Immersive 3d Design Visualization
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Author | : Abhishek Kumar |
Publisher | : Apress |
Total Pages | : 334 |
Release | : 2021-01-08 |
Genre | : Computers |
ISBN | : 9781484265963 |
Discover the methods and techniques required for creating immersive design visualization for industry. This book proposes ways for industry-oriented design visualization from scratch. This includes fundamentals of creative and immersive technology; tools and techniques for architectural visualization; design visualization with Autodesk Maya; PBR integration; and texturing, material design, and integration into UE4 for immersive design visualization. You’ll to dive into design and visualization, from planning to execution. You will start with the basics, such as an introduction to design visualization as well as to the software you will be using. You will next learn to create assets such as virtual worlds and texturing, and integrate them with Unreal Engine 4. Finally, there is a capstone project for you to make your own immersive visualization scene. By the end of the book you’ll be able to create assets for use in industries such as game development, entertainment, architecture, design engineering, and digital education. What You Will Learn Gain the fundamentals of immersive design visualization Master design visualization with Autodesk Maya Study interactive visualization with UE4 Create your immersive design portfolio Who This Book Is For Beginning-intermediate learners from the fields of animation, visual art, and computer graphics as well as design visualization, game technology, and virtual reality integration.
Author | : Yiyu Cai |
Publisher | : Springer Science & Business Media |
Total Pages | : 130 |
Release | : 2013-02-12 |
Genre | : Education |
ISBN | : 9814021903 |
3D technology is not new; research on 3D started back in early 1960s. But unlike in previous times, 3D technology has now rapidly entered our daily life from cinema to office to home. Using 3D for education is a new yet challenging task. This book will present several innovative efforts using 3D for immersive and interactive learning covering a wide spectrum of education including gifted program, normal (technical) stream, and special needs education. The book will also share experience on curriculum-based 3D learning in classroom setting and co-curriculum-based 3D student research projects. The book is organized as follows. Chapter 1 introduces the fundamentals of 3D educational technology and their applications in immersive and interactive learning. Chapter 2 discusses the use of virtual reality in teaching and learning of Molecular Biology. Chapter 3 presents the daVinci Lab @ River Valley High School. Chapter 4 describes the 3D education development process. Chapter 5 studies the adaption 3D system for learning gains in lower secondary normal (technical) stream. Chapter 6 investigates the effects of virtual reality technology on spatial visualization skills. Chapter 7 showcases a sabbatical program for students to use 3D for Science, Technology, Engineering and Mathematics (STEM) learning. Chapter 8 shares the use of 3D virtual pink dolphin to assist special education. The foreword of this book is written by Dr Cheah Horn Mun, Director, Education Technology Division, Ministry of Education, Singapore.
Author | : Kim Marriott |
Publisher | : Springer |
Total Pages | : 366 |
Release | : 2018-10-15 |
Genre | : Computers |
ISBN | : 303001388X |
Immersive Analytics is a new research initiative that aims to remove barriers between people, their data and the tools they use for analysis and decision making. Here the aims of immersive analytics research are clarified, its opportunities and historical context, as well as providing a broad research agenda for the field. In addition, it is reviewed how the term immersion has been used to refer to both technological and psychological immersion, both of which are central to immersive analytics research.
Author | : Falchuk, Ben |
Publisher | : IGI Global |
Total Pages | : 397 |
Release | : 2012-03-31 |
Genre | : Computers |
ISBN | : 1466602864 |
Computer graphics and digital design have come a long way in recent years, and it is difficult to keep up with the latest trends in software development and output.Innovative Design and Creation of Visual Interfaces: Advancements and Trends offers the cutting-edge in research, development, technologies, case studies, frameworks, and methodologies within the field of visual interfaces. The book has collected research from around the world to offer a holistic picture of the state of the art in the field. In order to stay abreast of the latest trends, this volume offers a vital resource for practitioners and academics alike.
Author | : Zheng, Robert Z. |
Publisher | : IGI Global |
Total Pages | : 337 |
Release | : 2020-05-22 |
Genre | : Education |
ISBN | : 179983252X |
Immersive technology as an umbrella concept consists of multiple emerging technologies including augmented reality (AR), virtual reality (VR), gaming, simulation, and 3D printing. Research has shown immersive technology provides unique learning opportunities for experiential learning, multiple perspectives, and knowledge transfer. Due to its role in influencing learners’ cognitive and affective processes, it is shown to have great potential in changing the educational landscape in the decades to come. However, there is a lack of general cognitive and affective theoretical framework to guide the diverse aspects of immersive technology research. In fact, lacking the cognitive and affective theoretical framework has begun to hamper the design and application of immersive technology in schools and related professional training. Cognitive and Affective Perspectives on Immersive Technology in Education is an essential research book that explores methods and implications for the design and implementation of upcoming immersive technologies in pedagogical and professional development settings. The book includes case studies that highlight the cognitive and affective processes in immersive technology as well as the successful applications of immersive technology in education. Featuring a wide range of topics such as curriculum design, K-12 education, and mobile learning, this book is ideal for academicians, educators, policymakers, curriculum developers, instructional designers, administrators, researchers, and students.
Author | : Yuhua Luo |
Publisher | : Springer Science & Business Media |
Total Pages | : 322 |
Release | : 2008-09-11 |
Genre | : Computers |
ISBN | : 3540880100 |
This book constitutes the refereed proceedings of the 5th International Conference on Cooperative Design, Visualization, and Engineering, CDVE 2008, held in Calvià, Mallorca, Spain, in September 2008. The 45 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover all current issues in cooperative design, visualization, and engineering, ranging from theoretical and methodological topics to various systems and frameworks to applications in a variety of fields. The papers are organized in topical segments on cooperative design, cooperative visualization, cooperative engineering, cooperative applications, as well as basic theories, methods and technologies that support CDVE.
Author | : Tony Parisi |
Publisher | : "O'Reilly Media, Inc." |
Total Pages | : 403 |
Release | : 2014-02-13 |
Genre | : Computers |
ISBN | : 1449363954 |
Create high-performance, visually stunning 3D applications for the Web, using HTML5 and related technologies such as CSS3 and WebGL—the emerging web graphics standard. With this book, you’ll learn how to use the tools, frameworks, and libraries for building 3D models and animations, mind-blowing visual effects, and advanced user interaction in both desktop and mobile browsers. In two parts—Foundations and Application Development Techniques—author Tony Parisi provides a thorough grounding in theory and practice for designing everything from a simple 3D product viewer to immersive games and interactive training systems. Ideal for developers with Javascript and HTML experience. Explore HTML5 APIs and related technologies for creating 3D web graphics, including WebGL, Canvas, and CSS Work with the popular JavaScript 3D rendering and animation libraries Three.js and Tween.js Delve into the 3D content creation pipeline, and the modeling and animation tools for creating killer 3D content Look into several game engines and frameworks for building 3D applications, including the author’s Vizi framework Create 3D environments with multiple objects and complex interaction, using examples and supporting code Examine the issues involved in building WebGL-based 3D applications for mobile browsers
Author | : Rea, Alan |
Publisher | : IGI Global |
Total Pages | : 355 |
Release | : 2010-11-30 |
Genre | : Computers |
ISBN | : 1615208925 |
Although one finds much discussion and research on the features and functionality of Rich Internet Applications (RIAs), the 3D Web, Immersive Environments (e.g. MMORPGs) and Virtual Worlds in both scholarly and popular publications, very little is written about the issues and techniques one must consider when creating, deploying, interacting within, and managing them securely. Security in Virtual Worlds, 3D Webs, and Immersive Environments: Models for Development, Interaction, and Management brings together the issues that managers, practitioners, and researchers must consider when planning, implementing, working within, and managing these promising virtual technologies for secure processes and initiatives. This publication discusses the uses and potential of these virtual technologies and examines secure policy formation and practices that can be applied specifically to each.
Author | : Prof. Dr. Bilal Semih Bozdemir |
Publisher | : Prof. Dr. Bilal Semih Bozdemir |
Total Pages | : 462 |
Release | : |
Genre | : Fiction |
ISBN | : |
Humans and the Third Dimension; A Journey of Discovery The Limits of Our Perceptions Our Three-Dimensional World: A Familiar Reality Space and Time: Basic Concepts The Limits of Human Perception: Sight, Hearing, Touch Other Senses: Smell and Taste The Sixth Sense: Intuition and Insight The Subconscious and the Superconscious: Hidden Worlds Dreams and Reality: Is There a Difference? Parallel Universes: Possibilities and Scenarios Quantum Physics: On the Nature of Reality Quantum Entanglement: Separate But Connected Superposition: Being in More Than One State Quantum Examples: Reflections in Daily Life Time Travel: Is It Possible? The Theory of Relativity of Time: Einstein's Legacy Black Holes: The End of Time? Wormholes: Transitioning from One Dimension to Another The Theory of the Multiverse: Infinite Possibilities The Fourth Dimension and Beyond: Challenges of Conceptualization Human Consciousness and Dimensions: Is There a Connection? Aura and Energy Fields: Invisible Worlds Meditation and Consciousness Expansion: New Perspectives Astral Travel: Unconscious Experiences Telepathy and Remote Influence: Mind Power Dream Interpretation: Signs of the Subconscious Kabbalah and Dimensions: The View of the Ancient Sages Buddhism and Dimensions: Spiritual Development Hinduism and Dimensions: Karma and Reincarnation Shamanism and Dimensions: Spiritual Journeys Human Body and Energy Centers: Chakras Chakra Balancing and Healing: Holistic Approach Frequencies and Vibrations: The Language of Energy Crystals and Energy: Healing and Balance Reiki and Energy Healing: Modern Applications Spiritual Applications: Interdimensional Connections Traces of the Unseen World: Historical Examples Mysterious Events: The Unexplained Phenomenon UFOs and Aliens: Fact or Fiction? Exploration of the Unknown: A Continuous Process Man's Place in the Universe: Existential Questions
Author | : Alexandra Bonnici |
Publisher | : CRC Press |
Total Pages | : 303 |
Release | : 2023-05-31 |
Genre | : Technology & Engineering |
ISBN | : 1000824039 |
Sketching is a natural and intuitive communication tool used for expressing concepts and ideas that are difficult to communicate through text or speech alone. In design applications, drawings are used at various stages of the design process: from the early concept drawings scribbled on a piece of paper to immersive interactions in which users manipulate and adjust the 3D form of an object in virtual or augmented reality environments. This variety in drawing activities brings about the need for different interpretation strategies that support not only the sketching activity itself, but also allow sketch-based interactions, such as sketch-based queries, to take place. In this book, we explore the different drawing approaches used in design and the algorithms required for processing and interpreting the different sketches and drawings in design. The book is divided into two parts. The first part focuses on sketching in the 2D domain. This includes the digitization of offline and paperbased sketches, techniques for online sketch recognition, observations of user drawing habits, algorithms for inferring depth from 2D drawings, as well as non-photorealistic rendering techniques that are then applied to sketch-based queries. The second part of the book focuses on 3D sketching in virtual or augmented reality spaces. Here, we present the processing and rendering of the 3D strokes, the different interaction devices available for 3D sketching, and look at different applications where immersive 3D sketching has been applied with success.