands-on practitioners who have taught software architecture classes professionally for years—focus on architecture principles that apply across all technology stacks. You’ll explore software architecture in a modern light, taking into account all the innovations of the past decade. This book examines: Architecture patterns: The technical basis for many architectural decisions Components: Identification, coupling, cohesion, partitioning, and granularity Soft skills: Effective team management, meetings, negotiation, presentations, and more Modernity: Engineering practices and operational approaches that have changed radically in the past few years Architecture as an engineering discipline: Repeatable results, metrics, and concrete valuations that add rigor to software architecture

An Introduction to Software Architecture

An Introduction to Software Architecture
Author: David Garlan
Publisher:
Total Pages: 0
Release: 1994
Genre: Software engineering
ISBN:

Abstract: "As the size of software systems increases, the algorithms and data structures of the computation no longer constitute the major design problems. When systems are constructed from many components, the organization of the overall system -- the software architecture -- presents a new set of design problems. This level of design has been addressed in a number of ways including informal diagrams and descriptive terms, module interconnection languages, templates and framworks for systems that serve the needs of specific domains, and formal models of component integration mechanisms. In this paper we provide an introduction to the emerging field of software architecture. We begin by considering a number of common architectural styles upon which many systems are currently based and show how different styles can be combined in a single design. Then we present six case studies to illustrate how architectural representations can improve our understanding of complex software systems. Finally, we survey some of the outstanding problems in the field, and consider a few of the promising research directions."

Just Enough Software Architecture

Just Enough Software Architecture
Author: George Fairbanks
Publisher: Marshall & Brainerd
Total Pages: 378
Release: 2010-08-30
Genre: Computers
ISBN: 0984618104

This is a practical guide for software developers, and different than other software architecture books. Here's why: It teaches risk-driven architecting. There is no need for meticulous designs when risks are small, nor any excuse for sloppy designs when risks threaten your success. This book describes a way to do just enough architecture. It avoids the one-size-fits-all process tar pit with advice on how to tune your design effort based on the risks you face. It democratizes architecture. This book seeks to make architecture relevant to all software developers. Developers need to understand how to use constraints as guiderails that ensure desired outcomes, and how seemingly small changes can affect a system's properties. It cultivates declarative knowledge. There is a difference between being able to hit a ball and knowing why you are able to hit it, what psychologists refer to as procedural knowledge versus declarative knowledge. This book will make you more aware of what you have been doing and provide names for the concepts. It emphasizes the engineering. This book focuses on the technical parts of software development and what developers do to ensure the system works not job titles or processes. It shows you how to build models and analyze architectures so that you can make principled design tradeoffs. It describes the techniques software designers use to reason about medium to large sized problems and points out where you can learn specialized techniques in more detail. It provides practical advice. Software design decisions influence the architecture and vice versa. The approach in this book embraces drill-down/pop-up behavior by describing models that have various levels of abstraction, from architecture to data structure design.

Software Architecture

Software Architecture
Author: Mary Shaw
Publisher: Pearson
Total Pages: 272
Release: 1996
Genre: Computers
ISBN:

Introduction. Architectural styles. Case studies. Shared information systems. Architectural design guidance. Formal models and specifications. Linguistics issues. Tools for architectural design. Education of software architects.

Design It!

Design It!
Author: Michael Keeling
Publisher: Pragmatic Bookshelf
Total Pages: 449
Release: 2017-10-18
Genre: Computers
ISBN: 1680503448

Don't engineer by coincidence-design it like you mean it! Filled with practical techniques, Design It! is the perfect introduction to software architecture for programmers who are ready to grow their design skills. Lead your team as a software architect, ask the right stakeholders the right questions, explore design options, and help your team implement a system that promotes the right -ilities. Share your design decisions, facilitate collaborative design workshops that are fast, effective, and fun-and develop more awesome software! With dozens of design methods, examples, and practical know-how, Design It! shows you how to become a software architect. Walk through the core concepts every architect must know, discover how to apply them, and learn a variety of skills that will make you a better programmer, leader, and designer. Uncover the big ideas behind software architecture and gain confidence working on projects big and small. Plan, design, implement, and evaluate software architectures and collaborate with your team, stakeholders, and other architects. Identify the right stakeholders and understand their needs, dig for architecturally significant requirements, write amazing quality attribute scenarios, and make confident decisions. Choose technologies based on their architectural impact, facilitate architecture-centric design workshops, and evaluate architectures using lightweight, effective methods. Write lean architecture descriptions people love to read. Run an architecture design studio, implement the architecture you've designed, and grow your team's architectural knowledge. Good design requires good communication. Talk about your software architecture with stakeholders using whiteboards, documents, and code, and apply architecture-focused design methods in your day-to-day practice. Hands-on exercises, real-world scenarios, and practical team-based decision-making tools will get everyone on board and give you the experience you need to become a confident software architect.

Game Programming Patterns

Game Programming Patterns
Author: Robert Nystrom
Publisher: Genever Benning
Total Pages: 353
Release: 2014-11-03
Genre: Computers
ISBN: 0990582914

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Software Architecture: The Hard Parts

Software Architecture: The Hard Parts
Author: Neal Ford
Publisher: "O'Reilly Media, Inc."
Total Pages: 462
Release: 2021-09-23
Genre: Computers
ISBN: 149208686X

There are no easy decisions in software architecture. Instead, there are many hard parts--difficult problems or issues with no best practices--that force you to choose among various compromises. With this book, you'll learn how to think critically about the trade-offs involved with distributed architectures. Architecture veterans and practicing consultants Neal Ford, Mark Richards, Pramod Sadalage, and Zhamak Dehghani discuss strategies for choosing an appropriate architecture. By interweaving a story about a fictional group of technology professionals--the Sysops Squad--they examine everything from how to determine service granularity, manage workflows and orchestration, manage and decouple contracts, and manage distributed transactions to how to optimize operational characteristics, such as scalability, elasticity, and performance. By focusing on commonly asked questions, this book provides techniques to help you discover and weigh the trade-offs as you confront the issues you face as an architect. Analyze trade-offs and effectively document your decisions Make better decisions regarding service granularity Understand the complexities of breaking apart monolithic applications Manage and decouple contracts between services Handle data in a highly distributed architecture Learn patterns to manage workflow and transactions when breaking apart applications

Software Architecture in Practice

Software Architecture in Practice
Author: Len Bass
Publisher: Addison-Wesley Professional
Total Pages: 572
Release: 2003
Genre: Computers
ISBN: 9780321154958

This is the eagerly-anticipated revision to one of the seminal books in the field of software architecture which clearly defines and explains the topic.

Software Architecture in Action

Software Architecture in Action
Author: Flavio Oquendo
Publisher: Springer
Total Pages: 241
Release: 2016-10-26
Genre: Computers
ISBN: 3319443399

This book presents a systematic model-based approach for software architecture according to three complementary viewpoints: structure, behavior, and execution. It covers a unified modeling approach and consolidates theory and practice with well-established learning outcomes. The authors cover the fundamentals of software architecture description and presents SysADL, a specialization of the OMG Standard Systems Modeling Language (SysML) with the aim of bringing together the expressive power of an Architecture Description Language (ADL) with a standard notation, widely accepted by industry and compliant with the ISO/IEC/IEEE 42010 Standard on Architecture Description in Systems and Software Engineering. The book is clearly structured in four parts: The first part focuses on the fundamentals of software architecture, exploring the concepts and constructs for modeling software architecture from differing viewpoints. Each chapter covers a specific viewpoint illustrated with examples of a real system. The second part focuses on how to design software architecture for achieving quality attributes. Each chapter covers a specific quality attribute and presents well-defined approaches to achieve it. Each architectural case study is illustrated with different examples drawn from a real-life system. The third part shows readers how to apply software architecture style to design architectures that meet the quality attributes. Each chapter covers a specific architectural style and gives insights on how to describe substyles. Each style is illustrated by variants and examples of a real-life system. The fourth part presents how to textually represent software architecture models to complement visual notation, including different examples. Software Architecture in Action is designed for teaching the required modeling techniques to both undergraduate and graduate students, giving them the practical techniques and tools needed to design the architecture of software-intensive systems. Similarly, this book will appeal to software development architects, designers, programmers and project managers too.

The Art of Software Architecture

The Art of Software Architecture
Author: Stephen T. Albin
Publisher: John Wiley & Sons
Total Pages: 338
Release: 2003-03-20
Genre: Computers
ISBN: 0471468290

This innovative book uncovers all the steps readers should follow in order to build successful software and systems With the help of numerous examples, Albin clearly shows how to incorporate Java, XML, SOAP, ebXML, and BizTalk when designing true distributed business systems Teaches how to easily integrate design patterns into software design Documents all architectures in UML and presents code in either Java or C++