Studies of Human Depth Perception in Real and Pictured Environments

Studies of Human Depth Perception in Real and Pictured Environments
Author: Emily Averill Cooper
Publisher:
Total Pages: 160
Release: 2012
Genre:
ISBN:

Determining the three-dimensional (3D) layout of the natural environment is an important but difficult visual function. It is difficult because the 3D layout of a scene and the shapes of 3D objects are not explicit in the 2D retinal images. The visual system uses both binocular (two eyes) and monocular (one eye) cues to determine 3D layout from these images. The same cues that are used to determine the layout of real scenes are also present in photographs and realistic pictures of 3D scenes. The work described in this dissertation examines how people perceive 3D layout in the natural environment and in pictures. Chapter 1 provides an introduction to the specific 3D cues that will be studied. Chapter 2 describes a series of experiments examining how the visual system's use of binocular cues might be adaptive to improve depth perception in the natural environment. Chapter 3 describes a series of experiments examining how the visual system interprets monocular linear perspective cues, and how this can lead to perceptual distortions in perceived 3D from pictures. Chapter 4, the Conclusion, discusses how the work described in this dissertation might be applied to creating better displays and pictures.

Vision in 3D Environments

Vision in 3D Environments
Author: Laurence R. Harris
Publisher: Cambridge University Press
Total Pages: 369
Release: 2011-07-07
Genre: Science
ISBN: 1139497227

Biological and machine systems exist within a complex and changing three-dimensional world. We appear to have no difficulty understanding this world, but how do we go about forming a perceptual model of it? Centred around three key themes: depth processing and stereopsis; motion and navigation in 3D; and natural scene perception, this volume explores the latest cutting-edge research into the perception of three dimension environments. It features contributions from top researchers in the field, presenting both biological and computational perspectives. Topics covered include binocular perception; blur and perceived depth; stereoscopic motion in depth; and perceiving and remembering the shape of visual space. This unique book will provide students and researchers with an overview of ongoing research as well as perspectives on future developments in the field. Colour versions of a selection of the figures are available at www.cambridge.org/9781107001756.

Vision in 3D Environments

Vision in 3D Environments
Author: Laurence Harris
Publisher:
Total Pages: 354
Release: 2014-05-14
Genre: Binocular vision
ISBN: 9781139128087

Top researchers explore the latest cutting-edge research into the perception of 3D environments, presenting both biological and computational perspectives.

Actionable Gamification

Actionable Gamification
Author: Yu-kai Chou
Publisher: Packt Publishing Ltd
Total Pages: 500
Release: 2019-12-03
Genre: Computers
ISBN: 183921077X

Learn all about implementing a good gamification design into your products, workplace, and lifestyle Key FeaturesExplore what makes a game fun and engagingGain insight into the Octalysis Framework and its applicationsDiscover the potential of the Core Drives of gamification through real-world scenariosBook Description Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you'll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries. What you will learnDiscover ways to use gamification techniques in real-world situationsDesign fun, engaging, and rewarding experiences with OctalysisUnderstand what gamification means and how to categorize itLeverage the power of different Core Drives in your applicationsExplore how Left Brain and Right Brain Core Drives differ in motivation and design methodologiesExamine the fascinating intricacies of White Hat and Black Hat Core DrivesWho this book is for Anyone who wants to implement gamification principles and techniques into their products, workplace, and lifestyle will find this book useful.

Scholarpedia of Touch

Scholarpedia of Touch
Author: Tony Prescott
Publisher: Springer
Total Pages: 836
Release: 2015-11-21
Genre: Computers
ISBN: 9462391335

Scholarpedia’s Encyclopedia of Touch provides a comprehensive collection of peer-reviewed articles written by leading researchers, detailing our current scientific understanding of tactile sensing and its neural substrates in animals including humans. The encyclopedia allows ideas and insights to be shared between researchers working on different aspects of touch and in different species, including research in synthetic touch systems. In addition, this encyclopedia raises awareness of research in tactile sensing and increases scientific and public interest in the field. The articles address subjects including tactile control, whiskered robots, vibrissal coding, the molecular basis of touch, invertebrate mechanoreception, fingertip transducers and tactile sensing. All the articles in this encyclopedia provide in-depth and state-of-the-art scholarly treatment of the academic topics concerned, making it an excellent reference work for academics, professionals and students.

Visual Development

Visual Development
Author: Nigel W. Daw
Publisher: Springer Science & Business Media
Total Pages: 362
Release: 2013-03-09
Genre: Medical
ISBN: 1475769407

As the first introductory-level text in its field, Visual Development offers a comprehensive understanding of the development of the visual system and the effects of visual deprivation. The material is treated from the behavioral, anatomical, and physiological points of view. Complete with ample illustrations and a helpful glossary, this text is invaluable for graduate students, optometry students, and ophthalmology residents as well as for experts in related fields.