Intellectual Property and Computer Crimes

Intellectual Property and Computer Crimes
Author: Peter Toren
Publisher: Law Journal Press
Total Pages: 916
Release: 2003
Genre: Law
ISBN: 9781588521187

Intellectual Property and Computer Crimes examines criminal infringement, the expanded scope of computer hacking laws, and the important legal issues that arise when these crimes are prosecuted.

Principles of Cybercrime

Principles of Cybercrime
Author: Jonathan Clough
Publisher: Cambridge University Press
Total Pages: 581
Release: 2015-09-24
Genre: Law
ISBN: 1107034574

A comprehensive doctrinal analysis of cybercrime laws in four major common law jurisdictions: Australia, Canada, the UK and the US.

Protecting Your Company's Intellectual Property

Protecting Your Company's Intellectual Property
Author: Deborah E. Bouchoux
Publisher: Amacom Books
Total Pages: 280
Release: 2001
Genre: Business & Economics
ISBN: 9780814406014

This guide shows how to identify a company's protectable assets, initiate steps to protect those assets, and use them to generate additional income. Specific chapters cover selection, application, maintenance, and infringement for trademarks, copyright, and patents. Other topics include trade secrets, unfair competition, employee work products, internal processes, and the Internet. The book also contains model forms and documents, including trademark license agreements, application forms for trademarks, copyrights, and patents, sample noncomplete clauses, and intellectual asset audit forms. Bouchoux is an attorney specializing in intellectual property law. c. Book News Inc.

The Law of Cybercrimes and Their Investigations

The Law of Cybercrimes and Their Investigations
Author: George Curtis
Publisher: CRC Press
Total Pages: 417
Release: 2011-08-09
Genre: Law
ISBN: 1439858314

Cybercrime has become increasingly prevalent in the new millennium as computer-savvy criminals have developed more sophisticated ways to victimize people online and through other digital means. The Law of Cybercrimes and Their Investigations is a comprehensive text exploring the gamut of issues surrounding this growing phenomenon. After an introduction to the history of computer crime, the book reviews a host of topics including: Information warfare and cyberterrorism Obscenity, child pornography, sexual predator conduct, and online gambling Cyberstalking, cyberharassment, cyberbullying, and other types of unlawful expression Auction fraud, Ponzi and pyramid schemes, access device fraud, identity theft and fraud, securities and bank fraud, money laundering, and electronic transfer fraud Data privacy crimes, economic espionage, and intellectual property crimes Principles applicable to searches and seizures of computers, other digital devices, and peripherals Laws governing eavesdropping, wiretaps, and other investigatory devices The admission of digital evidence in court Procedures for investigating cybercrime beyond the borders of the prosecuting jurisdiction Each chapter includes key words or phrases readers should be familiar with before moving on to the next chapter. Review problems are supplied to test assimilation of the material, and the book contains weblinks to encourage further study.

Computer Games and Immersive Entertainment

Computer Games and Immersive Entertainment
Author: Chrissie Scelsi
Publisher: American Bar Association
Total Pages: 0
Release: 2019
Genre: Games & Activities
ISBN: 9781634251181

The U.S. video game industry revenue has continued to grow to a total of $36 billion in both hardware and software sales, more than doubling in less than a decade. Fueling this growth at breakneck speed is the evolution of technology. With the rapid expansion of the video game and immersive entertainment industry and technology's continued evolution, intellectual property law plays an increasingly prominent role in this arena. Game developers routinely wrestle with all aspects of IP law and need informed legal counsel on a multitude of issues, including end-user license agreements, ownership of user-generated content, the scope of copyright protection, remedies for trade secret appropriation, approaches for simulating reality without running afoul of existing trademark rights of real-world companies and people, and more. Providing a one-of-a-kind aid for counseling clients about the issues involved in the industry, the second edition of Computer Games and Immersive Entertainment covers a broad range of topics to help lawyers develop creative solutions to protect their clients while still engaging the players and end-users. Topics include: - Contracts, including EULAs, TOS, and TOU agreements- Copyrights- Patents- Trademarks- Trade secrets- Rights of publicity- International considerations, and more

Cybercrime

Cybercrime
Author: Charles Doyle
Publisher: DIANE Publishing
Total Pages: 97
Release: 2011-04
Genre: Law
ISBN: 1437944981

The federal computer fraud and abuse statute, 18 U.S.C. 1030, outlaws conduct that victimizes computer systems. It is a cyber security law which protects federal computers, bank computers, and computers connected to the Internet. It shields them from trespassing, threats, damage, espionage, and from being corruptly used as instruments of fraud. It is not a comprehensive provision, but instead it fills cracks and gaps in the protection afforded by other federal criminal laws. This report provides a brief sketch of Section 1030 and some of its federal statutory companions, including the amendments found in the Identity Theft Enforcement and Restitution Act, P.L. 110-326. Extensive appendices. This is a print on demand publication.

The Legal Regulation of Cyber Attacks

The Legal Regulation of Cyber Attacks
Author: Ioannis Iglezakis
Publisher: Kluwer Law International B.V.
Total Pages: 333
Release: 2020-03-19
Genre: Law
ISBN: 940351020X

This updated edition of a well-known comprehensive analysis of the criminalization of cyberattacks adds important new guidance to the legal framework on cybercrime, reflecting new legislation, technological developments, and the changing nature of cybercrime itself. The focus is not only on criminal law aspects but also on issues of data protection, jurisdiction, electronic evidence, enforcement, and digital forensics. It provides a thorough analysis of the legal regulation of attacks against information systems in the European, international, and comparative law contexts. Among the new and continuing aspects of cybersecurity covered are the following: the conflict of cybercrime investigation and prosecution with fundamental rights to privacy and freedom of expression; the 2016 Directive on security of network and information systems (NIS Directive); the General Data Protection Regulation (GDPR); the role of national computer security incident response teams (CSIRTs); the European Union (EU) response to new technologies involving payment instruments, including virtual currencies and digital wallets; the EU Commission’s legislative proposals to enhance cross-border gathering of electronic evidence; internet service providers’ role in fighting cybercrime; measures combatting identity theft, spyware, and malware; states and legal persons as perpetrators of cybercrime; and the security and data breach notification as a compliance and transparency tool. Technical definitions, case laws, and analysis of both substantive law and procedural law contribute to a comprehensive understanding of cybercrime regulation and its current evolution in practice. Addressing a topic of growing importance in unprecedented detail, this new edition of a much-relied-upon resource will be welcomed by professionals and authorities dealing with cybercrime, including lawyers, judges, academics, security professionals, information technology experts, and law enforcement agencies.

Research Handbook on Intellectual Property and Digital Technologies

Research Handbook on Intellectual Property and Digital Technologies
Author: Tanya Aplin
Publisher: Edward Elgar Publishing
Total Pages: 608
Release: 2020-01-31
Genre: Law
ISBN: 1785368346

This Handbook provides a scholarly and comprehensive account of the multiple converging challenges that digital technologies present for intellectual property (IP) rights, from the perspectives of international, EU and US law. Despite the fast-moving nature of digital technology, this Handbook provides profound reflections on the underlying normative legal dilemmas, identifying future problems and suggesting how digital IP issues should be dealt with in the future.