Interface For An App
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Author | : Golden Krishna |
Publisher | : New Riders |
Total Pages | : 257 |
Release | : 2015-01-31 |
Genre | : Computers |
ISBN | : 0133890422 |
Our love affair with the digital interface is out of control. We’ve embraced it in the boardroom, the bedroom, and the bathroom. Screens have taken over our lives. Most people spend over eight hours a day staring at a screen, and some “technological innovators” are hoping to grab even more of your eyeball time. You have screens in your pocket, in your car, on your appliances, and maybe even on your face. Average smartphone users check their phones 150 times a day, responding to the addictive buzz of Facebook or emails or Twitter. Are you sick? There’s an app for that! Need to pray? There’s an app for that! Dead? Well, there’s an app for that, too! And most apps are intentionally addictive distractions that end up taking our attention away from things like family, friends, sleep, and oncoming traffic. There’s a better way. In this book, innovator Golden Krishna challenges our world of nagging, screen-based bondage, and shows how we can build a technologically advanced world without digital interfaces. In his insightful, raw, and often hilarious criticism, Golden reveals fascinating ways to think beyond screens using three principles that lead to more meaningful innovation. Whether you’re working in technology, or just wary of a gadget-filled future, you’ll be enlighted and entertained while discovering that the best interface is no interface.
Author | : Avram Joel Spolsky |
Publisher | : Apress |
Total Pages | : 152 |
Release | : 2008-01-01 |
Genre | : Computers |
ISBN | : 1430208570 |
Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design—the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead—strong at reasoning, weak on artistic judgment, and incapable of doing UI design. In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple. In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.
Author | : Ian G. Clifton |
Publisher | : Addison-Wesley Professional |
Total Pages | : 0 |
Release | : 2013 |
Genre | : Android (Electronic resource) |
ISBN | : 9780321886736 |
With more than 450,000 Android apps now available, Android developers must work harder than ever to differentiate their apps. Leading Android app developer Ian Clifton covers every step of the design and coding process, showing how to create effective designs, organise them into Android components, and move from idea to wireframe to comp to finished app.
Author | : Derek Walter |
Publisher | : Addison-Wesley Professional |
Total Pages | : 241 |
Release | : 2014-11-21 |
Genre | : Computers |
ISBN | : 0133799271 |
With MIT’s App Inventor 2, anyone can build complete, working Android apps—without writing code! This complete tutorial will help you do just that, even if you have absolutely no programming experience. Unlike books focused on the obsolete Google version, Learning MIT App Inventor is written from the ground up for MIT’s dramatically updated Version 2. The authors guide you step-by-step through every task and feature, showing you how to create apps by dragging, dropping, and connecting puzzle pieces—not writing code. As you learn, you’ll also master expert design and development techniques you can build on if you ever do want to write code. Through hands-on projects, you’ll master features ranging from GPS to animation, build high-quality user interfaces, make everything work, and test it all with App Inventor’s emulator. (You won’t even need an Android device!) All examples for this book are available at theapplanet.com/appinventor Coverage includes: Understanding mobile devices and how mobile apps run on them Planning your app's behavior and appearance with the Designer Using the Blocks Editor to tell your app what to do and how to do it Creating variables and learning how to use them effectively Using procedures to group and reuse pieces of code in larger, more complicated apps Storing data in lists and databases Using App Inventor's gaming, animation, and media features Creating more sophisticated apps by using multiple screens Integrating sensors to make your app location-aware Debugging apps and fixing problems Combining creativity and logical thinking to envision more complex apps
Author | : Ian G. Clifton |
Publisher | : Addison-Wesley Professional |
Total Pages | : 864 |
Release | : 2015-11-21 |
Genre | : Computers |
ISBN | : 0134191951 |
Build Android 6 Material Design Apps That Are Stunningly Attractive, Functional, and Intuitive As Android development has matured and grown increasingly competitive, developers have recognized the crucial importance of good design. With Material Design, Google introduced its most radical visual changes ever, and made effective design even more essential. Android 6 and the design support library continue to push mobile design forward. In Android User Interface Design, Second Edition, leading Android developer and user experience (UX) advocate Ian G. Clifton shows how to combine exceptional usability and outstanding visual appeal. Clifton helps you build apps that new users can succeed with instantly: apps that leverage users’ previous experience previous experience, reflect platform conventions, and never test their patience. You won’t need any design experience: Clifton walks you through the entire process, from wireframes and flowcharts to finished apps with polished animations and advanced compositing. You’ll find hands-on case studies and extensive downloadable sample code, including complete finished apps. • Integrate Material Design into backward compatible Android 6 apps • Understand views, the building blocks of Android user interfaces • Make the most of wireframes and conceptual prototypes • Apply user-centered design throughout • Master the essentials of typography and iconography • Use custom themes and styles for consistent visuals • Handle inputs and scrolling • Create beautiful transition animations • Use advanced components like spans and image caches • Work with the canvas, color filters, shaders, and image compositing • Combine multiple views into efficient custom components • Customize views to meet unique drawing or interaction requirements • Maximize downloads by designing compelling app store assets Step by step, this guide bridges the gap between Android developers and designers, so you can collaborate on world-class app designs...or do it all yourself! “This well-presented, easy-to-grasp book gets to the heart of Android User Interface Design. Well worth the reading time!” --Dr. Adam Porter, University of Maryland, Fraunhofer Center for Experimental Software Engineering "Ian's grasp of Android is fantastic, and this book is a great read for any developer or designer. I've personally worked on 30+ Android applications, and I was learning new tips with every chapter." --Cameron Banga, Lead Designer, 9magnets, LLC
Author | : Cameron Banga |
Publisher | : Addison-Wesley Professional |
Total Pages | : 302 |
Release | : 2014-03-21 |
Genre | : Computers |
ISBN | : 0133563472 |
Design User-Friendly, Intuitive Smartphone and Tablet Apps for Any Platform Mobile apps should feel natural and intuitive, and users should understand them quickly and easily. This means that effective interaction and interface design is crucial. However, few mobile app developers (or even designers) have had adequate training in these areas. Essential Mobile Interaction Design fills this gap, bringing together proven principles and techniques you can use in your next app–for any platform, target device, or user. This tutorial requires virtually no design or programming knowledge. Even if you’ve never designed a mobile app before, this guide teaches you the key skills that lead to the best results. Cameron Banga and Josh Weinhold help you master the mindset, processes, and vocabulary of mobile interaction design, so you can start making better choices right away. They guide you through the entire design process, demystifying issues that arise at every stage. The authors share hard-won lessons from years of experience developing more than one hundred mobile apps for clients and customers of every type. They cover important issues that platform-specific guides often overlook, including internationalization, accessibility, hybrid apps, sandboxing, and what to do after release. This guide shows you how to Think through your designs, instead of just throwing together UI elements Allow an intuitive design flow to emerge from your app Sketch and wireframe apps more effectively Reflect key differences among smartphones, tablets, and desktops Design for visual appeal without compromising usability Work effectively with programmers Make sure your apps are accessible to everyone Get usable feedback, and understand what it’s telling you Learn valuable lessons from today’s most successful apps Refresh your designs in new apps and future versions Discover new tools for designing more successfully Packed with iOS and AndroidTM examples, Essential Mobile Interaction Design offers dozens of tips and solutions that will be equally useful on today’s platforms and on whatever comes next. Extensive resources are available at cameronbanga.com/EMIDbook.
Author | : David Granjon |
Publisher | : CRC Press |
Total Pages | : 707 |
Release | : 2022-08-31 |
Genre | : Business & Economics |
ISBN | : 1000587088 |
Outstanding User Interfaces with Shiny provides the reader with necessary knowledge to develop beautiful and highly interactive user interfaces. It gives the minimum requirements in HTML/JavaScript and CSS to be able to extend already existing Shiny layouts or develop new templates from scratch. Suitable for anyone with some experience of Shiny, package development and software engineering best practices, this book is an ideal guide for graduates and professionals who wish to bring their app design to the next level. Key Features: Provides a survival kit in web development to seamlessly get started with HTML/CSS/JavaScript Leverage CSS and Sass and higher-level tools like {bslib} to substantially enhance the design of your app in no time A comprehensive guide to the {htmltools} package to seamlessly customize existing layouts Describes in detail how Shiny inputs work and how R and JavaScript communicate Details all the necessary steps to create a production-grade custom template from scratch: packaging, shiny tags creation, validating and testing R components and JavaScript Expose common web development debugging technics Provides a list of existing templates, resources to get started and to explore
Author | : Steven Hoober |
Publisher | : "O'Reilly Media, Inc." |
Total Pages | : 584 |
Release | : 2011-11 |
Genre | : Computers |
ISBN | : 1449321321 |
With hundreds of thousands of mobile applications available today, your app has to capture users immediately. This book provides practical techniques to help you catch—and keep—their attention. You’ll learn core principles for designing effective user interfaces, along with a set of common patterns for interaction design on all types of mobile devices. Mobile design specialists Steven Hoober and Eric Berkman have collected and researched 76 best practices for everything from composing pages and displaying information to the use of screens, lights, and sensors. Each pattern includes a discussion of the design problem and solution, along with variations, interaction and presentation details, and antipatterns. Compose pages so that information is easy to locate and manipulate Provide labels and visual cues appropriate for your app’s users Use information control widgets to help users quickly access details Take advantage of gestures and other sensors Apply specialized methods to prevent errors and the loss of user-entered data Enable users to easily make selections, enter text, and manipulate controls Use screens, lights, haptics, and sounds to communicate your message and increase user satisfaction "Designing Mobile Interfaces is another stellar addition to O’Reilly’s essential interface books. Every mobile designer will want to have this thorough book on their shelf for reference." —Dan Saffer, Author of Designing Gestural Interfaces
Author | : Theresa Neil |
Publisher | : "O'Reilly Media, Inc." |
Total Pages | : 283 |
Release | : 2012-03-06 |
Genre | : Computers |
ISBN | : 1449318924 |
When you’re under pressure to produce a well designed, easy-to-navigate mobile app, there’s no time to reinvent the wheel. This concise book provides a handy reference to 70 mobile app design patterns, illustrated by more than 400 screenshots from current iOS, Android, BlackBerry, WebOS, Windows Mobile, and Symbian apps. User experience professional Theresa Neil (Designing Web Interfaces) walks you through design patterns in 10 separate categories, including anti-patterns. Whether you’re designing a simple iPhone application or one that’s meant to work for every popular mobile OS on the market, these patterns provide solutions to common design challenges. This print edition is in full color. Pattern categories include: Navigation: get patterns for primary and secondary navigation Forms: break the industry-wide habits of bad form design Tables and lists: display only the most important information Search, sort, and filter: make these functions easy to use Tools: create the illusion of direct interaction Charts: learn best practices for basic chart design Invitations: invite users to get started and discover features Help: integrate help pages into a smaller form factor "It’s a super handy catalog that I can flip to for ideas." —Bill Scott, Senior Director of Web Development at PayPal "Looks fantastic." —Erin Malone, Partner at Tangible UX "Just a quick thanks to express my sheer gratitude for this pub, it has been a guide for me reworking a design for an app already in production!" —Agatha June, UX designer
Author | : Joachim Bondo |
Publisher | : Apress |
Total Pages | : 262 |
Release | : 2010-04-28 |
Genre | : Computers |
ISBN | : 143022360X |
With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you'll need more than a great idea and flawless code—an eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface. Whatever type of iPhone project you have in mind—social networking app, game, or reference tool—you'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including: Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish goes into detail on the creation of the digital postcard app, Postage, which won the 2009 Apple Design Award Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report Combined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about.