Interactive Computer Graphics In X
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Author | : Kelvin Sung |
Publisher | : CRC Press |
Total Pages | : 570 |
Release | : 2008-11-06 |
Genre | : Computers |
ISBN | : 1568812574 |
This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. As each topic is introduced, students are guided in developing a software library that will support fast prototyping of moderately complex applications using a variety of APIs, including OpenGL and DirectX.
Author | : Edward Angel |
Publisher | : Addison Wesley |
Total Pages | : 680 |
Release | : 2000 |
Genre | : Computers |
ISBN | : |
Graphics systems and models. Graphics programming. Input and interaction. Geometric objects and transformations. Viewing, shading. Implementation of a renderer. Hierarchical and object-oriented graphics ...
Author | : Wolfgang Giloi |
Publisher | : Prentice Hall |
Total Pages | : 376 |
Release | : 1978 |
Genre | : Computers |
ISBN | : |
Data structures, data bases, and list handiling. Picture structure and picture transformations. Interpolation and approximation of curves and surfaces. Rendering of surfaces and solids. Interaction handling. The display processor. Display file and picture file organization. Language concepts for interactive computer graphics. High-level language implementation of display programming systems. Implementation of the GRIP concept.
Author | : Theodosios Pavlidis |
Publisher | : Brooks/Cole |
Total Pages | : 592 |
Release | : 1996 |
Genre | : Computers |
ISBN | : |
An introduction to programming computer graphics using the X Window System for UNIX-based computers.
Author | : Peter Burger |
Publisher | : Addison Wesley Publishing Company |
Total Pages | : 536 |
Release | : 1989 |
Genre | : Computers |
ISBN | : 9780201174397 |
This text covers the theoretical, mathematical foundations, as well as the practical, algorithmic methods needed to design and implement computer graphics program, with a central theme of generation and manipulation of graphic scenes in real time with human control or interaction. Features covers important graphic standards and device-level method makes a range of advanced material accessible to all software and hardware independent.
Author | : Edward S.. Angel |
Publisher | : |
Total Pages | : 732 |
Release | : 2014-08-21 |
Genre | : Computer graphics |
ISBN | : 9781292019345 |
This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals. Computer animation and graphics are now prevalent in everyday life from the computer screen, to the movie screen, to the smart phone screen. The growing excitement about WebGL applications and their ability to integrate HTML5, inspired the authors to exclusively use WebGL in the Seventh Edition of Interactive Computer Graphics with WebGL. Thisis the only introduction to computer graphics text for undergraduates that fully integrates WebGL and emphasizes application-based programming. The top-down, programming-oriented approach allows for coverage of engaging 3D material early in the course so students immediately begin to create their own 3D graphics. Teaching and Learning Experience This program will provide a better teaching and learning experience-for you and your students. It will help: *Engage Students Immediately with 3D Material: A top-down, programming-oriented approach allows for coverage of engaging 3D material early in the course so students immediately begin to create their own graphics.*Introduce Computer Graphics Programming with WebGL and JavaScript: WebGL is not only fully shader-based-each application must provide at least a vertex shader and a fragment shader-but also a version that works within the latest web browsers.
Author | : Martin Theus |
Publisher | : CRC Press |
Total Pages | : 293 |
Release | : 2008-10-24 |
Genre | : Computers |
ISBN | : 1420011065 |
Interactive Graphics for Data Analysis: Principles and Examples discusses exploratory data analysis (EDA) and how interactive graphical methods can help gain insights as well as generate new questions and hypotheses from datasets.Fundamentals of Interactive Statistical GraphicsThe first part of the book summarizes principles and methodology, demons
Author | : Nadia Magnenat-Thalmann |
Publisher | : Prentice Hall PTR |
Total Pages | : 316 |
Release | : 1996 |
Genre | : Computers |
ISBN | : |
Examines specific computer animation techniques such as facial animation and the coordination of animated objects
Author | : Edward Angel |
Publisher | : Addison-Wesley Longman |
Total Pages | : 0 |
Release | : 2012 |
Genre | : Computer graphics |
ISBN | : 9780132545235 |
Interactive Computer Graphicsis the only introduction to computer graphics text for undergraduates that fully integrates OpenGLĀ® and emphasizes application-based programming. Graphics Systems and Models; Graphics Programming; Input and Interaction; Geometric Objects and Transformations; Viewing; Shading; From Vertices to Fragments; Discrete Techniques; Programmable Shaders; Modeling; Curves and Surfaces; Advanced Rendering; Sample Programs; Spaces; Matrices; Synopsis of OpenGL Functions. MARKET: For all readers interested in computer animation and graphics using OpenGLĀ®.
Author | : Chris Hanson |
Publisher | : MIT Press |
Total Pages | : 449 |
Release | : 2021-03-09 |
Genre | : Computers |
ISBN | : 0262362473 |
Strategies for building large systems that can be easily adapted for new situations with only minor programming modifications. Time pressures encourage programmers to write code that works well for a narrow purpose, with no room to grow. But the best systems are evolvable; they can be adapted for new situations by adding code, rather than changing the existing code. The authors describe techniques they have found effective--over their combined 100-plus years of programming experience--that will help programmers avoid programming themselves into corners. The authors explore ways to enhance flexibility by: Organizing systems using combinators to compose mix-and-match parts, ranging from small functions to whole arithmetics, with standardized interfaces Augmenting data with independent annotation layers, such as units of measurement or provenance Combining independent pieces of partial information using unification or propagation Separating control structure from problem domain with domain models, rule systems and pattern matching, propagation, and dependency-directed backtracking Extending the programming language, using dynamically extensible evaluators