In the Game: An Athlete's Life 6-Pack

In the Game: An Athlete's Life 6-Pack
Author: Diana Herweck
Publisher: Teacher Created Materials
Total Pages: 28
Release: 2012-07-01
Genre: Juvenile Nonfiction
ISBN: 1433348470

Do you have what it takes to be an athlete? Readers learn about the hard work, athletic training, and dedication that athletes from all sports and levels go through to be healthy and successful. Readers are familiarized with concepts like coordination, endurance, and athletic motivation. Along with stunning photos and charts and riveting facts, this nonfiction title includes an interview with a real-life Olympic athlete and an accessible glossary, index, and list of useful sources. This 6-Pack includes six copies of this title and a lesson plan.

In the Game: An Athlete's Life Guided Reading 6-Pack

In the Game: An Athlete's Life Guided Reading 6-Pack
Author:
Publisher: Teacher Created Materials
Total Pages: 50
Release: 2016-12-15
Genre: Juvenile Nonfiction
ISBN: 1425831699

Do you have what it takes to be an athlete? Readers learn about the hard work and dedication that athletes of all levels go through to be healthy and successful. Along with stunning photos and charts and riveting facts, this title includes an interview with a real-life Olympic athlete and an accessible glossary, index, and list of useful sources. This 6-Pack includes six copies of this Level S title and a lesson plan that specifically supports Guided Reading instruction.

Classic Home Video Games, 1972-1984

Classic Home Video Games, 1972-1984
Author: Brett Weiss
Publisher: McFarland
Total Pages: 317
Release: 2011-12-20
Genre: Games & Activities
ISBN: 0786487550

This reference work provides a comprehensive guide to popular and obscure video games of the 1970s and early 1980s, covering virtually every official United States release for programmable home game consoles of the pre-Nintendo NES era. Included are the following systems: Adventure Vision, APF MP1000, Arcadia 2001, Astrocade, Atari 2600, Atari 5200, Atari 7800, ColecoVision, Fairchild Channel F, Intellivision, Microvision, Odyssey, Odyssey2, RCA Studio II, Telstar Arcade, and Vectrex. Organized alphabetically by console brand, each chapter includes a history and description of the game system, followed by substantive entries for every game released for that console, regardless of when the game was produced. Each video game entry includes publisher/developer information and the release year, along with a detailed description and, frequently, the author's critique. An appendix lists "homebrew" titles that have been created by fans and amateur programmers and are available for download or purchase. Includes glossary, bibliography and index.

Athlete Transitions into Retirement

Athlete Transitions into Retirement
Author: Deborah Agnew
Publisher: Routledge
Total Pages: 189
Release: 2021-08-12
Genre: Sports & Recreation
ISBN: 1000425134

Transitions in sport can be either normative (relatively predictable) or non-normative (less predictable) and are critical times in the development of athlete’s careers. Whilst retirement from sport is inevitable, the timing of retirement can be less predictable. If an athlete copes well with the transition they may be better able to adjust to life after sport. However, not coping with the transition can lead to a crisis and negative consequences for the athlete. Transition periods from sport and in particular retirement from sport have been identified as high-risk periods for athletes in terms of psychological distress. However, circumstances surrounding the athlete’s retirement are a critical factor in the transition into life after sport. Voluntarily retiring from sport for example, leads to a smoother transition than being forced into retirement through injury or deselection. Research indicates that retirement from sport should be seen as a process rather than a single moment, with many athletes taking up to 2 years to successfully transition out of sport. Currently, there are few bodies of work that are solely devoted to retirement transition. Athlete Transitions into Retirement: Experiences in Elite Sport and Options for Effective Support provides contemporary viewpoints on athlete transitions from elite sport in a global context. This volume is a collaboration of research from leading authors around the world, offering global perspectives to athlete transitions into retirement and is key reading for both researchers and practitioners in the fields of Sport Psychology and Coaching as well as the Athletes themselves.

The End of College Football

The End of College Football
Author: Nathan Kalman-Lamb
Publisher: UNC Press Books
Total Pages: 165
Release: 2024-10-04
Genre: Sports & Recreation
ISBN: 1469683474

In this book, Nathan Kalman-Lamb and Derek Silva offer an existential challenge to one of America's favorite pastimes: college football. Drawing on twenty-five in-depth interviews with former players from some of the country's most prominent college football teams, Kalman-Lamb and Silva explore how football is both predicated on a foundation of coercion and suffused with racialized harm and exploitation. Through the stories of those who lived it, the authors examine the ways in which college football must be understood as a site of harm, revealing how players are systematically denied the economic value they produce for universities and offered only a devalued education in return. By illuminating the plantation dynamics that make college football a particularly racialized form of exploitation, the book makes legible the forms of physical sacrifice that are required, the ultimate cost in health and well-being, and the coercion that drives players into the sport and compels them to endure such abusive conditions.

Hoyle's Rules of Games, 3rd Revised and Updated Edition

Hoyle's Rules of Games, 3rd Revised and Updated Edition
Author: Albert H. Morehead
Publisher: Penguin
Total Pages: 386
Release: 2001-12-01
Genre: Games & Activities
ISBN: 9780452283138

Here is the perfect gift for novice and expert game enthusiasts alike. With Hoyle's Rules of Games you'll learn how to play games, sharpen your strategy, and settle disputes with the revised and updated edition of this essential reference guide—now covering over 250 classic and popular games! Whether you’re a casual gamer looking for a reference guide for your next family game night or whether you take the rules a little more seriously, this essential guide to card games, board games, and game strategy is for you. It also makes the perfect companion to board game gifts for children this holiday season: they'll love the game, but they’ll love winning even more! More than 250 years after Edmond Hoyle first published his guide to the game Whist, Hoyle’s is still the definitive name when it comes to the rules of the game—whether it’s bridge, backgammon, Scrabble® or Blackjack. With Hoyle’s Rules of Games, all you need to have hours of fun with family and friends is a board game or a deck of cards! The game player’s basic reference, this handy guide has now been updated and expanded and includes rules, strategies, and odds for over 250 games, including such favorites as: • Scrabble® • Canasta • Contract Bridge • Gin Rummy • Chess • Backgammon • Solitaire games: Nestor, Pounce, Pyramid, and Russian Bank • Poker variations: Anaconda, Blind Tiger, and Hold ’em • Children’s games: Beggar-your-neighbor, Memory, and Slapjack • Computer games: Minesweeper and Freecell • ...And more!

History of Video Games Guided Reading 6-Pack

History of Video Games Guided Reading 6-Pack
Author:
Publisher: Teacher Created Materials
Total Pages: 51
Release: 2016-12-15
Genre: Juvenile Nonfiction
ISBN: 1425831931

Do you know when the first video game was made? Which games were the biggest hits? Which game company secretly created its own competitor? These facts, and many more, are part of the fascinating history of video games! Featuring TIME content, this high-interest nonfiction reader builds critical literacy skills and academic vocabulary and is purposefully leveled to engage different types of learners. Developed by Timothy Rasinski and Lori Oczkus, the text includes a table of contents, captions, glossary, index, and images to deepen understanding. The detailed sidebars feature fun facts that develop higher-order thinking. The Try It! culminating activity provides additional language-development activities. Aligned with McREL and WIDA/TESOL standards, this text features complex content appropriate for middle school students. This 6-Pack includes six copies of this Level U title and a lesson plan that specifically supports Guided Reading instruction.

Hoyle's Rules of Games

Hoyle's Rules of Games
Author: Albert H. Morehead
Publisher: Penguin
Total Pages: 385
Release: 2001-12-01
Genre: Games & Activities
ISBN: 1101100230

Here is the perfect gift for novice and expert game enthusiasts alike. With Hoyle's Rules of Games you'll learn how to play games, sharpen your strategy, and settle disputes with the revised and updated edition of this essential reference guide—now covering over 250 classic and popular games! Whether you’re a casual gamer looking for a reference guide for your next family game night or whether you take the rules a little more seriously, this essential guide to card games, board games, and game strategy is for you. It also makes the perfect companion to board game gifts for children this holiday season: they'll love the game, but they’ll love winning even more! More than 250 years after Edmond Hoyle first published his guide to the game Whist, Hoyle’s is still the definitive name when it comes to the rules of the game—whether it’s bridge, backgammon, Scrabble® or Blackjack. With Hoyle’s Rules of Games, all you need to have hours of fun with family and friends is a board game or a deck of cards! The game player’s basic reference, this handy guide has now been updated and expanded and includes rules, strategies, and odds for over 250 games, including such favorites as: • Scrabble® • Canasta • Contract Bridge • Gin Rummy • Chess • Backgammon • Solitaire games: Nestor, Pounce, Pyramid, and Russian Bank • Poker variations: Anaconda, Blind Tiger, and Hold ’em • Children’s games: Beggar-your-neighbor, Memory, and Slapjack • Computer games: Minesweeper and Freecell • ...And more!

The Greatest Hockey Players of All Time

The Greatest Hockey Players of All Time
Author: Eric Keppeler
Publisher: Gareth Stevens Publishing LLLP
Total Pages: 34
Release: 2019-12-15
Genre: Juvenile Nonfiction
ISBN: 1538247860

Pucks and ice, sticks and nets, cheers and boos, ice hockey is one of the most popular sports in the world. Since the game was created in the 1800s in Canada, there have been many talented players who have risen to the top of the ranks. In this high-interest book, readers will learn about some of the greatest athletes ever to wield a hockey stick. Full-color photographs of the sport's greats will grab fans' attention. Stimulating facts about hockey, from its role in the Winter Olympics to the long history of the National Hockey League, will thoroughly appeal to all levels of readers.

Essential Abs

Essential Abs
Author: Kurt Brungardt
Publisher: Rodale
Total Pages: 148
Release: 2001-05-18
Genre: Health & Fitness
ISBN: 9781579542924

Provides instructions on following a six-week program designed to help men integrate abdominal exercises into a workout either at home or at the gym, and suggests ways to build abdominal muscle for fitness or participation in sports.