Rebel Genius

Rebel Genius
Author: Michael Dante DiMartino
Publisher: Roaring Brook Press
Total Pages: 383
Release: 2016-10-04
Genre: Juvenile Fiction
ISBN: 162672539X

A new fantasy-adventure series from the co-creator of the hit animated shows Avatar: The Last Airbender and The Legend of Korra! In twelve-year-old Giacomo's Renaissance-inspired world, art is powerful, dangerous, and outlawed. A few artists possess Geniuses, birdlike creatures that are the living embodiment of an artist's creative spirit. Those caught with one face a punishment akin to death, so when Giacomo discovers he has a Genius, he knows he's in serious trouble. Luckily, he finds safety in a secret studio where young artists and their Geniuses train in sacred geometry to channel their creative energies as weapons. But when a murderous artist goes after the three Sacred Tools--objects that would allow him to destroy the world and everyone in his path—Giacomo and his friends must risk their lives to stop him. “DiMartino masterfully weaves a thrilling action-adventure epic into an imaginative and terrifying world.” —Bryan Konietzko, co-creator of Avatar: The Last Airbender and The Legend of Korra “Rebel Genius is a natural extension of Michael Dante DiMartino's work on Avatar: The Last Airbender: charming young heroes, magical creatures, an innovative magic system, and mysteries galore. There is so much to love about this book!” —Gene Yang, National Ambassador for Young People's Literature and author of American Born Chinese “DiMartino delivers a magical take on the power of art. With a cast that will charm you and an innovative new world to get lost in, Rebel Genius is a gift for fantasy lovers and a treasure for anyone who has ever tried to pick up a brush or a pen and make something new. A lively, thrilling spin on the struggle to create.”—Leigh Bardugo, author of the Grisha trilogy and the Six of Crows series “Rebel Genius contains all of Mike DiMartino's hallmarks: an exquisite world dripping with magic and color, a cast of incredible, diverse characters, and artwork that will take your breath away. Get ready to fall in love.” —Marie Lu, author of the Legend trilogy and the Young Elites trilogy "Rebel Genius is a mind-blowing new series, a passionate blend of adventure, mystery, and puzzle-solving that has no end to its imagination." —Soman Chainani, author of The School for Good and Evil trilogy

Avatar and Nature Spirituality

Avatar and Nature Spirituality
Author: Bron Taylor
Publisher: Wilfrid Laurier Univ. Press
Total Pages: 379
Release: 2013-09-30
Genre: Religion
ISBN: 1554588804

Avatar and Nature Spirituality explores the cultural and religious significance of James Cameron’s film Avatar (2010), one of the most commercially successful motion pictures of all time. Its success was due in no small measure to the beauty of the Pandora landscape and the dramatic, heart-wrenching plight of its nature-venerating inhabitants. To some audience members, the film was inspirational, leading them to express affinity with the film’s message of ecological interdependence and animistic spirituality. Some were moved to support the efforts of indigenous peoples, who were metaphorically and sympathetically depicted in the film, to protect their cultures and environments. To others, the film was politically, ethically, or spiritually dangerous. Indeed, the global reception to the film was intense, contested, and often confusing. To illuminate the film and its reception, this book draws on an interdisciplinary team of scholars, experts in indigenous traditions, religious studies, anthropology, literature and film, and post-colonial studies. Readers will learn about the cultural and religious trends that gave rise to the film and the reasons these trends are feared, resisted, and criticized, enabling them to wrestle with their own views, not only about the film but about the controversy surrounding it. Like the film itself, Avatar and Nature Spirituality provides an opportunity for considering afresh the ongoing struggle to determine how we should live on our home planet, and what sorts of political, economic, and spiritual values and practices would best guide us.

I Am Avatar 8 You Are Avatar

I Am Avatar 8 You Are Avatar
Author: Michelle Stone
Publisher: Balboa Press
Total Pages: 148
Release: 2017-08-09
Genre: Body, Mind & Spirit
ISBN: 1504384954

I am Avatar 8 You are Avatar is the incomparable diamond of contemporary spiritual wisdom and practice. Eons ago, a scribe recorded the spiritual teachings of Avatar. Now, author Michelle Stone reproduces these teachings in their truest and purest forms and offers spiritual understanding and wisdom to every reader. Michelles writings are truly authentic and divinely inspired. She writes from the soul to the soul, committed to the spiritual development of all. Within these pages, discover enlightenment via intimate conversations with the divine. Insights on joy will linger in the mind like the scent of roses. Take a golden journey into realms of wisdom, truth, and pure love. There is transformative potential in this book as the qualms of life are overtaken by the serene and meditative. Michelle believes in the transformative potential of teaching and learning. Nonetheless, she would argue that it is her life experience and lessons gleaned that most compel and inspire her writing. She believes in the inherent power, potential, and purpose of each individual, so long as we learn to live authentic lives of divine guidance.

The Last Avatar (Age of Kalki #1)

The Last Avatar (Age of Kalki #1)
Author: VISHWAS. MUDAGAL
Publisher:
Total Pages: 0
Release: 2018-11-30
Genre: Fiction
ISBN: 9789353024666

In the not-so-distant future, India has fallen, and the world is on the brink of an apocalyptic war. An attack by the terrorist group Invisible Hand has brutally eliminated the Indian Prime Minister and the union cabinet. As a national emergency is declared, chaos, destruction and terror reign supreme.

The Avatar Path

The Avatar Path
Author: Harry Palmer
Publisher: Stars Edge International
Total Pages: 182
Release: 2011-10
Genre: Self-Help
ISBN: 1891575686

My Avatar, My Self

My Avatar, My Self
Author: Zach Waggoner
Publisher: McFarland
Total Pages: 209
Release: 2014-01-10
Genre: Games & Activities
ISBN: 0786454091

With videogames now one of the world's most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee's theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic, varying and complex relationships between the virtual avatar and the player's sense of self and makes recommendations of terminology for future identity researchers.

E-Moderating

E-Moderating
Author: Gilly Salmon
Publisher: Routledge
Total Pages: 278
Release: 2012-01-04
Genre: Education
ISBN: 1136723870

Professor Gilly Salmon has achieved continuity and illumination of the seminal five stage model, together with new research-based developments, in her much-awaited third edition of E-Moderating – the most quoted and successful guide for e-learning practitioners. Never content to offer superficial revisions or simple "solutions" against the pace of technological advances, the expanding interest and requirements for online learning, and the changes they have wrought, E-Moderating, Third Edition offers a richness of applied topics that will directly impact learners and teachers of all kinds. The book is carefully crafted and supported with evidence, examples, and resources for practical guidelines, making it potentially transformational for all practitioners. E-Moderating, Third Edition includes: updates of literature, key terms, case studies and projects fresh examples of the use of the five stage model around the world, at different levels of education and across disciplines guidelines for moderating for podcasting and virtual worlds illustrations from the latest All Things in Moderation development programmes (www.atimod.com) new resources for practitioners a companion website: www.e-moderating.com.

James Cameron's Avatar: The Na'vi Quest

James Cameron's Avatar: The Na'vi Quest
Author: Nicole Pitesa
Publisher: Harper Collins
Total Pages: 69
Release: 2009-11-24
Genre: Juvenile Fiction
ISBN: 0061801267

In the futuristic world of Avatar, Jake, a wounded ex-marine is thrust into an elaborate scheme to mine an exotic planet for its rare and valuable natural resources. Scientists have created Avatars -- bodies designed to look like the planet′s alien inhabitants that have to be operated by a human consciousness. Walking in his Avatar body, Jake finds himself drawn to the planet′s way of life. But as the threat of war grows ever closer, Jake finds himself torn between his human roots and the new friends he wants to protect.. Ages: 7-10

The Making of Avatar

The Making of Avatar
Author: Jody Duncan
Publisher: Harry N. Abrams
Total Pages: 0
Release: 2010-10-01
Genre: Performing Arts
ISBN: 9780810997066

The story of James Cameron and his crew's journey from "Avatar's" conception to the vast production effort is examined in the first authoritative and official record in words and pictures from the most significant film of today.

Avatars at Work and Play

Avatars at Work and Play
Author: Ralph Schroeder
Publisher: Springer Science & Business Media
Total Pages: 306
Release: 2006-02-06
Genre: Computers
ISBN: 9781402038839

Avatars at Work and Play brings together contributions from leading social scientists and computer scientists who have conducted research on virtual environments used for collaboration and online gaming. They present a well-rounded and state-of-the-art overview of current applications of multi-user virtual environments, ranging from highly immersive virtual reality systems to internet-based virtual environments on personal computers. The volume is a follow-up to a previous essay collection, ‘The Social Life of Avatars’, which explored general issues in this field. This collection goes further, examining uses of shared virtual environments in practical settings such as scientific collaboration, distributed meetings, building models together, and others. It also covers online gaming in virtual environments, which has attracted hundreds of thousands of users and presents an opportunity for studying a myriad of social issues. Covering both ‘work’ and ‘play’, the volume brings together issues common to the two areas, including: What kind of avatar appearance is suitable for different kinds of interaction? How best to foster collaboration and promote usable shared virtual spaces? What kinds of activities work well in different types of virtual environments and systems?