MATH PRE PRIMER

MATH PRE PRIMER
Author: ENGINEER GAURAV JAIN
Publisher: RITURAJ BOOKS
Total Pages: 64
Release: 2021-01-01
Genre: Antiques & Collectibles
ISBN:

A Math Pre-Primer book with bright colorful pictures and useful content like multiplication,subtraction,reverse counting,addition,etc..

Easy Mathematics

Easy Mathematics
Author: R.P. Goel
Publisher:
Total Pages: 68
Release: 1997
Genre:
ISBN: 9788172892043

This Series Based On An Interactive Approach With Situations Picked From The Immediate Environment, Making The Learning Of Mathematics Easy. Books Pre-Primer, Primer, I And Ii Are Full Of Multi-Coloured Illustrations On Each Page. Books For Nursery And K.G. Classes Are Text Books-Cum-Workbooks. Books For Grades One To Five Have Textbooks Along With Separate Workbooks. Notes For Teachers Have Been Given As Aid For Each Concept.

Easy Mathematics

Easy Mathematics
Author: R.P. Goel
Publisher:
Total Pages: 66
Release: 1997
Genre:
ISBN: 9788172892050

This Series Based On An Interactive Approach With Situations Picked From The Immediate Environment, Making The Learning Of Mathematics Easy. Books Pre-Primer, Primer, I And Ii Are Full Of Multi-Coloured Illustrations On Each Page. Books For Nursery And K.G. Classes Are Text Books-Cum-Workbooks. Books For Grades One To Five Have Textbooks Along With Separate Workbooks. Notes For Teachers Have Been Given As Aid For Each Concept.

3D Math Primer for Graphics and Game Development, 2nd Edition

3D Math Primer for Graphics and Game Development, 2nd Edition
Author: Fletcher Dunn
Publisher: CRC Press
Total Pages: 848
Release: 2011-11-02
Genre: Computers
ISBN: 1568817231

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.