Immersive Scholar

Immersive Scholar
Author: Abigail E. Mann
Publisher:
Total Pages: 86
Release: 2021-04
Genre:
ISBN: 9781469664279

Immersive Scholar: A Guidebook for Documenting and Publishing Experiential Scholarship Works offers a model for librarians, technologists, and scholars collaborating on the production of new forms of scholarly projects, particularly those designed for large scale or immersive spaces. Born from Immersive Scholar, a three-year grant to the NC State University Libraries from the Andrew W. Mellon Foundation, the case studies and principles laid out in this guidebook highlight pragmatic and non-technical opportunities for integrating experiential scholarship within the current scholarly ecosystem. Borrowing from the literature and ideas of digital humanities, open science, software preservation, and academic publishing, the authors present a perspective balanced between theory and application. This guidebook paired with other resources from Immersive Scholar forms the foundation of a toolkit for the conceptualization, building, displaying, and sharing of scholarship in the broad and varied world of large scale, visual, immersive, and experimental work.

Tandem Dances

Tandem Dances
Author: Julia M. Ritter
Publisher: Oxford University Press
Total Pages: 384
Release: 2020-11-24
Genre: Performing Arts
ISBN: 0190051329

Tandem Dances: Choreographing Immersive Performance is the first book to propose dance and choreography as frames through which to examine immersive theatre, more broadly known as immersive performance. Indicative of a larger renaissance in storytelling during the digital age, immersive performance is influenced by emerging computer technologies, such as virtual reality and advances in video-gaming, as well as increased interest in new forms of experiential entertainment. The idea of tandemness suggesting motion that is achieved by two bodies working together and acting in conjunction with one another is critical throughout the book. Author Julia M. Ritter persuasively argues that practitioners of immersive productions deploy choreography as a structural mechanism to mobilize the bodies of cast and audience members to perform together. Furthermore, choreography is contextualized as an effective tool for facilitating audience participation towards immersion as an affect. Through a focus on Western dance histories, theories, and practices, Ritter's close choreographic analysis of immersive productions, along with unique insights from choreographers, directors, performers, and spectators, enlivens discourse across dramaturgy, kinesthesia, affect, and co-authorship. By foregrounding the choreographic in order to examine its specific impact on the evolution of immersive theater, Tandem Dances explores choreography as a discursive domain that is fundamentally related to creative practice, agendas of power and control, and concomitant issues of freedom and agency.

Immersive Analytics

Immersive Analytics
Author: Kim Marriott
Publisher: Springer
Total Pages: 366
Release: 2018-10-15
Genre: Computers
ISBN: 303001388X

Immersive Analytics is a new research initiative that aims to remove barriers between people, their data and the tools they use for analysis and decision making. Here the aims of immersive analytics research are clarified, its opportunities and historical context, as well as providing a broad research agenda for the field. In addition, it is reviewed how the term immersion has been used to refer to both technological and psychological immersion, both of which are central to immersive analytics research.

Talking about Immersive Theatre

Talking about Immersive Theatre
Author: Joanna Jayne Bucknall
Publisher: Bloomsbury Publishing
Total Pages: 249
Release: 2022-12-15
Genre: Performing Arts
ISBN: 1350269344

How do theatre makers in Britain produce immersive, participatory experiences for audiences? How are productions designed and rehearsed, and how can the experience of different companies inform your own practice and understanding of this burgeoning craft? This collection of original discussions with some of Britain's leading immersive and interactive theatre makers explores their processes, methods and practices, offering a behind-the-scenes tour of how they make their work. It provides new material addressing a range of previously undisclosed topics including approaches to casting and rehearsal strategies, through to more concrete concerns such as funding and finance models. They reveal the discrete nuts and bolts of building audience-experience, and candidly discuss their own position to the term 'immersive' and how they perceive their place within the wider experience-centric cultural landscape. This collection combines perspectives from practitioners across the spectrum of immersions and interactivity in performance to showcase working methods across a variety of forms; from one-on-one, to gamified, playable experiences. The diversity of conversations captured in this volume reflects the polyphony of the immersive and interactive landscape in Britain, introducing readers to the work of Les Enfants Terrible, Parabolic, COLAB Theatre, The Lab Collective, Cross Collaborations, and ZU-UK. Makers participate in frank dialogue that reveals the ways in which they employ scenography, design, game and structural mechanics, approaches to stage management tactics, as well as the development of audience relationships, the role of intimacy and agency.

Increasing Student Engagement and Retention Using Immersive Interfaces

Increasing Student Engagement and Retention Using Immersive Interfaces
Author: Charles Wankel
Publisher: Emerald Group Publishing
Total Pages: 397
Release: 2012-12-05
Genre: Education
ISBN: 1781902402

Uses case studies, surveys, and literature reviews to critically examine how gaming, simulation, and virtualization are being used to improve teamwork and leadership skills in students, and create engaging communities of practice. This volume discusses a framework for deploying and assessing these technologies.

Immersive Gameplay

Immersive Gameplay
Author: Evan Torner
Publisher: McFarland
Total Pages: 231
Release: 2014-01-10
Genre: Games & Activities
ISBN: 0786492376

This collection of all-new essays approaches the topic of immersion as a product of social and media relations. Examining the premises and aesthetics of live-action and tabletop role-playing games, reality television, social media apps and first-person shooters, the essays take both game rules and the media discourse that games produce as serious objects of study. Scholars of social psychology, sociology, role-playing theory, game studies, and television studies all examine games and game-like environments like reality shows as interdependent sites of social friction and power negotiation. The ten essays articulate the importance of game rules in analyses of media products, and demonstrate methods that allow game rules to be seen in action during the process of play.

The Quantified Scholar

The Quantified Scholar
Author: Juan Pablo Pardo-Guerra
Publisher: Columbia University Press
Total Pages: 169
Release: 2022-08-30
Genre: Social Science
ISBN: 0231552351

Since 1986, the British government, faced with dwindling budgets and growing calls for public accountability, has sought to assess the value of scholarly work in the nation’s universities. Administrators have periodically evaluated the research of most full-time academics employed in British universities, seeking to distribute increasingly scarce funding to those who use it best. How do such attempts to quantify the worth of knowledge change the nature of scholarship? Juan Pablo Pardo-Guerra examines the effects of quantitative research evaluations on British social scientists, arguing that the mission to measure academic excellence resulted in less diversity and more disciplinary conformity. Combining interviews and original computational analyses, The Quantified Scholar provides a compelling account of how scores, metrics, and standardized research evaluations altered the incentives of scientists and administrators by rewarding forms of scholarship that were closer to established disciplinary canons. In doing so, research evaluations amplified publication hierarchies and long-standing forms of academic prestige to the detriment of diversity. Slowly but surely, they reshaped academic departments, the interests of scholars, the organization of disciplines, and the employment conditions of researchers. Critiquing the effects of quantification on the workplace, this book also presents alternatives to existing forms of evaluation, calling for new forms of vocational solidarity that can challenge entrenched inequality in academia.

Innovation and Experiential Learning in Academic Libraries

Innovation and Experiential Learning in Academic Libraries
Author: Sarah Nagle
Publisher: Rowman & Littlefield
Total Pages: 223
Release: 2022-03-15
Genre: Language Arts & Disciplines
ISBN: 1538151855

As technology advances and the skills required for the future workforce continue to change rapidly, academic libraries have begun to expand the definition of information literacy and the type of library services they provide to better prepare students for the constantly-developing world they will face upon graduation. More than teaching the newest technologies, information literacy is expanding to help students develop enduring skills such as critical thinking, creativity, problem solving, communication, teamwork, and more. Innovation and Experiential Learning in Academic Libraries: Meeting the Needs of 21st Century Students addresses the multitude of ways that academic librarians are collaborating with faculty and helping students develop these enduring skills by developing and integrating active and experiential learning approaches into teaching activities. This book is divided into three sections. The first section explores the role that library leaders play in supporting and advocating for innovation in information literacy and library services. The second section features case studies from librarians who are implementing novel and multidisciplinary approaches to information literacy and innovative services, such as maker scholarship, digital humanities, undergraduate research experiences, and new active learning strategies. These case studies also highlight how the COVID-19 pandemic has transformed teaching and learning in academic libraries. The final section looks to the future, providing guidance to information professionals on the issues and technologies that will drive transformations of information literacy in the coming years, such as artificial intelligence and new information literacy applications. As such, library administrators, academic librarians, information literacy practitioners, and technologists will benefit from this book.

Threshold Concepts in Practice

Threshold Concepts in Practice
Author: Ray Land
Publisher: Springer
Total Pages: 381
Release: 2016-07-09
Genre: Education
ISBN: 9463005129

"Threshold Concepts in Practice brings together fifty researchers from sixteen countries and a wide variety of disciplines to analyse their teaching practice, and the learning experiences of their students, through the lens of the Threshold Concepts Framework. In any discipline, there are certain concepts – the ‘jewels in the curriculum’ – whose acquisition is akin to passing through a portal. Learners enter new conceptual (and often affective) territory. Previously inaccessible ways of thinking or practising come into view, without which they cannot progress, and which offer a transformed internal view of subject landscape, or even world view. These conceptual gateways are integrative, exposing the previously hidden interrelatedness of ideas, and are irreversible. However they frequently present troublesome knowledge and are often points at which students become stuck. Difficulty in understanding may leave the learner in a ‘liminal’ state of transition, a ‘betwixt and between’ space of knowing and not knowing, where understanding can approximate to a form of mimicry. Learners navigating such spaces report a sense of uncertainty, ambiguity, paradox, anxiety, even chaos. The liminal space may equally be one of awe and wonderment. Thresholds research identifies these spaces as key transformational points, crucial to the learner’s development but where they can oscillate and remain for considerable periods. These spaces require not only conceptual but ontological and discursive shifts. This volume, the fourth in a tetralogy on Threshold Concepts, discusses student experiences, and the curriculum interventions of their teachers, in a range of disciplines and professional practices including medicine, law, engineering, architecture and military education. Cover image: Detail from ‘Eve offering the apple to Adam in the Garden of Eden and the serpent’ c.1520–25. Lucas Cranach the Elder (1472–1553). Bridgeman Images. All rights reserved.

Immersive Journalism

Immersive Journalism
Author: Tomás Dodds
Publisher: Rowman & Littlefield
Total Pages: 255
Release: 2024-04-17
Genre: Social Science
ISBN: 1666938610

This volume explores the rise of immersive technologies such as virtual reality, augmented reality, and 360 videos in the newsroom and how they affect newsmaking for journalists, news sources, and audiences. As these technologies offer journalists new and exciting opportunities to connect more deeply, emotionally, and presently with their audience, they also introduce unique ethical and practical questions concerning the collection and use of biometric, sensory, and metadata. Contributors analyze this shift from passive consumption to active engagement in order to investigate the positive and negative impacts that immersive technologies can have on journalistic norms, professional ethics, audience engagement, and data protection. Ultimately, this volume highlights both the potential for these technologies to redefine the relationship between news producers and consumers and the potential challenges their integration may pose. Scholars of journalism, communication, science & technology studies, and digital media will find this book particularly useful.