Interactive Multimedia in Education and Training

Interactive Multimedia in Education and Training
Author: Sanjaya Mishra
Publisher: IGI Global
Total Pages: 438
Release: 2005-01-01
Genre: Education
ISBN: 9781591403944

This text emerges out of the need to share information and knowledge on the research and practices of using multimedia in various educational settings. It discusses issues relating to planning, designing and development of interactive multimedia, offering research data.

Interactive Multimedia in Education and Training

Interactive Multimedia in Education and Training
Author: Mishra, Sanjaya
Publisher: IGI Global
Total Pages: 434
Release: 2004-07-31
Genre: Nature
ISBN: 1591403952

This text emerges out of the need to share information and knowledge on the research and practices of using multimedia in various educational settings. It discusses issues relating to planning, designing and development of interactive multimedia, offering research data.

Interactive Multimedia in Education and Training

Interactive Multimedia in Education and Training
Author: Sanjaya Mishra
Publisher: IGI Global
Total Pages: 0
Release: 2005
Genre: Computers
ISBN: 9781591403937

This text emerges out of the need to share information and knowledge on the research and practices of using multimedia in various educational settings. It discusses issues relating to planning, designing and development of interactive multimedia, offering research data.

Interactive Multimedia Learning Environments

Interactive Multimedia Learning Environments
Author: Max Giardina
Publisher: Springer Science & Business Media
Total Pages: 263
Release: 2012-12-06
Genre: Computers
ISBN: 3642777058

Multimedia environments suggest to us a new perception of the state of changes in and the integration of new technologies that can increase our ability to process information. Moreover, they are obliging us to change our idea of knowledge. These changes are reflected in the obvious synergetic convergence of different types of access, communication and information exchange. The multimedia learning environment should not represent a passive object that only contains or assembles information but should become, on one side, the communication medium of the pedagogical intentions of the professor/designer and, on the other side, the place where the learner reflects and where he or she can play with, test and access information and try to interpret it, manipulate it and build new knowledge. The situation created by such a new learning environments that give new powers to individuals, particularly with regard to accessing and handling diversified dimensions of information, is becoming increasingly prevalent in the field of education. The old static equilibrium, in which fixed roles are played by the teacher (including the teaching environment) and the learner, is shifting to dynamic eqUilibrium where the nature of information and its processing change, depending on the situation, the learning context and the individual's needs.

Multimedia-based Instructional Design

Multimedia-based Instructional Design
Author: William W. Lee
Publisher: John Wiley & Sons
Total Pages: 478
Release: 2004-04-26
Genre: Business & Economics
ISBN: 0787973440

Multimedia-Based Instructional Design is a thoroughly revised and updated second edition of the best-selling book that provided a complete guide to designing and developing interactive multimedia training. While most training companies develop their training programs in many different technological delivery media—computer-based, web-based, and distance learning technologies—this unique book demonstrates that the same instructional design process can be used for all media. Using just one process reduces cycle time for course development—and also reduces costs.

Multimedia Learning

Multimedia Learning
Author: Richard E. Mayer
Publisher: Cambridge University Press
Total Pages: 321
Release: 2009-01-19
Genre: Computers
ISBN: 0521514126

An evidence based, rigorous text reviewing 12 principles of experimental studies grounded in cognitive theory of multi-media learning.

Encyclopedia of Multimedia

Encyclopedia of Multimedia
Author: Borko Furht
Publisher: Springer Science & Business Media
Total Pages: 1031
Release: 2008-11-26
Genre: Computers
ISBN: 0387747249

This second edition provides easy access to important concepts, issues and technology trends in the field of multimedia technologies, systems, techniques, and applications. Over 1,100 heavily-illustrated pages — including 80 new entries — present concise overviews of all aspects of software, systems, web tools and hardware that enable video, audio and developing media to be shared and delivered electronically.

Multimedia in Education

Multimedia in Education
Author: Irene Cheng
Publisher: World Scientific
Total Pages: 189
Release: 2010
Genre: Education
ISBN: 9812837051

Reviews many examples of multimedia item types for testing. This book outlines how games can be used to test physics concepts and discusses designing chemistry item types with interactive graphics. It also studies how to test different cognitive skills, such as music, using multimedia interfaces and also evaluate the effectiveness of our model.

Writing for Multimedia

Writing for Multimedia
Author: Timothy Paul Garrand
Publisher: Butterworth-Heinemann
Total Pages: 329
Release: 1997
Genre: Interactive multimedia
ISBN: 9780240802473

Invaluable for both multimedia newcomers and experienced professionals, "Writing for Multimedia" is an in-depth analysis of how to write informational programs and stories for multimedia. Some of the most successful existing CD-ROMs and World Wide Web programs are analyzed and documented with extensive script samples, flow charts, and other writing material. The CD includes additional script samples, screen shots, scripting software, and program demos. 39 illus. 12/96.

Interactive Multimedia

Interactive Multimedia
Author: Dragan Cvetković
Publisher: BoD – Books on Demand
Total Pages: 230
Release: 2019-09-25
Genre: Computers
ISBN: 1789239117

Multimedia is the common name for media that combine more than one type of individual medium to create a single unit. Interactive media are the means of communication in which the outputs depend on the inputs made by the user. This book contains 11 chapters that are divided into two sections: Interactive Multimedia and Education and Interactive Multimedia and Medicine. The authors of the chapters deal with different topics within these disciplines, such as the importance of cloud storage, development of play tools for children, use of gaming on multimedia devices designed for the elderly, development of a reading, writing, and spelling program based on Luria's theories, as well as development of mobile applications called BloodHero dedicated to the increase in blood donors, etc.