Interfacing Thought
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Author | : Guido Dornhege |
Publisher | : MIT Press |
Total Pages | : 520 |
Release | : 2007 |
Genre | : Brain mapping |
ISBN | : 0262042444 |
This volume presents a timely overview of the latest BCI research, with contributions from many of the important research groups in the field.
Author | : Daniel Black |
Publisher | : Routledge |
Total Pages | : 284 |
Release | : 2018-10-26 |
Genre | : Computers |
ISBN | : 0429757204 |
This book takes the interface – or rather to interface, a process rather than a discrete object or location – as a concept emblematic of our contemporary embodied relationship with technological artefacts. The fundamental question addressed by this book is: How can we understand what it means to perceive or act upon the world as a body–artefact assemblage? Black works to clarify the role of artefacts of all kinds in human perception and action, then considers the ways in which new digital technologies can expand and transform this capacity to change our mode of engagement with our environment. Throughout, the discussion is grounded in specific technologies – some already familiar and some still in development (e.g. new virtual reality and brain–machine interface technologies, natural user interfaces, etc.). In order to develop a detailed, generalizable theory of how we interface with technology, Black assembles an analytical toolkit from a number of different disciplines, including media theory, ethology, clinical psychology, cultural theory, philosophy, science and technology studies, cultural history, aesthetics and neuroscience.
Author | : John M. Carroll |
Publisher | : |
Total Pages | : 320 |
Release | : 2003-02-01 |
Genre | : Computers |
ISBN | : 9780262532211 |
Interfacing Thought consolidates and presents theoretically important cognitive science research in the new and intensely active domain of human-computer interaction. It is a valuable survey of the whole range of problems and tasks in this growing field.The twelve essays focus on the design of "user interfaces," or computers as experienced and manipulated by human users, showing how human motivation, action, and experience place constraints on the usability of computer equipment. In confronting the challenge of developing an applied science of human-computer interaction grounded in the framework of cognitive science, the essays make basic contributions to the development of cognitive science itself.John M. Carroll is Manager of Advisory Interfaces at IBM's Thomas J. Watson Research Center. He is coeditor, with Thomas G. Bever and Lance A. Miller, of Talking Minds: The Study of Language in the Cognitive Sciences, an MIT Press paperback. A Bradford Book.
Author | : Susanne Bodker |
Publisher | : CRC Press |
Total Pages | : 170 |
Release | : 2021-12-17 |
Genre | : Technology & Engineering |
ISBN | : 100014903X |
In providing a theoretical framework for understanding human- computer interaction as well as design of user interfaces, this book combines elements of anthropology, psychology, cognitive science, software engineering, and computer science. The framework examines the everyday work practices of users when analyzing and designing computer applications. The text advocates the unique theory that computer application design is fundamentally a collective activity in which the various practices of the participants meet in a process of mutual learning.
Author | : Avram Joel Spolsky |
Publisher | : Apress |
Total Pages | : 152 |
Release | : 2008-01-01 |
Genre | : Computers |
ISBN | : 1430208570 |
Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design—the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead—strong at reasoning, weak on artistic judgment, and incapable of doing UI design. In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple. In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.
Author | : Stephen J. Andriole |
Publisher | : CRC Press |
Total Pages | : 288 |
Release | : 2023-05-31 |
Genre | : Technology & Engineering |
ISBN | : 1000943208 |
This volume seeks to answer the question: "Can findings from cognitive science enhance the user-computer interaction process?" In so doing, it recognizes that user-computer interfaces (UCIs) are often essential parts of an information or decision support system -- and often critical components of software-intensive systems of all kinds. From the outset, the authors note that the design, prototyping, and evaluation of user-computer interfaces are part of larger systems and are therefore ideally designed, developed, and evaluated as part of a larger design and developmental process or "life cycle." Thus, this book describes the process by which functional, nonfunctional, or display-oriented requirements are converted first into prototypes and then into working systems. While the process may at times seem almost mysterious, there is in fact a methodology that drives the process -- a methodology that is defined in terms of an adaptive life cycle. There are a number of steps or phases that comprise the standard life cycle, as well as methods, tools and techniques that permit each step to be taken. Describing the effort to implement this process to enhance user-computer interaction, this book presents a methodological approach that seeks to identify and apply findings from cognitive science to the design, prototyping, and evaluation of user-computer interfaces.
Author | : John Millar Carroll |
Publisher | : CUP Archive |
Total Pages | : 356 |
Release | : 1991-06-28 |
Genre | : Computers |
ISBN | : 9780521409216 |
Designing Interaction, first published in 1991, presents a broadbased and fundamental re-examination of human-computer interaction as a practical and scientific endeavor. The chapters in this well-integrated, tightly focused book are by psychologists and computer scientists in industry and academia, who examine the relationship between contemporary psychology and human-computer interaction. HCI seeks to produce user interfaces that facilitate and enrich human motivation, action and experience; but to do so deliberately it must also incorporate means of understanding user interfaces in human terms - the province of psychology. Conversely, the design and use of computing equipment provides psychologists with a diverse and challenging empirical field in which to assess their theories and methodologies.
Author | : Jeff Johnson |
Publisher | : Elsevier |
Total Pages | : 251 |
Release | : 2013-12-17 |
Genre | : Computers |
ISBN | : 012411556X |
In this completely updated and revised edition of Designing with the Mind in Mind, Jeff Johnson provides you with just enough background in perceptual and cognitive psychology that user interface (UI) design guidelines make intuitive sense rather than being just a list or rules to follow. Early UI practitioners were trained in cognitive psychology, and developed UI design rules based on it. But as the field has evolved since the first edition of this book, designers enter the field from many disciplines. Practitioners today have enough experience in UI design that they have been exposed to design rules, but it is essential that they understand the psychology behind the rules in order to effectively apply them. In this new edition, you'll find new chapters on human choice and decision making, hand-eye coordination and attention, as well as new examples, figures, and explanations throughout. - Provides an essential source for user interface design rules and how, when, and why to apply them - Arms designers with the science behind each design rule, allowing them to make informed decisions in projects, and to explain those decisions to others - Equips readers with the knowledge to make educated tradeoffs between competing rules, project deadlines, and budget pressures - Completely updated and revised, including additional coverage on human choice and decision making, hand-eye coordination and attention, and new mobile and touch-screen examples throughout
Author | : Nicholas Shea |
Publisher | : Oxford University Press |
Total Pages | : 270 |
Release | : 2024-08-09 |
Genre | : Philosophy |
ISBN | : 019889368X |
This is an open access title available under the terms of a CC BY-NC-ND 4.0 International licence. It is free to read on the Oxford Academic platform and offered as a free PDF download from OUP and selected open access locations. Research on concepts has concentrated on how people apply concepts when presented with a stimulus. Equally important, however, is the use of concepts offline, while planning what to do or thinking about what is the case. There is strong evidence that inferences driven by conceptual thought draw heavily on special-purpose resources--sensory, motoric, affective, and evaluative. At the same time, concepts afford general-purpose recombination and support content-general reasoning processes, which have long been the focus of philosophers. There is a growing consensus that a theory of concepts must encompass both kinds of processes. Nicholas Shea shows how concepts can act as an interface between content-general reasoning and special-purpose systems. Concept-driven thinking can take advantage of the complementary costs and benefits of each. This book sets out an empirically-based account of the different ways in which thinking with concepts leads us to new conclusions and underpins planning and decision-making. It also outlines three useful implications of this account. First, it allows us to reconstruct the commonplace idea that thinking draws on the meaning of a concept. Second, it offers insight into how human cognition avoids the frame problem and the complementary, less discussed, 'if-then problem' for dispositions acquired from experience. Third, it shows that metacognition can apply to concepts and concept-driven thinking in various ways. The framework developed in the book elucidates what makes concept-driven thinking an especially powerful cognitive resource.
Author | : International Business Machines Corporation |
Publisher | : Prentice Hall |
Total Pages | : 740 |
Release | : 1992 |
Genre | : Computers |
ISBN | : |