Introduction To Game Design Programming In Gamemaker Studio 2
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Author | : Sebastiano M. Cossu |
Publisher | : Apress |
Total Pages | : 543 |
Release | : 2019-09-02 |
Genre | : Computers |
ISBN | : 1484250109 |
Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and GameMaker Language (GML). Game Development with GameMaker Studio 2 covers all aspects of game design and development from the initial idea to the final release, using an award-winning game engine. You learn how to create real-world video games based on classic and legendary video game genres. Each game project introduces and explains concepts of game development and design and coding principles, allowing you to build a wide set of skills while creating an exciting portfolio to kick-start a career in game development. Author Sebastiano Cossu teaches you to design levels in your games, draw sprites to populate your virtual worlds, program game objects for interaction with the player, incorporate custom music and sound effects, build GUIs for your menus and game interfaces, and support keyboard, mouse, and gamepad controls in your projects. He shows you how to build cross-platform games to run on all desktop platforms (Windows, Linux, Mac OS) and publish them on the most popular game stores such as Steam, GOG, Humble Store, and Itch.io. What You’ll Learn Create games for different genresMaster GameMaker Language (GML) programmingApply game design principlesDelve into game programming patterns Who This Book is For Video game enthusiasts interested in game development and design. No prior programming experience is required.
Author | : Ben G Tyers |
Publisher | : Ben Tyers |
Total Pages | : 126 |
Release | : 2020-01-09 |
Genre | : Computers |
ISBN | : 1657986497 |
Create an amazing tower defence game in GameMaker Studio 2.1 Includes free download of project files, resources and a PDF copy of the book. If you have any questions or issues, I'm on hand at [email protected] For resources, please email [email protected] after purchase.
Author | : Brian Christian |
Publisher | : Packt Publishing Ltd |
Total Pages | : 212 |
Release | : 2015-12-28 |
Genre | : Computers |
ISBN | : 1785888471 |
Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine! About This Book Rapidly develop games using the powerful yet easy easy-to to-use GameMaker: Studio engine Comprehensive: This is a comprehensive guide to help you learn and implement GameMaker's features. Go through step-by-step tutorials to design and develop unique games Who This Book Is For If you have at least some basic programming experience of JavaScript or any other C-like languages, then this book will be great for you. No experience beyond that is assumed. If you have no game development experience and are looking for a hobby, are an experienced game developer looking to master some advanced features, or fit anywhere in that spectrum, then you will find GameMaker: Studio and this book to be very useful in helping you create exciting games. What You Will Learn Understand the GameMaker: Studio interface and tools to quickly create the various assets used in your games Translate some of the GameMaker: Studio drag and drop functions to the GameMaker language Create games with random elements for exciting gameplay Use the basic GameMaker file I/O and encryption systems Utilize the GameMaker networking functions to create multiplayer games Give AI routines to your enemies to make challenging gameplay Create particle systems to give your game exciting graphics Understand the various debugging techniques available in GameMaker: Studio In Detail This book is excellent resource for developers with any level of experience of GameMaker. At the start, we'll provide an overview of the basic use of GameMaker: Studio, and show you how to set up a basic game where you handle input and collisions in a top-down perspective game. We continue on to showcase its more advanced features via six different example projects. The first example game demonstrates platforming with file I/O, followed by animation, views, and multiplayer networking. The next game illustrates AI and particle systems, while the final one will get you started with the built-in Box2D physics engine. By the end of this book, you have mastered lots of powerful techniques that can be utilized in various 2D games. Style and approach A This step-by-step guide that follows and with details ons different topics throughout the creation of various examples.
Author | : Yadu Rajiv |
Publisher | : Apress |
Total Pages | : 214 |
Release | : 2018-11-28 |
Genre | : Computers |
ISBN | : 1484238613 |
Create your first turn-based multiplayer game using GameMaker Studio 2’s built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up. You will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design. Following this, you will go through an introductory section on NodeJS where you will learn how to create a server and send and receive data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session. What You Will LearnDiscover the architecture of GameMaker Studio 2 Add new features to your game with NodeJS modulesIntegrate GameMaker Studio 2 with NodeJS Master GameMaker Studio 2's built-in networking functions Who This Book Is For GameMaker Studio users who want to understand how the networking components of GMS 2 work. Basic JavaScript knowledge is required.
Author | : Benjamin G Tyers |
Publisher | : |
Total Pages | : 262 |
Release | : 2019-07-29 |
Genre | : |
ISBN | : 9781086203325 |
Suitable For Home & Educational Use Includes All Resources & Project Files A step-by-step guide to making four games using GameMaker Studio's 2 Drag and Drop game system in PDF format. Aswell as teaching how to make four classic games, it will also introduce readers to using the GameMaker Studio's 2 IDE, how to import assets, along with useful tips along the way. Each step includes a screenshot (in colour for ebook version) and text to explain what needs to be done (and why) as you combine actions to make a game. This book is ideal for young learners taking their first steps in game design and programming, but also suitable for those who need or want a crash course in Drag and Drop. Book length is approx 260 pages. If you buy the paperback, you get this ebook for free. Snake A take on the classic snake game. A great introduction to using the IDE and adding actions. Demonstrates the basics such as making things happen on a keypress, using sprites, basic audio and GUI. Darts A fun game where you have to score 501 in as few darts as possible. Quiz A fully working multiple choice question game. Platformer A zombie themed platform game with lots of cool features. 10 Additional Game ProjectsIn conclusion, there are 10 game projects for students to make, ranging in difficulty from easiest to hard. Sprite and sound resources are provided. You or your students can choose which games to tackle and make. This section of the book is very useful if you are teaching a mixed ability class, as stronger students can work on this section whilst you mentor other students. If you buy the paperback, you get the PDF ebook for free. Educational UseThis book is well suited for educational use. The ebook is in PDF format and also includes a folder of all 200+ images from the book in PNG format, great for presentations. If you have any questions drop me an email to [email protected]
Author | : Benjamin Anderson |
Publisher | : Lulu.com |
Total Pages | : 210 |
Release | : 2015-07-28 |
Genre | : Education |
ISBN | : 1329419561 |
Are you ready to build a game? GameMaker Studio is a professional development engine used to build games like Hyper Light Drifter, Death's Gambit, Risk of Rain, Valdis Story, Hotline Miami, and many more. These great games show the power of this tool but the very best part of GameMaker Studio is that it's one of the best places for new indie game developers to begin their journey. It is where I started and I have loved every second of it. Helping you on this journey is my goal with this book. With this book you will learn about GameMaker Language Lexical Structure, Data Types and Values, Variables, Arrays and Data Structures, Expressions and Operators, Statements, Scripts, Objects, Events, Game Audio, Development Patterns and Tricks, Surfaces and Particles, HUD and GUI Layer, Box2D Physics, Online Multiplayer, and Artificial Intelligence. Thank you for your support!
Author | : Ben Tyers |
Publisher | : Apress |
Total Pages | : 258 |
Release | : 2018-07-09 |
Genre | : Computers |
ISBN | : 1484237455 |
Make ten simple, casual games, and learn a ton of GML coding along the way. Each of these games is the kind you can play when you have a minute or two free, and are great for playing on your PC, or exported to HTML5 or Android. Each game in Practical GameMaker Projects has its own chapter that explains the process of making each game, along with sketches, screenshots, coding, explanations, and tips. For each game there is a YYZ project file of the completed game that is ready to load and play. Also, all resources are available so you can make the game as you follow along in the book. Each chapter has an introduction that explains what the aim of the game is, followed by a design and coding section which will cover the coding of the game. You’re free to re-use code in your own projects, both free and paid. At the end of each chapter there is a things-to-try page that gives you five things to add to the game to improve its playability or appearance – pushing you a little to improve your planning and GML skills. What You'll Learn Build ten game applications using GameMaker Studio 2 Use the GameMaker Markup Language along the way Master the concepts behind each of the ten game apps Design and code for each of the ten game examples Try some add-ons for each of the ten games Who This Book Is For Game developers with at least some prior game development experience. GameMaker Studio experience recommended, but not required.
Author | : Jacob Habgood |
Publisher | : Apress |
Total Pages | : 322 |
Release | : 2006-12-31 |
Genre | : Computers |
ISBN | : 1430201592 |
The Game Maker's Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games--complete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to making games that are more fun to play. Game Maker allows games to be created using a simple drag-and-drop interface, so you don't need to have any prior coding experience. It includes an optional programming language for adding advanced features to your games, when you feel ready to do so. You can obtain more information by visiting book.gamemaker.nl. The authors include the creator of the Game Maker tool and a former professional game programmer, so you'll glean understanding from their expertise.
Author | : Jason Lee Elliott |
Publisher | : Packt Publishing Ltd |
Total Pages | : 503 |
Release | : 2013-04-22 |
Genre | : Computers |
ISBN | : 1849694117 |
The book is a friendly but explosive reference for all skill levels, with several action packed projects. You will develop the ability to build games from scratch with a comprehensive practical tutorial guide. This book is assured to boost your skill set to another level.This book is for anyone with a passion to create fun and action packed web browser games using GameMaker Studio. This intuitive practical guide appeals to both beginners and advanced users wanting to create and release online games to share with the world, using the powerful GameMaker tool.
Author | : Chak Tin Yu |
Publisher | : |
Total Pages | : 106 |
Release | : 2020-06 |
Genre | : |
ISBN | : |
Professor Overmars's Game Maker had revolutionized the world of Windows game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without the need to write difficult codes. Game Maker Studio 2 (GM Studio 2) is the latest generation of GM. The goal of this book is to provide rich technical information so the best decision and judgment can be exercised when creating games through GM Studio. Written for absolute beginners, this is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with GM Studio, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs. So, are you ready for the challenge?