Image Segmentation for Stylized Non-photorealistic Rendering and Animation [microform]

Image Segmentation for Stylized Non-photorealistic Rendering and Animation [microform]
Author: Alexander Kolliopoulos
Publisher: Library and Archives Canada = Bibliothèque et Archives Canada
Total Pages: 216
Release: 2005
Genre:
ISBN: 9780494021699

This thesis approaches the problem of non-photorealistic rendering by identifying segments in the image plane and filling them using algorithms to render in artistic styles. Using segments as a 2D primitive for non-photorealistic styles is a natural extension of techniques artists often implicitly employ for purposes such as abstraction of unnecessary detail. The problem of segmenting an arbitrary 3D scene in a 2D view using geometric scene information is presented, and a solution based on spectral clustering is proposed. With an acceleration technique, segmentation can be performed in near real-time for interactive, artistic environments. This approach is automatic beyond the setting of segmentation parameters by a user, and it can be extended to temporally coherent non-photorealistic animation by segmenting adjacent frames together. A number of artistic rendering styles are applied within this segmentation framework to demonstrate the effects that such a system makes possible.

Non-Photorealistic Rendering

Non-Photorealistic Rendering
Author: Bruce Gooch
Publisher: CRC Press
Total Pages: 286
Release: 2001-07-18
Genre: Computers
ISBN: 1439864179

The ubiquity of computer-generated imagery around us, in movies, advertising or on the Internet is already being taken for granted and what impresses most people is the photorealistic quality of the images. Pictures, as we have often been told, are worth a thousand words and the information transported by an image can take many different forms. Man

The Algorithms and Principles of Non-photorealistic Graphics

The Algorithms and Principles of Non-photorealistic Graphics
Author: Weidong Geng
Publisher: Springer Science & Business Media
Total Pages: 368
Release: 2011-02-02
Genre: Computers
ISBN: 3642048919

"The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation" provides a conceptual framework for and comprehensive and up-to-date coverage of research on non-photorealistic computer graphics including methodologies, algorithms and software tools dedicated to generating artistic and meaningful images and animations. This book mainly discusses how to create art from a blank canvas, how to convert the source images into pictures with the desired visual effects, how to generate artistic renditions from 3D models, how to synthesize expressive pictures from textual, graphical and pictorial data, and how to speed up the production of cartoon animation sequences with temporal coherence. It is intended for researchers and graduate students in the fields of computer graphics, digital media arts, and cartoon animation. Dr. Weidong Geng is a professor at the Department of Digital Media Technology and State Key Laboratory of Computer Aided Design and Computer Graphics, Zhejiang University, China.

Non-Photorealistic Computer Graphics

Non-Photorealistic Computer Graphics
Author: Thomas Strothotte
Publisher: Morgan Kaufmann
Total Pages: 512
Release: 2002-04-12
Genre: Computers
ISBN:

Penning one of the first books to offer a systematic assessment of computer graphics, the authors provide detailed accounts of today's major non-photorealistic algorithms, along with the background information and implementation advice users need to put them to productive use.

Animated Non-photorealistic Rendering

Animated Non-photorealistic Rendering
Author: Ting-Yen Chen
Publisher:
Total Pages: 204
Release: 2013
Genre: Computer animation
ISBN:

This thesis presents an algorithm and its application for the artistic rendering of recorded video data based on non-photorealistic applications. The proposed method does not only work on a variety of artistic rendering styles for static photography but it can also be applied for the creation of artistic videos. To date, many algorithms have been introduced in the field of non-photorealistic rendering. For example, in a work by Crystal Valente, different artistic styles were emulated on static photographs. This project extended the methods to an algorithm for obtaining animations as artistic videos. Cartoon-like and comic-like styles are the two artistic styles introduced in this thesis. The goal in this project is to create animations in these two artistic styles. For creating successfully an artistic video, three key challenges are addressed: temporal (colour) consistency, stylistic flexibility, and scalability. Within this project, the main focus in video processing is on temporal consistency between consecutive frames. This leads to an improvement in visual quality. Stylistic flexibility aims at allowing users to experiment with different artistic styles to meet aesthetic requirements or individual preferences. Scalability is to control the time performance of the involved processes. Our work on addressing these challenges started with collecting image data, i.e. videos and photographs. Then we designed a method for video-based nonphotorealistic rendering from those input image data, either in cartoon-like or in comics-like style. The thesis demonstrates the benefit of the designed video-based rendering framework by comparing its results with results obtained from existing Android apps. Keywords: Artistic rendering, non-photorealistic rendering, animations, cartoonlike style, comic-like style.

Geospatial Thinking

Geospatial Thinking
Author: Marco Painho
Publisher: Springer Science & Business Media
Total Pages: 427
Release: 2010-07-20
Genre: Science
ISBN: 3642123260

For the fourth consecutive year, the Association of Geographic Infor- tion Laboratories for Europe (AGILE) promoted the edition of a book with the collection of the scientific papers that were submitted as full-papers to the AGILE annual international conference. Those papers went through a th competitive review process. The 13 AGILE conference call for fu- papers of original and unpublished fundamental scientific research resulted in 54 submissions, of which 21 were accepted for publication in this - lume (acceptance rate of 39%). Published in the Springer Lecture Notes in Geoinformation and Car- th graphy, this book is associated to the 13 AGILE Conference on G- graphic Information Science, held in 2010 in Guimarães, Portugal, under the title “Geospatial Thinking”. The efficient use of geospatial information and related technologies assumes the knowledge of concepts that are fundamental components of Geospatial Thinking, which is built on reasoning processes, spatial conc- tualizations, and representation methods. Geospatial Thinking is associated with a set of cognitive skills consisting of several forms of knowledge and cognitive operators used to transform, combine or, in any other way, act on that same knowledge. The scientific papers published in this volume cover an important set of topics within Geoinformation Science, including: Representation and Visualisation of Geographic Phenomena; Spatiotemporal Data Analysis; Geo-Collaboration, Participation, and Decision Support; Semantics of Geoinformation and Knowledge Discovery; Spatiotemporal Modelling and Reasoning; and Web Services, Geospatial Systems and Real-time Appli- tions.

Make It So

Make It So
Author: Nathan Shedroff
Publisher: Rosenfeld Media
Total Pages: 369
Release: 2012-09-17
Genre: Computers
ISBN: 1933820764

Many designers enjoy the interfaces seen in science fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these “outsider” user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful.

Persuasive Imagery

Persuasive Imagery
Author: Linda M. Scott
Publisher: Routledge
Total Pages: 470
Release: 2003-04-02
Genre: Business & Economics
ISBN: 1135635684

This volume synthesizes and advances existing knowledge of consumer response to visuals. Representing an interdisciplinary perspective, contributors include scholars from the disciplines of communication, psychology, and marketing. The book begins with an overview section intended to situate the reader in the discourse. The overview describes the state of knowledge in both academic research and actual practice, and provides concrete sources for scholars to pursue. Written in a non-technical language, this volume is divided into four sections: Image and Response - illustrates the difficulty encountered even in investigating the basic influences, processes, and effects of "mere exposure" to imagery. Image and Word - presents instances in which the line between words and pictures is blurred, such as the corporate logo which is often pictorial in nature but communicates on an abstract level usually attributed to words. Image and the Ad - contributes to our appreciation for the exquisite variations among advertising texts and the resultant variability in response, not only to different ads but among different viewers of the same ad. Image and Object - carries the inquiry of visual response over the bridge toward object interaction. Having traveled a path that has gone from the precise working of the brain in processing visual stimuli all the way to the history of classical architecture, readers of this volume will have a new respect for the complexity of human visual response and the research that is trying to explain it. It will be of interest to those involved in consumer behavior, consumer psychology, advertising, marketing, and visual communication.

Advances in Telerobotics

Advances in Telerobotics
Author: Manuel Ferre
Publisher: Springer
Total Pages: 502
Release: 2007-08-10
Genre: Technology & Engineering
ISBN: 3540713646

A fascinating book that covers in detail all of the most recent advances in Telerobotics. A must-read for scientists, researchers and students in teleoperation, it describes everything from methods and experimental results to applications and developments. Its three sections cover human system interfaces, control, and applications.

Complex Artificial Environments

Complex Artificial Environments
Author: Juval Portugali
Publisher: Springer Science & Business Media
Total Pages: 352
Release: 2006-01-09
Genre: Architecture
ISBN: 9783540259176

This book explores the possibilities of applying the theories of complexity and self-organization developed to account for various phenomena in the natural science to artifacts traditionally the realm of humanities and social sciences. The emphasis of this volume is on the development of cities and the impact of these methods on urban simulation methods.