Inside 3ds Max 4

Inside 3ds Max 4
Author: Kim Lee
Publisher: New Riders
Total Pages: 948
Release: 2002
Genre: Computers
ISBN: 9780735710948

This latest edition of Inside 3ds max is retooled to focus on the needs of the intermediate to professional user, based on continuing conversations with our target audience. This market is crying out for information that goes beyond the basic to provide guidance on how to make the most use of the program in real-world work situations. Inside 3ds Max 4 explores changes in the program as well as more advanced functionalities and how they can assist the professional user in enhancing efficiency or output. Inside 3ds max 4 is organized into units that mirror and actually step through the workflow of a 3D project. Moreover, where differences exist in the application of techniques between the broadcast/film and game/interactive applications, the authors present careful analysis to assist readers in making the right choices for their technical work. The CD-ROM includes all of the project files necessary to complete the projects as well as any plug-ins referred to in the text.

Inside 3D Studio Max 2

Inside 3D Studio Max 2
Author: George Maestri
Publisher: New Riders Publishing
Total Pages: 756
Release: 1998
Genre: Computers
ISBN: 9781562058654

Includes CD-Rom.

Inside 3D Studio Max

Inside 3D Studio Max
Author: Dave Espinosa-Aguilar
Publisher:
Total Pages: 1522
Release: 1997
Genre: Computers
ISBN: 9781562057787

Intended for professional users of 3D Studio MAX, this combined volume text includes over 50 step-by-step tutorials explaining how maximize the software for the best results possible.

Inside 3D Studio Max

Inside 3D Studio Max
Author: Steven D. Elliott
Publisher: New Riders Publishing
Total Pages: 1234
Release: 1996
Genre: Computers
ISBN: 9781562054274

Inside 3D Studio has consistently been the bestselling 3D Studio book on the market since it was first published in March 1994. Readers will learn about 3D Studio MAX from the #1 authority, Phillip Miller, product director for 3D Studio MAX at Autodesk. The book is a complete tutorial and production guide to creating professional-quality 3D animations with MAX. The CD-ROM includes meshes, texture maps, graphics file format conversion utilities and more.

3D Studio MAX F/x for Windows NT

3D Studio MAX F/x for Windows NT
Author: Jon A. Bell
Publisher: Ventana Communications Group
Total Pages: 556
Release: 1996
Genre: Computers
ISBN: 9781566044271

Animation, illusion, camouflage, illumination and simulation--this is the stuff 3D special effects are made of. And with this book, readers learn from a 3D Studio MAX expert--plunging into three-dimensional worlds from outer space to undersea. Users can then springboard into creating their own computer fantasies for video productions, multimedia and educational presentations. Includes online component.

3D Studio MAX R2.5 F/x and Design

3D Studio MAX R2.5 F/x and Design
Author: Jon Allen Bell
Publisher: Coriolis Group Books
Total Pages: 532
Release: 1998
Genre: Computers
ISBN: 9781566047708

Learn how to produce imagery once seen only on expensive TV programs and films. Presenting effects in step-by-step tutorials, this title includes a wide variety of unusual effects, from optical processing to inverse kinematics. The CD-ROM contains MAX models, scene files, and MAX plug-ins created for the book.

Poly-Modeling with 3ds Max

Poly-Modeling with 3ds Max
Author: Todd Daniele
Publisher: Taylor & Francis
Total Pages: 279
Release: 2012-09-10
Genre: Computers
ISBN: 1136138218

Polymodeling is a modeling technique used in 3d modeling. Unlike box modeling, or other forms of modeling where you start out with a basic form or primitive object that determines the mass of an object, artists can use the polygon (the basic building block of all of the primitives available in 3ds Max). This approach allows for more control over the flow, placement and detail of the meshes that are built. Placement of vertices/points, edges and all other sub-elements that build our models is determined by the user, rather than pre-determined by a computer generated primitive. This book is a collection of tips, tricks and techniques on how to create professional models for advertising on T.V and the web. The author has tons of industry experience using Max toward this end, and he shares the secrets of his trade. As Production Modeler for some of today's hottest studios (including GuerillaFx, Coke Zero, MTV, Old Navy, Nike, Target, HP) Todd Daniele brings real-world experience to the book. Daniele teaches the technical aspects of polymodeling, while showing how to ultimately create content in a dynamic, efficient manner. Associated web site offers instructional files that show the models in progressive stages of development; plus a supporting internet forum: readers can log-on to this forum to ask questions or comment on anything covered in the book.

Sams Teach Yourself 3D Studio Max 3 in 24 Hours

Sams Teach Yourself 3D Studio Max 3 in 24 Hours
Author: David J. Kalwick
Publisher: Sams Publishing
Total Pages: 676
Release: 2000
Genre: Computers
ISBN: 9780672318641

3D Studio MAX is a professional-level 3D modeling and animation program. This book is covers the details of each feature in one hour so that at the end of 24 hours of study, the reader should have completed an animated short using upwards of 30 features within the program. The CD includes all the graphics, exercise, tutorials, models, and MAX scripts.

3D Studio Max 3 Professional Animation

3D Studio Max 3 Professional Animation
Author: Angie Jones
Publisher: New Riders Publishing
Total Pages: 692
Release: 2000
Genre: Computers
ISBN: 9780735709454

3D Studio MAX 3 Professional Animation is the only book that take you extensively through the 3D Studio MAX 3 animation process, showing you the techniques that professional animators use to create everything from simple animated particle effects to complex character animation for Web sites, video, film, and other multimedia formats. Written by a group of top-flight 3D animation professionals, this book features the real deal--real-world applications and advanced tutorials: make bipedal, quadra-pedal, and multipedal characters walk; use Cstudio's Biped and Physique; build and animate a realistic human skeleton using MAX Bones IK; create complex scripting with MAXscript to enhance MAX's capabilities; produce muscle-based, multi-layered facial expressions and lip syncs; create deformable objects and fine-tune them with space warps; display and edit trajectories; and animate cameras, lights, and atmosphere.