Indoor Games That Teach Ebook
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Author | : Robynne Eagan |
Publisher | : Lorenz Educational Press |
Total Pages | : 148 |
Release | : 1996-03-01 |
Genre | : |
ISBN | : 0787784362 |
This resource shows you how to use active, indoor fun to stimulate young learners with a cross section of hands-on and educational games for indoor settings. Children will master the basics (and more!) by engaging their skills in board games, problem-solving challenges, fact-finding and review activities, math-based golf and marble games, paper folding and even square dancing! The games will motivate young learners, bring subject matter to life and keep children active - even indoors!
Author | : Clarence Squareman |
Publisher | : Good Press |
Total Pages | : 152 |
Release | : 2019-12-04 |
Genre | : Games & Activities |
ISBN | : |
The book is full of great ideas about amusing children and adults indoors in stormy and cold evenings. It offers funny, fascinating, and little-known games that were played by our grandparents in their childhood and remains attractive to a contemporary reader today.
Author | : Amanda Morin |
Publisher | : Simon and Schuster |
Total Pages | : 328 |
Release | : 2013-07-18 |
Genre | : Family & Relationships |
ISBN | : 1440565325 |
Who says learning can't be fun? Using the word "educational" can be the quickest way to lose a child's interest. But the games, projects, and experiments in The Everything Kids' Learning Activities Book are so much fun, your kids won't even know they're learning! Not only will your kids be entertained and have fun, they'll learn skills in the key areas of reading, writing, math, science, and social studies. With 145 indoor and outdoor activities including: Comic strip sequencing Round robin storytelling Lollipop patterns The 25-cent pyramid Cookie fractions Balloon terrarium These activities are geared for kids aged 5–12, making this a go-to resource for years to come. And most activities use materials that are in your house! This easy-to-use guide is full of creative ideas and expert advice to help you be your kids' best learning partner.
Author | : Susan Hollister |
Publisher | : Createspace Independent Publishing Platform |
Total Pages | : 124 |
Release | : 2017-05-23 |
Genre | : |
ISBN | : 9781546850984 |
Amazing Games For Family and Friends! Do you dread planning your next family reunion, backyard get-together or birthday party? Are your kids driving you nuts clamoring for something to do? Do you ever wish easy entertainment was hiding somewhere in your home? Well, it is! Whether you want to jazz up a large gathering, or you just want to occupy your children with something other than television and video games, this is the book for you! Here you will discover games for your whole family and friends! There are games included for children, grandparents, and all the ages in between. From large group activities to games your children can enjoy on their own, this gaming book has got you covered. The best part? The games in this book call for only common household items - pencils, paper, cardboard, tape, pillowcases, or old newspaper, to name a few. Some of these games don't require anything more than a few willing victims...er...participants! Enjoy team building family games! Family Games will show you how game playing can help, not only your children, but also yourself. Here, you will discover the amazing benefits of outdoor play; you will be reintroduced to games you probably played as a child but have forgotten; you will also discover new games and new twists on old games. In this book you will explore a wide range of indoor games, games for large groups or parties, educational games and games that can be played solo or with just one other person. Games for all ages. Playtime is essential for people of all ages. It can relieve stress, keep our minds sharp and our bodies active. While they can be wildly enjoyable, games can reinforce important life skills, from fine motor skills, balance, and coordination to self-confidence, body awareness, and social interaction! This book covers an incredible variety of games and activities that can easily help you plan a family game night or an amazing get-together. With the many games in this book you can easily create fun and lasting memories for your friends, family, children and their friends! While life can be seriously stressful for all of us, some imaginative play can help us escape into the carefree days of summer vacation, no matter the season! Here Is A Preview Of The Fun You'll Discover: Over 75 Fun Indoor, Outdoor, Team, Solo and Educational Games For All Ages. How to Plan and Set Up Your Very Own Family or Friend Game Night. Games to Play Outdoors. Games That Help Develop Important Life Skills. How to Have a Blast At Play While Spending Little to No Money. Some of the Most Enjoyable Games Of All Time! Start truly enjoying your life with those you love the most! Choose a game and start having some fun today! It's time to play: Get this book now!
Author | : Kevin Ferguson |
Publisher | : Simon and Schuster |
Total Pages | : 611 |
Release | : 2019-01-06 |
Genre | : Computers |
ISBN | : 1638354014 |
Summary Deep Learning and the Game of Go teaches you how to apply the power of deep learning to complex reasoning tasks by building a Go-playing AI. After exposing you to the foundations of machine and deep learning, you'll use Python to build a bot and then teach it the rules of the game. Foreword by Thore Graepel, DeepMind Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology The ancient strategy game of Go is an incredible case study for AI. In 2016, a deep learning-based system shocked the Go world by defeating a world champion. Shortly after that, the upgraded AlphaGo Zero crushed the original bot by using deep reinforcement learning to master the game. Now, you can learn those same deep learning techniques by building your own Go bot! About the Book Deep Learning and the Game of Go introduces deep learning by teaching you to build a Go-winning bot. As you progress, you'll apply increasingly complex training techniques and strategies using the Python deep learning library Keras. You'll enjoy watching your bot master the game of Go, and along the way, you'll discover how to apply your new deep learning skills to a wide range of other scenarios! What's inside Build and teach a self-improving game AI Enhance classical game AI systems with deep learning Implement neural networks for deep learning About the Reader All you need are basic Python skills and high school-level math. No deep learning experience required. About the Author Max Pumperla and Kevin Ferguson are experienced deep learning specialists skilled in distributed systems and data science. Together, Max and Kevin built the open source bot BetaGo. Table of Contents PART 1 - FOUNDATIONS Toward deep learning: a machine-learning introduction Go as a machine-learning problem Implementing your first Go bot PART 2 - MACHINE LEARNING AND GAME AI Playing games with tree search Getting started with neural networks Designing a neural network for Go data Learning from data: a deep-learning bot Deploying bots in the wild Learning by practice: reinforcement learning Reinforcement learning with policy gradients Reinforcement learning with value methods Reinforcement learning with actor-critic methods PART 3 - GREATER THAN THE SUM OF ITS PARTS AlphaGo: Bringing it all together AlphaGo Zero: Integrating tree search with reinforcement learning
Author | : Elizabeth Cole Midgley |
Publisher | : Lorenz Educational Press |
Total Pages | : 196 |
Release | : 2005-03-01 |
Genre | : Juvenile Nonfiction |
ISBN | : 0787786292 |
In this creative book, which is another in the popular Daily Discoveries series, you'll find reasons to celebrate every day of November in your classroom. Special days include: National Sandwich Day, American Art Day, Math Madness Day, Children’s Book Day, Mickey Mouse's Birthday, Family Day and many more. The fun activities can be plugged into your regular curriculum: language arts, social studies, writing, math, science and health, music and drama, physical fitness, art, etc. Your students will look forward to every day of the month when they realize that it's a day for celebration! Included are fun patterns for writing assignments and art projects as well as lists of correlated books and bulletin board ideas.
Author | : Kurt Squire |
Publisher | : MIT Press |
Total Pages | : 253 |
Release | : 2021-10-26 |
Genre | : Education |
ISBN | : 026254217X |
Designing games for learning: case studies show how to incorporate impact goals, build a team, and work with experts to create an effective game. Digital games for learning are now commonplace, used in settings that range from K–12 education to advanced medical training. In this book, Kurt Squire examines the ways that games make an impact on learning, investigating how designers and developers incorporate authentic social impact goals, build a team, and work with experts in order to make games that are effective and marketable. Because there is no one design process for making games for impact—specific processes arise in response to local needs and conditions—Squire presents a series of case studies that range from a small, playable game created by a few programmers and an artist to a multimillion-dollar project with funders, outside experts, and external constraints. These cases, drawn from the Games + Learning + Society Center at the University of Wisconsin–Madison, show designers tackling such key issues as choosing platforms, using data analytics to guide development, and designing for new markets. Although not a how-to guide, the book offers developers, researchers, and students real-world lessons in greenlighting a project, scaling up design teams, game-based assessment, and more. The final chapter examines the commercial development of an impact game in detail, describing the creation of an astronomy game, At Play in the Cosmos, that ships with an introductory college textbook.
Author | : Robynne Eagan |
Publisher | : Lorenz Educational Press |
Total Pages | : 148 |
Release | : 1997-03-01 |
Genre | : |
ISBN | : 1429113782 |
Help children measure and tell time by the sun, the clock and the calendar; and learn why there are 24 hours in a day, 7 days in a week and 365 days in a year. Here's a cross-curriculum approach to time with learning activities that bring together history, science, language arts and math. A comprehensive look at time from the ancient civilizations who first tried to understand, arrange and measure it - to modern society where we organize our lives around the clock!
Author | : Terry Orlick |
Publisher | : Human Kinetics |
Total Pages | : 180 |
Release | : 2006 |
Genre | : Education |
ISBN | : 9780736057974 |
Who needs cooperative games? -- Games for children ages 3 through 7 -- Games for children ages 8 through 12 -- Games for preschoolers -- Remaking adult games -- Cooperative games from other cultures -- Creating your own games and evaluating your success -- A new beginning : turning ideas into positive action.
Author | : Adda247 Publications |
Publisher | : Adda247 Publications |
Total Pages | : 510 |
Release | : |
Genre | : Young Adult Nonfiction |
ISBN | : |
Child Pedagogy is an important subject for all the teaching exams as it reflects your ability to learn and understand the behaviour and development of a child. To ace this subject, one needs thorough understanding of each topic and study accordingly. To help you with the same and to make sure you don’t lag behind in this subject, ADDA247 has brought “Study notes for Child Pedagogy” for you with all topics explained properly as per the latest pattern of teaching exams. Moreover, this e-book is available at a minimal price. You can access these notes anywhere anytime as these notes can be accessed easily in your smart phones too. The topics covered are mentioned below with their uploading schedule.