Image-Based Modeling

Image-Based Modeling
Author: Long Quan
Publisher: Springer Science & Business Media
Total Pages: 257
Release: 2010-07-10
Genre: Computers
ISBN: 144196679X

“This book guides you in the journey of 3D modeling from the theory with elegant mathematics to applications with beautiful 3D model pictures. Written in a simple, straightforward, and concise manner, readers will learn the state of the art of 3D reconstruction and modeling.” —Professor Takeo Kanade, Carnegie Mellon University The computer vision and graphics communities use different terminologies for the same ideas. This book provides a translation, enabling graphics researchers to apply vision concepts, and vice-versa, independence of chapters allows readers to directly jump into a specific chapter of interest, compared to other texts, gives more succinct treatment overall, and focuses primarily on vision geometry. Image-Based Modeling is for graduate students, researchers, and engineers working in the areas of computer vision, computer graphics, image processing, robotics, virtual reality, and photogrammetry.

Image-Based Rendering

Image-Based Rendering
Author: Heung-Yeung Shum
Publisher: Springer Science & Business Media
Total Pages: 425
Release: 2008-05-26
Genre: Computers
ISBN: 0387326685

Focusing exclusively on Image-Based Rendering (IBR) this book examines the theory, practice, and applications associated with image-based rendering and modeling. Topics covered vary from IBR basic concepts and representations on the theory side to signal processing and data compression on the practical side. One of the only titles devoted exclusively to IBR this book is intended for researchers, professionals, and general readers interested in the topics of computer graphics, computer vision, image process, and video processing. With this book advanced-level students in EECS studying related disciplines will be able to seriously expand their knowledge about image-based rendering.

Computer Vision

Computer Vision
Author:
Publisher: Springer
Total Pages: 0
Release: 2014-04-22
Genre: Computers
ISBN: 9780387307718

This comprehensive reference provides easy access to relevant information on all aspects of Computer Vision. An A-Z format of over 240 entries offers a diverse range of topics for those seeking entry into any aspect within the broad field of Computer Vision. Over 200 Authors from both industry and academia contributed to this volume. Each entry includes synonyms, a definition and discussion of the topic, and a robust bibliography. Extensive cross-references to other entries support efficient, user-friendly searches for immediate access to relevant information. Entries were peer-reviewed by a distinguished international advisory board, both scientifically and geographically diverse, ensuring balanced coverage. Over 3700 bibliographic references for further reading enable deeper exploration into any of the topics covered. The content of Computer Vision: A Reference Guide is expository and tutorial, making the book a practical resource for students who are considering entering the field, as well as professionals in other fields who need to access this vital information but may not have the time to work their way through an entire text on their topic of interest.

Image-Based Geometric Modeling and Mesh Generation

Image-Based Geometric Modeling and Mesh Generation
Author: Yongjie (Jessica) Zhang
Publisher: Springer Science & Business Media
Total Pages: 302
Release: 2012-07-03
Genre: Technology & Engineering
ISBN: 940074255X

As a new interdisciplinary research area, “image-based geometric modeling and mesh generation” integrates image processing, geometric modeling and mesh generation with finite element method (FEM) to solve problems in computational biomedicine, materials sciences and engineering. It is well known that FEM is currently well-developed and efficient, but mesh generation for complex geometries (e.g., the human body) still takes about 80% of the total analysis time and is the major obstacle to reduce the total computation time. It is mainly because none of the traditional approaches is sufficient to effectively construct finite element meshes for arbitrarily complicated domains, and generally a great deal of manual interaction is involved in mesh generation. This contributed volume, the first for such an interdisciplinary topic, collects the latest research by experts in this area. These papers cover a broad range of topics, including medical imaging, image alignment and segmentation, image-to-mesh conversion, quality improvement, mesh warping, heterogeneous materials, biomodelcular modeling and simulation, as well as medical and engineering applications. This contributed volume, the first for such an interdisciplinary topic, collects the latest research by experts in this area. These papers cover a broad range of topics, including medical imaging, image alignment and segmentation, image-to-mesh conversion, quality improvement, mesh warping, heterogeneous materials, biomodelcular modeling and simulation, as well as medical and engineering applications. This contributed volume, the first for such an interdisciplinary topic, collects the latest research by experts in this area. These papers cover a broad range of topics, including medical imaging, image alignment and segmentation, image-to-mesh conversion, quality improvement, mesh warping, heterogeneous materials, biomodelcular modeling and simulation, as well as medical and engineering applications. This contributed volume, the first for such an interdisciplinary topic, collects the latest research by experts in this area. These papers cover a broad range of topics, including medical imaging, image alignment and segmentation, image-to-mesh conversion, quality improvement, mesh warping, heterogeneous materials, biomodelcular modeling and simulation, as well as medical and engineering applications.

Physically-Based Modeling for Computer Graphics

Physically-Based Modeling for Computer Graphics
Author: Ronen Barzel
Publisher: Morgan Kaufmann
Total Pages: 359
Release: 2013-10-22
Genre: Computers
ISBN: 0080916449

Physically-Based Modeling for Computer Graphics: A Structured Approach addresses the challenge of designing and managing the complexity of physically-based models. This book will be of interest to researchers, computer graphics practitioners, mathematicians, engineers, animators, software developers and those interested in computer implementation and simulation of mathematical models. Presents a philosophy and terminology for "Structured Modeling" Includes mathematicl and programming techniques to support and implement the methodology Covers a library of model components, including rigid-body kinematics, rigid-body dynamics, and force-based constraint methods Includes illustrations of several ample models created from these components Foreword by Al Barr

Image Modeling

Image Modeling
Author: Azriel Rosenfeld
Publisher: Academic Press
Total Pages: 460
Release: 2014-05-10
Genre: Computers
ISBN: 1483275604

Image Modeling compiles papers presented at a workshop on image modeling in Rosemont, Illinois on August 6-7, 1979. This book discusses the mosaic models for textures, image segmentation as an estimation problem, and comparative analysis of line-drawing modeling schemes. The statistical models for the image restoration problem, use of Markov random fields as models of texture, and mathematical models of graphics are also elaborated. This text likewise covers the univariate and multivariate random field models for images, stochastic image models generated by random tessellations of the plane, and long crested wave models. Other topics include the Boolean model and random sets, structural basis for image description, and structure in co-occurrence matrices for texture analysis. This publication is useful to specialists and professionals working in the field of image processing.

Image-based Modeling of Plants and Trees

Image-based Modeling of Plants and Trees
Author: Sing Bing Kang
Publisher: Morgan & Claypool Publishers
Total Pages: 73
Release: 2010
Genre: Computers
ISBN: 1608452441

Plants and trees are among the most complex natural objects. Much work has been done attempting to model them, with varying degrees of success. In this book, we review the various approaches in computer graphics, which we categorize as rule-based, image-based, and sketch-based methods. We describe our approaches for modeling plants and trees using images. Image-based approaches have the distinct advantage that the resulting model inherits the realistic shape and complexity of a real plant or tree. We use different techniques for modeling plants (with relatively large leaves) and trees (with relatively small leaves).With plants, we model each leaf from images, while for trees, the leaves are only approximated due to their small size and large number. Both techniques start with the same initial step of structure from motion on multiple images of the plant or tree that is to be modeled. For our plant modeling system, because we need to model the individual leaves, these leaves need to be segmented out from the images. We designed our plant modeling system to be interactive, automating the process of shape recovery while relying on the user to provide simple hints on segmentation. Segmentation is performed in both image and 3D spaces, allowing the user to easily visualize its effect immediately. Using the segmented image and 3D data, the geometry of each leaf is then automatically recovered from the multiple views by fitting a deformable leaf model. Our system also allows the user to easily reconstruct branches in a similar manner. To model trees, because of the large leaf count, small image footprint, and widespread occlusions, we do not model the leaves exactly as we do for plants. Instead, we populate the tree with leaf replicas from segmented source images to reconstruct the overall tree shape. In addition, we use the shape patterns of visible branches to predict those of obscured branches. As a result, we are able to design our tree modeling system so as to minimize user intervention. We also handle the special case of modeling a tree from only a single image. Here, the user is required to draw strokes on the image to indicate the tree crown (so that the leaf region is approximately known) and to refine the recovery of branches. As before, we concatenate the shape patterns from a library to generate the 3D shape. To substantiate the effectiveness of our systems, we show realistic reconstructions of a variety of plants and trees from images. Finally, we offer our thoughts on improving our systems and on the remaining challenges associated with plant and tree modeling. Table of Contents: Introduction / Review of Plant and Tree Modeling Techniques / Image-Based Technique for Modeling Plants / Image-Based Technique for Modeling Trees / Single Image Tree Modeling / Summary and Concluding Remarks / Acknowledgments

Image-Based Modeling of Plants and Trees

Image-Based Modeling of Plants and Trees
Author: Sing Bang Kang
Publisher: Springer Nature
Total Pages: 74
Release: 2022-05-31
Genre: Computers
ISBN: 3031018087

Plants and trees are among the most complex natural objects. Much work has been done attempting to model them, with varying degrees of success. In this book, we review the various approaches in computer graphics, which we categorize as rule-based, image-based, and sketch-based methods. We describe our approaches for modeling plants and trees using images. Image-based approaches have the distinct advantage that the resulting model inherits the realistic shape and complexity of a real plant or tree. We use different techniques for modeling plants (with relatively large leaves) and trees (with relatively small leaves).With plants, we model each leaf from images, while for trees, the leaves are only approximated due to their small size and large number. Both techniques start with the same initial step of structure from motion on multiple images of the plant or tree that is to be modeled. For our plant modeling system, because we need to model the individual leaves, these leaves need to be segmented out from the images. We designed our plant modeling system to be interactive, automating the process of shape recovery while relying on the user to provide simple hints on segmentation. Segmentation is performed in both image and 3D spaces, allowing the user to easily visualize its effect immediately. Using the segmented image and 3D data, the geometry of each leaf is then automatically recovered from the multiple views by fitting a deformable leaf model. Our system also allows the user to easily reconstruct branches in a similar manner. To model trees, because of the large leaf count, small image footprint, and widespread occlusions, we do not model the leaves exactly as we do for plants. Instead, we populate the tree with leaf replicas from segmented source images to reconstruct the overall tree shape. In addition, we use the shape patterns of visible branches to predict those of obscured branches. As a result, we are able to design our tree modeling system so as to minimize user intervention. We also handle the special case of modeling a tree from only a single image. Here, the user is required to draw strokes on the image to indicate the tree crown (so that the leaf region is approximately known) and to refine the recovery of branches. As before, we concatenate the shape patterns from a library to generate the 3D shape. To substantiate the effectiveness of our systems, we show realistic reconstructions of a variety of plants and trees from images. Finally, we offer our thoughts on improving our systems and on the remaining challenges associated with plant and tree modeling. Table of Contents: Introduction / Review of Plant and Tree Modeling Techniques / Image-Based Technique for Modeling Plants / Image-Based Technique for Modeling Trees / Single Image Tree Modeling / Summary and Concluding Remarks / Acknowledgments

Image Based Modeling and Rendering

Image Based Modeling and Rendering
Author: Fouad Sabry
Publisher: One Billion Knowledgeable
Total Pages: 112
Release: 2024-05-05
Genre: Computers
ISBN:

What is Image Based Modeling and Rendering In computer graphics and computer vision, image-based modeling and rendering (IBMR) methods rely on a set of two-dimensional images of a scene to generate a three-dimensional model and then render some novel views of this scene. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Image-based modeling and rendering Chapter 2: 2D computer graphics Chapter 3: 3D projection Chapter 4: Light field Chapter 5: View synthesis Chapter 6: Autoencoder Chapter 7: Structure tensor Chapter 8: Segmentation-based object categorization Chapter 9: 2D to 3D conversion Chapter 10: Variational autoencoder (II) Answering the public top questions about image based modeling and rendering. (III) Real world examples for the usage of image based modeling and rendering in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Image Based Modeling and Rendering.

Physically Based Rendering

Physically Based Rendering
Author: Matt Pharr
Publisher: Morgan Kaufmann
Total Pages: 1201
Release: 2010-06-28
Genre: Computers
ISBN: 0123750792

This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the ideas and software in this book, designers will learn to design and employ a full-featured rendering system for creating stunning imagery. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.