Indian Gaming
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Author | : Steven Andrew Light |
Publisher | : |
Total Pages | : 396 |
Release | : 2005 |
Genre | : Business & Economics |
ISBN | : |
Examines Indian gaming in detail: what it is, how it became on of the most politically charged phenomena for tribes and states today, and the legal and political compromises that shape its present and will determine its future.
Author | : KATHRYN R. L. RAND |
Publisher | : |
Total Pages | : 668 |
Release | : 2019-08-21 |
Genre | : |
ISBN | : 9781531009793 |
Author | : Ralph A. Rossum |
Publisher | : University Press of Kansas |
Total Pages | : 224 |
Release | : 2011-04-27 |
Genre | : Law |
ISBN | : 0700617787 |
When the Cabazon Band of Mission Indians-a small tribe of only 25 members-first opened a high-stakes bingo parlor, the operation was shut down by the State of California as a violation of its gambling laws. It took a Supreme Court decision to overturn the state's action, confirm the autonomy of tribes, and pave the way for other tribes to operate gaming centers throughout America. Ralph Rossum explores the origins, arguments, and impact of California v. Cabazon Band of Mission Indians, the 1987 Supreme Court decision that reasserted the unique federally supported sovereignty of Indian nations, effectively barring individual states from interfering with that sovereignty and opening the door for the explosive growth of Indian casinos over the next two decades. Rossum has crafted an evenhanded overview of the case itself-its origins, how it was argued at every level of the judicial system, and the decision's impact-as he brings to life the essential debates pitting Indian rights against the regulatory powers of the states. He also provides historical grounding for the case through a cogent analysis of previous Supreme Court decisions and legislative efforts from the late colonial period to the present, tracking the troubled course of Indian law through a terrain of abrogated treaties, unenforced court decisions, confused statutes, and harsh administrative rulings. In its decision, the Court held that states are barred from interfering with tribal gaming enterprises catering primarily to non-Indian participants and operating in Indian country. As a result of that ruling-and of Congress's subsequent passage of the Indian Gaming Regulatory Act-tribal gaming has become a multibillion dollar business encompassing 425 casinos operated by 238 tribes in 29 states. Such enormous growth has funded a renaissance of reservation self-governance and culture, once written off as permanently impoverished. As Rossum shows, Cabazon also brings together in one case a debate over the meaning of tribal sovereignty, the relationship of tribes to the federal government and the states, and the appropriateness of having distinctive canons of construction for federal Indian law. His concise and insightful study makes clear the significance of this landmark case as it attests to the sovereignty of both Native Americans and the law.
Author | : Jessica Cattelino |
Publisher | : Duke University Press |
Total Pages | : 312 |
Release | : 2008-08-04 |
Genre | : Social Science |
ISBN | : 0822391309 |
In 1979, Florida Seminoles opened the first tribally operated high-stakes bingo hall in North America. At the time, their annual budget stood at less than $2 million. By 2006, net income from gaming had surpassed $600 million. This dramatic shift from poverty to relative economic security has created tangible benefits for tribal citizens, including employment, universal health insurance, and social services. Renewed political self-governance and economic strength have reversed decades of U.S. settler-state control. At the same time, gaming has brought new dilemmas to reservation communities and triggered outside accusations that Seminoles are sacrificing their culture by embracing capitalism. In High Stakes, Jessica R. Cattelino tells the story of Seminoles’ complex efforts to maintain politically and culturally distinct values in a time of new prosperity. Cattelino presents a vivid ethnographic account of the history and consequences of Seminole gaming. Drawing on research conducted with tribal permission, she describes casino operations, chronicles the everyday life and history of the Seminole Tribe, and shares the insights of individual Seminoles. At the same time, she unravels the complex connections among cultural difference, economic power, and political rights. Through analyses of Seminole housing, museum and language programs, legal disputes, and everyday activities, she shows how Seminoles use gaming revenue to enact their sovereignty. They do so in part, she argues, through relations of interdependency with others. High Stakes compels rethinking of the conditions of indigeneity, the power of money, and the meaning of sovereignty.
Author | : Kathryn Gabriel |
Publisher | : Bower House |
Total Pages | : 264 |
Release | : 1996 |
Genre | : Games & Activities |
ISBN | : |
The first book ever to examine Indian gaming myths on a continental scale, "Gambler Way" reveals that not only was gamblinguin practice as well as in mythucommon to nearly all of the indigenous peoples of North America, but also that the games and stories were universally part of the sacred lore and rituals of the tribes. Every area from the subarctic to the Southwest and parts of Mexico is covered. Games and their sometimes lethal stakes are described in detail, along with their place in the sacred world-view of each people. The result is a fascinating and unique look at the way humans strive to recognize a link between divine intent and chance. Based on massive research in historical and archaeological records, "Gambler Way" is not only a fascinating contribution to the study of ancient Native American culture, but it also provides valuable context for the current controversies surrounding Indian-run casinos.
Author | : Angela Mullis |
Publisher | : Los Angeles : UCLA American Indian Studies Center |
Total Pages | : 218 |
Release | : 2000 |
Genre | : Games & Activities |
ISBN | : |
Cultural Studies. Native American Studies. This new book explores American Indian gaming practices froma variety of angles. This timely publication confronts the complex history and future of the recently developed gaming centers found on many US Indian reservations today.
Author | : W. Dale Mason |
Publisher | : University of Oklahoma Press |
Total Pages | : 356 |
Release | : 2000 |
Genre | : Social Science |
ISBN | : 9780806132600 |
Based on an award-winning dissertation, "Indian Gaming" examines the conflicts over the gaming operations of American Indian tribes, which have led to a new era of tribal autonomy. Also examined is the role of the United States Attorney's office and its authority on Indian lands. 20 illustrations. 2 maps.
Author | : Mike Hoeft |
Publisher | : Wisconsin Historical Society |
Total Pages | : 214 |
Release | : 2014-04-22 |
Genre | : Business & Economics |
ISBN | : 0870206524 |
A group of women on the Oneida Indian Reservation just outside Green Bay, Wisconsin, introduced bingo in 1976 simply to pay a few bills; bingo was soon paying the light bill at the struggling civic center and financing vital health and housing services for tribal elderly and poor. The Bingo Queens of Oneida: How Two Moms Started Tribal Gaming is the story of not only how one game helped revive the Oneida economy but also how one game strengthened the Oneida community.
Author | : United States. Congress. Senate. Committee on Indian Affairs (1993- ) |
Publisher | : |
Total Pages | : 108 |
Release | : 2000 |
Genre | : Games & Activities |
ISBN | : |
Author | : Aditya Deshbandhu |
Publisher | : Taylor & Francis |
Total Pages | : 200 |
Release | : 2020-05-13 |
Genre | : Games & Activities |
ISBN | : 1000082261 |
This volume critically analyzes the multiple lives of the "gamer" in India. It explores the "everyday" of the gaming life from the player’s perspective, not just to understand how the games are consumed but also to analyze how the gamer influences the products’ many (virtual) lives. Using an intensive ethnographic approach and in-depth interviews, this volume situates the practice of gaming under a broader umbrella of digital leisure activities and foregrounds the proliferation of gaming as a new media form and cultural artifact; critically questions the term gamer and the many debates surrounding the gamer tag to expand on how the gaming identity is constructed and expressed; details participants’ gaming habits, practices and contexts from a cultural perspective and analyzes the participants’ responses to emerging industry trends, reflections on playing practices and their relationships to friends, communities and networks in gaming spaces; and examines the offline and online spaces of gaming as sites of contestation between developers of games and the players. A holistic study covering one of the largest video game bases in the world, this volume will be of great interest to scholars and researchers of cultural studies, media and communication studies and science and technology studies, as well as be of great appeal to the general reader.