Interactive Multimedia Learning

Interactive Multimedia Learning
Author: Johannes Konert
Publisher: Springer
Total Pages: 0
Release: 2016-09-10
Genre: Technology & Engineering
ISBN: 9783319384801

This book introduces new concepts and mechanisms regarding the usage of both social media interactions and artifacts for peer education in digital educational games. Digital games in general, and digital educational games in particular, represent an area with a high potential for interdisciplinary innovation, not only from an information technology standpoint, but also from social science, psychological and didactic perspectives. This book presents an interdisciplinary approach to educational games, which is centered on information technology and aims at: (1) improving digital management by focusing on the exchange of learning outcomes and solution assessment in a peer-to-peer network of learners; (2) achieving digital implementation by using forms of interaction to change the course of educational games; and (3) providing digital support by fostering group-formation processes in educational situations to increase both the effects of educational games and knowledge exchange at the individual level. In addition to a systematic analysis of the relationship between software architecture, educational games and social media applications, the book also presents the implemented IT systems' architectures and algorithmic solutions as well as the resulting applicable evaluation findings from the field of interactive multimedia learning.

Interactive Multimedia Learning Environments

Interactive Multimedia Learning Environments
Author: Max Giardina
Publisher: Springer Science & Business Media
Total Pages: 263
Release: 2012-12-06
Genre: Computers
ISBN: 3642777058

Multimedia environments suggest to us a new perception of the state of changes in and the integration of new technologies that can increase our ability to process information. Moreover, they are obliging us to change our idea of knowledge. These changes are reflected in the obvious synergetic convergence of different types of access, communication and information exchange. The multimedia learning environment should not represent a passive object that only contains or assembles information but should become, on one side, the communication medium of the pedagogical intentions of the professor/designer and, on the other side, the place where the learner reflects and where he or she can play with, test and access information and try to interpret it, manipulate it and build new knowledge. The situation created by such a new learning environments that give new powers to individuals, particularly with regard to accessing and handling diversified dimensions of information, is becoming increasingly prevalent in the field of education. The old static equilibrium, in which fixed roles are played by the teacher (including the teaching environment) and the learner, is shifting to dynamic eqUilibrium where the nature of information and its processing change, depending on the situation, the learning context and the individual's needs.

Interactive Multimedia in Education and Training

Interactive Multimedia in Education and Training
Author: Sanjaya Mishra
Publisher: IGI Global
Total Pages: 438
Release: 2005-01-01
Genre: Education
ISBN: 9781591403944

This text emerges out of the need to share information and knowledge on the research and practices of using multimedia in various educational settings. It discusses issues relating to planning, designing and development of interactive multimedia, offering research data.

Multimedia Learning

Multimedia Learning
Author: Richard E. Mayer
Publisher: Cambridge University Press
Total Pages: 321
Release: 2009-01-19
Genre: Computers
ISBN: 0521514126

An evidence based, rigorous text reviewing 12 principles of experimental studies grounded in cognitive theory of multi-media learning.

Multimedia-based Instructional Design

Multimedia-based Instructional Design
Author: William W. Lee
Publisher: John Wiley & Sons
Total Pages: 478
Release: 2004-04-26
Genre: Business & Economics
ISBN: 0787973440

Multimedia-Based Instructional Design is a thoroughly revised and updated second edition of the best-selling book that provided a complete guide to designing and developing interactive multimedia training. While most training companies develop their training programs in many different technological delivery media—computer-based, web-based, and distance learning technologies—this unique book demonstrates that the same instructional design process can be used for all media. Using just one process reduces cycle time for course development—and also reduces costs.

Principles of Interactive Multimedia

Principles of Interactive Multimedia
Author: Mark Elsom-Cook
Publisher: McGraw-Hill Publishing Company
Total Pages: 389
Release: 2001
Genre: Interactive multimedia
ISBN: 9780077096106

Principles of Interactive Multimedia introduces all the contributory fields that are necessary for informed, thoughtful design and development of multimedia systems to be delivered through CD, the web or other mechanisms. It adopts an inter-disciplinary approach. The focus is to explain the basics of all the contributing disciplines to the design of systems. The book equips readers to think about multimedia issues, at the same time as they are learning and applying skills. It will encourage development, innovation and creative operation using the tools of multimedia. Multimedia workers operate in teams with differing skills, and this book will give each member of the team an understanding of the skills of the rest of the team and hence a means of communicating with them effectively. It is closely related to the needs of practice and the real world, while being leading edge in what it proposes. Written by an Author with many years'||''' experience as lecturer and practitioner in multimedia applications, the book focuses on the underpinning models behind multimedia. Hitherto, practice has been to teach the material primarily as skill-based, with comparatively little theory of any sort, and no integrated theory at all. The subject is now reaching the level of maturity where such theory is being recognised as essential to the provision of adequate courses as an academic discipline. The book provides this integrated theoretical base by focussing on interaction as the key to system design, and particularly by using linguistic models to underpin a communication interpretation of multimedia. This unification is unique, but has been used with students over several years and is well received by those from both science and arts backgrounds. It has been positively received by other academics who have seen it.

The Cambridge Handbook of Multimedia Learning

The Cambridge Handbook of Multimedia Learning
Author: Richard E. Mayer
Publisher: Cambridge University Press
Total Pages: 800
Release: 2021-12-09
Genre: Psychology
ISBN: 9781108814669

Digital and online learning is more prevalent than ever, making multimedia learning a primary objective for many instructors. The Cambridge Handbook of Multimedia Learning examines cutting-edge research to guide creative teaching methods in online classrooms and training. Recognized as the field's major reference work, this research-based handbook helps define and shape this area of study. This third edition provides the latest progress report from the world's leading multimedia researchers, with forty-six chapters on how to help people learn from words and pictures, particularly in computer-based environments. The chapters demonstrate what works best and establishes optimized practices. It systematically examines well-researched principles of effective multimedia instruction and pinpoints exactly why certain practices succeed by isolating the boundary conditions. The volume is founded upon research findings in learning theory, giving it an informed perspective in explaining precisely how effective teaching practices achieve their goals or fail to engage.

An Interactive Multimedia Introduction to Signal Processing

An Interactive Multimedia Introduction to Signal Processing
Author: Ulrich Karrenberg
Publisher: Springer Science & Business Media
Total Pages: 422
Release: 2013-11-11
Genre: Technology & Engineering
ISBN: 366204949X

This introduction to elementary signal processing connects theory and application, and bridges instruction between a book and a CD-ROM packed with video, software and more. The result is a unique, non-mathematical learning system using concepts drawn from modern brain research. Readers use the popular DasyLab metrology and control engineering program to develop applications. Processing of real signals is enabled via the sound card and the parallel port. Two hundred pre-programmed signal engineering systems and design transparencies are provided on the CD-ROM. There are numerous videos, more than 250 photos, and - most important – all "living" experiments and their results are visualized.

Interactive Multimedia

Interactive Multimedia
Author: Dragan Cvetković
Publisher: BoD – Books on Demand
Total Pages: 230
Release: 2019-09-25
Genre: Computers
ISBN: 1789239117

Multimedia is the common name for media that combine more than one type of individual medium to create a single unit. Interactive media are the means of communication in which the outputs depend on the inputs made by the user. This book contains 11 chapters that are divided into two sections: Interactive Multimedia and Education and Interactive Multimedia and Medicine. The authors of the chapters deal with different topics within these disciplines, such as the importance of cloud storage, development of play tools for children, use of gaming on multimedia devices designed for the elderly, development of a reading, writing, and spelling program based on Luria's theories, as well as development of mobile applications called BloodHero dedicated to the increase in blood donors, etc.