Integrating Graphics and Vision for Object Recognition

Integrating Graphics and Vision for Object Recognition
Author: Mark R. Stevens
Publisher: Springer Science & Business Media
Total Pages: 190
Release: 2013-06-29
Genre: Computers
ISBN: 1475755244

Integrating Graphics and Vision for Object Recognition serves as a reference for electrical engineers and computer scientists researching computer vision or computer graphics. Computer graphics and computer vision can be viewed as different sides of the same coin. In graphics, algorithms are given knowledge about the world in the form of models, cameras, lighting, etc., and infer (or render) an image of a scene. In vision, the process is the exact opposite: algorithms are presented with an image, and infer (or interpret) the configuration of the world. This work focuses on using computer graphics to interpret camera images: using iterative rendering to predict what should be visible by the camera and then testing and refining that hypothesis. Features of the book include: Many illustrations to supplement the text; A novel approach to the integration of graphics and vision; Genetic algorithms for vision; Innovations in closed loop object recognition. Integrating Graphics and Vision for Object Recognition will be of interest to research scientists and practitioners working in fields related to the topic. It may also be used as an advanced-level graduate text.

Shape Perception in Human and Computer Vision

Shape Perception in Human and Computer Vision
Author: Sven J. Dickinson
Publisher: Springer Science & Business Media
Total Pages: 505
Release: 2013-06-29
Genre: Computers
ISBN: 144715195X

This comprehensive and authoritative text/reference presents a unique, multidisciplinary perspective on Shape Perception in Human and Computer Vision. Rather than focusing purely on the state of the art, the book provides viewpoints from world-class researchers reflecting broadly on the issues that have shaped the field. Drawing upon many years of experience, each contributor discusses the trends followed and the progress made, in addition to identifying the major challenges that still lie ahead. Topics and features: examines each topic from a range of viewpoints, rather than promoting a specific paradigm; discusses topics on contours, shape hierarchies, shape grammars, shape priors, and 3D shape inference; reviews issues relating to surfaces, invariants, parts, multiple views, learning, simplicity, shape constancy and shape illusions; addresses concepts from the historically separate disciplines of computer vision and human vision using the same “language” and methods.

Advances in Artificial Intelligence -- IBERAMIA 2004

Advances in Artificial Intelligence -- IBERAMIA 2004
Author: Christian Lemaitre
Publisher: Springer Science & Business Media
Total Pages: 1005
Release: 2004-11-18
Genre: Computers
ISBN: 3540238069

This book constitutes the refereed proceedings of the 9th Ibero-American Conference on Artificial Intelligence, IBERAMIA 2004, held in Puebla, Mexico in November 2004. The 97 revised full papers presented were carefully reviewed and selected from 304 submissions. The papers are organized in topical sections on distributed AI and multi-agent systems, knowledge engineering and case-based reasoning, planning and scheduling, machine learning and knowledge acquisition, natural language processing, knowledge representation and reasoning, knowledge discovery and data mining, robotics, computer vision, uncertainty and fuzzy systems, genetic algorithms and neural networks, AI in education, and miscellaneous topics.

Pattern Recognition

Pattern Recognition
Author: DAGM (Organization). Symposium
Publisher: Springer Science & Business Media
Total Pages: 638
Release: 2003-09-16
Genre: Computers
ISBN: 3540408614

This book constitutes the refereed proceedings of the 25th Symposium of the German Association for Pattern Recognition, DAGM 2003, held in Magdeburg, Germany in September 2003. The 74 revised papers presented were carefully reviewed and selected from more than 140 submissions. The papers address all current issues in pattern recognition and are organized in sections on image analyses, callibration and 3D shape, recognition, motion, biomedical applications, and applications.

A Guided Tour of Computer Vision

A Guided Tour of Computer Vision
Author: Vishvjit S. Nalwa
Publisher: Addison Wesley Publishing Company
Total Pages: 392
Release: 1993
Genre: Computers
ISBN:

An introduction to computer vision, covering the structure and properties of the visual world. This concise guide stresses fundamental concepts, and also provides details and pointers with respect to recent developments. The author pursues the narrow view of vision covering the structure and properties of the visual world, thereby providing a lucid introduction for the novice and a fresh perspective to the expert.

Computer Vision – ECCV 2016 Workshops

Computer Vision – ECCV 2016 Workshops
Author: Gang Hua
Publisher: Springer
Total Pages: 938
Release: 2016-11-23
Genre: Computers
ISBN: 3319494090

The three-volume set LNCS 9913, LNCS 9914, and LNCS 9915 comprises the refereed proceedings of the Workshops that took place in conjunction with the 14th European Conference on Computer Vision, ECCV 2016, held in Amsterdam, The Netherlands, in October 2016. The three-volume set LNCS 9913, LNCS 9914, and LNCS 9915 comprises the refereed proceedings of the Workshops that took place in conjunction with the 14th European Conference on Computer Vision, ECCV 2016, held in Amsterdam, The Netherlands, in October 2016. 27 workshops from 44 workshops proposals were selected for inclusion in the proceedings. These address the following themes: Datasets and Performance Analysis in Early Vision; Visual Analysis of Sketches; Biological and Artificial Vision; Brave New Ideas for Motion Representations; Joint ImageNet and MS COCO Visual Recognition Challenge; Geometry Meets Deep Learning; Action and Anticipation for Visual Learning; Computer Vision for Road Scene Understanding and Autonomous Driving; Challenge on Automatic Personality Analysis; BioImage Computing; Benchmarking Multi-Target Tracking: MOTChallenge; Assistive Computer Vision and Robotics; Transferring and Adapting Source Knowledge in Computer Vision; Recovering 6D Object Pose; Robust Reading; 3D Face Alignment in the Wild and Challenge; Egocentric Perception, Interaction and Computing; Local Features: State of the Art, Open Problems and Performance Evaluation; Crowd Understanding; Video Segmentation; The Visual Object Tracking Challenge Workshop; Web-scale Vision and Social Media; Computer Vision for Audio-visual Media; Computer VISion for ART Analysis; Virtual/Augmented Reality for Visual Artificial Intelligence; Joint Workshop on Storytelling with Images and Videos and Large Scale Movie Description and Understanding Challenge.

Object Recognition by Computer

Object Recognition by Computer
Author: William Eric Leifur Grimson
Publisher: Mit Press
Total Pages: 532
Release: 2003-02-01
Genre: Computers
ISBN: 9780262571883

This book describes an extended series of experiments into the role of geometry in the critical area of object recognition.

Book Review Index

Book Review Index
Author:
Publisher:
Total Pages: 1520
Release: 2003
Genre: Books
ISBN:

Vols. 8-10 of the 1965-1984 master cumulation constitute a title index.

Visual Object Recognition

Visual Object Recognition
Author: Kristen Grauman
Publisher: Morgan & Claypool Publishers
Total Pages: 184
Release: 2011
Genre: Computers
ISBN: 1598299689

The visual recognition problem is central to computer vision research. From robotics to information retrieval, many desired applications demand the ability to identify and localize categories, places, and objects. This tutorial overviews computer vision algorithms for visual object recognition and image classification. We introduce primary representations and learning approaches, with an emphasis on recent advances in the field. The target audience consists of researchers or students working in AI, robotics, or vision who would like to understand what methods and representations are available for these problems. This lecture summarizes what is and isn't possible to do reliably today, and overviews key concepts that could be employed in systems requiring visual categorization. Table of Contents: Introduction / Overview: Recognition of Specific Objects / Local Features: Detection and Description / Matching Local Features / Geometric Verification of Matched Features / Example Systems: Specific-Object Recognition / Overview: Recognition of Generic Object Categories / Representations for Object Categories / Generic Object Detection: Finding and Scoring Candidates / Learning Generic Object Category Models / Example Systems: Generic Object Recognition / Other Considerations and Current Challenges / Conclusions