The Book of Melee

The Book of Melee
Author: Edwin Budding
Publisher:
Total Pages: 243
Release: 2019-08-16
Genre:
ISBN: 9781080789962

Since its 2001 release, Nintendo's crown jewel, "Super Smash Bros. Melee," has inspired multiple generations of players to sustain a grassroots community. The Book of Melee is a deep dive into the universe of competitive Melee, gaming's greatest and most unlikely underdog story.In The Book of Melee, longtime Melee enthusiast and gaming journalist Edwin Budding covers the history of competitive Melee through the lens of its greatest legends, including "The Five Gods of Melee." Simultaneously absurd, heartwarming, and tear-jerking, The Book of Melee tackles the evolution of the most passionate cult following of the 21st century, from crowded restaurant basements to packed arenas.

Marina Melee

Marina Melee
Author: Lynne Hinkey
Publisher:
Total Pages: 251
Release: 2011
Genre: Fiction
ISBN: 9781934081327

How hard can it be to run a marina in the tropics? Freshly divorced for the third time and fired from his "allowance"-paying job in the family oil business by his father as a result, George Marshall is invited by his friends Ricky and Katie May to join them on a sailing trip around the Caribbean. A few weeks later, George and his friends stumble upon the idyllic island of Sao Jorge, where they are welcomed by expat marina owner Tracker Doorn who extols the virtues of Caribbean living-not entirely without ulterior motives. Determined to prove that he is more than a spoiled, womanizing, overage adolescent, George buys the marina to show his skeptical father and family that he has what it takes to achieve business success without their assistance and without having to work too hard. At times raucous, at times touching, Marina Melee is a fun voyage to the Caribbean island of Sao Jorge, where living the easy life is hard work!

Melee is Broken

Melee is Broken
Author: Aj Rappaport
Publisher:
Total Pages: 172
Release: 2020-11-18
Genre: Computers
ISBN: 9781716459306

In a world where most video game players crave the newest hardware or the latest game, one tight-knit global gaming community, thousands strong, has stood alone for nearly two decades: the competitive Super Smash Bros. Melee (SSBM) scene. SSBM's release for the Nintendo GameCube in 2001 signaled an exciting moment in gaming history: a continuation of the popular Smash Bros. franchise, boasting even more characters and iconography from players' favorite Nintendo properties. Melee is Broken argues that SSBM's unique staying power is sourced from its reliance on hardware objects from the early 2000s, through which new life is breathed into ostensibly "dead" media objects. Through blending textual analysis with artistic research-creation, this book interrogates the ideologies and principles that have sustained the competitive SSBM scene for so many years through examining hardware, software, community discourse, and the formation of universally adopted techniques both in- and out-of-game. This groundbreaking work aims to invite everyone from long-time SSBM competitors to those on the peripheral of SSBM, or even gaming in general, to inquire and learn more about the passion and dedication that defines competitive SSBM.

Dynamic Dialogues

Dynamic Dialogues
Author: Melee Hutton
Publisher: FriesenPress
Total Pages: 42
Release: 2015-10-07
Genre: Education
ISBN: 1460263944

Using twenty distinct scenarios, students can engage in structured role play in a student-centered learning environment.

Land of the Free

Land of the Free
Author: Joe Krone
Publisher: Bloomsbury Publishing
Total Pages: 316
Release: 2014-11-20
Genre: History
ISBN: 147281049X

Land of the Free is the new set of wargaming rules from Osprey that allow players to recreate the various conflicts that broke out in North America shortly prior to and just after Independence, including the French and Indian Wars, the Revolution and the War of 1812. This set of rules lets players begin their campaigns with small warbands of 10-20 miniatures of any scale and develop their forces over time, building them into armies hundreds strong. A unique system of command points and the need to carefully manage resources or risk becoming vulnerable to counter-attack have to be finely balanced against the need to gain objectives throughout the game, creating a challenging, but enjoyable environment for your armies.

Pulp!

Pulp!
Author: Marco Arnaudo
Publisher: Bloomsbury Publishing
Total Pages: 65
Release: 2022-12-08
Genre: Games & Activities
ISBN: 1472849620

A set of wargames rules covering heroic adventure and dastardly villains during the early 20th Century. Enter a world of perilous adventure and explore steaming jungles, desert canyons, and arctic wastes! Brave the perils of nature and discover lost ruins, ancient treasures, and the secrets of forgotten civilizations! Race against rival adventurers and face off against diabolical villains! Take to the city streets and fight back against gangsters, spies, and sinister cults! Pulp! is a scenario-driven skirmish wargame set during the interwar years of the early 20th Century. Players build teams of bold explorers, daring archaeologists, hardboiled detectives, and costumed avengers – or criminal masterminds and evil geniuses – and dive into a world of fortune, glory... and menace. Suitable for both solo and cooperative play as well as the classic head-to-head mode, Pulp! contains all the rules needed to game globetrotting escapades in this rip-roaring era.

The Grand Melee

The Grand Melee
Author: Michel Tremblay
Publisher: Talonbooks
Total Pages: 208
Release: 2020-12-08
Genre:
ISBN: 9781772012613

It's May 1922, wedding preparations are in full swing, and old memories, past desires, and big regrets threaten to turn the big celebration into a big melee.

Melee Mage

Melee Mage
Author: Michael Taggart
Publisher: Independently Published
Total Pages: 566
Release: 2020-07-22
Genre:
ISBN:

After getting punched in the face by a golem, Jason discovers he desperately needs two things: a much better offense and a much better defense.To a hammer, everything looks like a nail, and to a mage, everything is solved with magic. That is, unless your magic is small and restricted like Jason's. Since he can't use charms, create shields or throw fireballs, he needs to find a different way to win battles.Fortunately, Tyler is back, and as a Natural, he is ready to teach Jason the Way of the Fist. Among other things. (Nudge nudge, wink wink)And he'll need all the help he can get, because with Isobel gone, the Louisville Mages are in disarray. That should have been the end of the threat to Jason, his friends, and the House. But she left behind a terrible legacy, and now there is a battle royale for power.As the last person standing, Jason must find a way to defend the House and get his friends back on their feet. If he can't do it with magic, then he'll have to do it as a fighter. He will have to become the Melee Mage.

BattlePlan Magazine

BattlePlan Magazine
Author: Decision Games
Publisher: Past Into Print Publishing
Total Pages: 71
Release:
Genre: Games & Activities
ISBN:

Battleplan was an ambitious magazine devoted to providing variants, scenarios, and articles on game strategy for wargaming products by a variety of publishers. Published between 1987 and 1989, the magazine had a great deal of content to appeal to war gamers, including articles and materials for Ambush!, Squad Leader, Advanced Squad Leader, Up Front, and many other games. The periodical lasted nine issues, before it was folded into the Wargamer, Volume 2 periodical. In this issue, published in August/September 1988, the contents include: Editorial Tank Leader Scenarios – Official & Tournament scenarios for WEG Tank Leader Variants for Shogun – Mega-variant including DIY Karma cards Ancients Scenarios - Good Industries Pydna 156 BC, Leuctra 371 BC, and Cannae 216 BC What Happens Next - Battle for Moscow mini “Campaign Game” Unofficial Errata & Variants – What you need to play GDW Great Patriotic War Fireteam Scenarios – Six new scenarios to sharpen your troops 4th Edition World in Flames preview – A quick peek at what is new Take the Axis - Strategies in World in Flames The Unfought Battle - Scenario variants for GDW 1940 Operation Battleaxe – A new scenario for Rommel in the Desert Fortress America - Variant for MB Gamemaster series game Two Historical Fantasies for Battle for Germany – Alternate endings to this S&T classic Zulu War – Complete, mini-wargame The Zulu War of 1879 – Historical notes Extra Firefights for Platoon – Extra scenarios based on the movie Cousins of the Queen - Two experimental B-17 models Squadron Command - Rules for leading a squadron of B-17 Flying Fortresses Okinawa Enhanced - Variants for Wargamer Issue 55 game Extra Teams for Team Yankee – New ideas and role reversal for Team Yankee Last Victory errata – Courtesy of Clash of Arms St. Nazaire Readjusted – A few new twists for this solitaire favorite Squad Leader 1948 - Red Star / White Star scenarios ideas Elephants for Hammer and Anvil - Variant for The Last Victory Panzers on the Riveria - Variant for Winter Storm Midway Japanese Style - Yamamoto's perceived course of events Gamer’s Guide Classifieds Writers Guidelines Feedback Forum Feedback and Survey Questions – possible future, mini-wargames Inserts: Complete, Mini-Wargame - Zulu War