Hyborias Fallen
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Author | : Vincent Darlarge |
Publisher | : |
Total Pages | : 0 |
Release | : 2005-12 |
Genre | : |
ISBN | : 9781905176250 |
Conan: Hyboria's Fallen is the third of three source books expanding the core classes from Conan: The Roleplaying Game, offering unparalleled opportunities for players to flesh out their Pirate, Thief and Temptress characters, and for GMs to further develop a gaming system already noted for its variety and depth.
Author | : Ian Sturrock |
Publisher | : |
Total Pages | : 0 |
Release | : 2007 |
Genre | : Conan (Computer file) |
ISBN | : 9781905850068 |
'Know, o prince, that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the Sons of Aryas, there was an Age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars - Nemedia, Ophir, Brythunia, Hyberborea, Zamora with its dark-haired women and towers of spider-haunted mystery, Zingara with its chivalry, Koth that bordered on the pastoral lands of Shem, Stygia with its shadow-guarded tombs, Hyrkania whose riders wore steel and silk and gold. But the proudest kingdom of the world was Aquilonia, reigning supreme in the dreaming west. Hither came Conan, the Cimmerian, black-haired, sullen-eyed, sword in hand, a thief, a reaver, a slayer, with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the Earth under his sandaled feet.' The Second Edition of the wildly sucessful Conan roleplaying game revises and clarifies the existing rules, bringing in the best innovations and optional rules from the supplements, and offering new combat and tactical options for games masters and players, as well as crossover rules for the new Age of Conan wargame!
Author | : Pete Nash |
Publisher | : |
Total Pages | : 304 |
Release | : 2021-02-06 |
Genre | : |
ISBN | : 9781989028155 |
Mythras Core rules Mythras is the acclaimed roleplaying game from The Design Mechanism. For those new to the game, Mythras is a straightforward, roll-under percentile system. In Mythras your characters are defined by their culture, career, community, background, comrades, skills, magic and cults. Progression is through skill advancement - not levels or similarly abstract concepts. As your characters adventure and quest, their capabilities improve and their relationships deepen and strengthen. Players and Games Masters have complete flexibility over what can be achieved, and the way characters develop is entirely dependent on choices players make, depending on their characters' aspirations and motivations. Games Masters receive a huge amount of support through the Mythras rules. All the concepts and game mechanics are explained clearly with options and considerations explored and presented for ease of use. You need only this rulebook for many years of exciting and imaginative play. Mythras contains everything needed for play, except for dice and friends. It includes five magic systems, innovative combat, over 60 creatures, and copious guidance on how to use the rules and run Mythras games! Come and try one of the best roleplaying systems around...
Author | : J. Steven York |
Publisher | : Penguin |
Total Pages | : 236 |
Release | : 2005-09-27 |
Genre | : Fiction |
ISBN | : 1101161426 |
Anok Wati, a young warrior of the streets, strikes a pact with an ancient and forbidden god who gives him a seemingly impossible task. To unravel the mysteries of the past and avenge his father's death, Anok must join the sinister cult of the snake-god Set--and destroy them from within.
Author | : Steve Perry |
Publisher | : Macmillan |
Total Pages | : 292 |
Release | : 1990-02-15 |
Genre | : Fiction |
ISBN | : 9780812506907 |
Dimma, the Mist Mage, knows nothing of Conan, but the vile necromancer's plans require his death. Thayla, beautiful Queen of the Pili, would rather take Conan to her bed, but her own plots mean he must die. Even the lovely Cheen will let nothing stop her from recovering the sacred talisman of her people, and Conan must use all his battle prowess to stay alive.
Author | : Alan Zelenetz |
Publisher | : Dark Horse Comics |
Total Pages | : 208 |
Release | : 2013-05-21 |
Genre | : Comics & Graphic Novels |
ISBN | : 1621157660 |
Blinded by grief and rage, Conan the king has let matters of state fall by the wayside as he mourns the apparent death of his son and heir, Conn. The barbarian king's erratic behavior and the void of leadership is troubling, but where some see a kingdom on the brink of chaos, others see an opportunity to seize the moment and pull the reins of power from the preoccupied monarch's hands. Dead hands, that is! Collects Conan the King #21-#25. * Featuring early work of superstar artist Marc Silvestri.
Author | : Roy Thomas |
Publisher | : Titan Comics |
Total Pages | : 91 |
Release | : 2024-02-28 |
Genre | : Comics & Graphic Novels |
ISBN | : 1787743357 |
The Savage Sword of Conan is back from Heroic Signatures and Titan Comics! Featuring an epic new Conan tale from John Arcudi and Max von Fafner, the rousing return of Solomon Kane written and drawn by Patch Zircher, an electric prose story from Jim Zub, spectacular art pin-ups, and more. The Savage Sword of Conan #1 heralds a new era of adrenaline-fueled adventure! CONAN THE GENERAL – Warrior. Thief. And now, General… Promised riches beyond imagining, Conan finds himself bound for war at the head of an exiled Hyrkanian Prince’s army. But when ancient monsters are unleashed and the Prince’s recklessness imperils all, Conan will be forced to choose: abandon wealth for safety or face danger head-on to prevent innocent blood from drenching the desert sands. SOLOMON KANE: MASTER OF THE HUNT – All Hallow’s Eve. A night when the veil between the unseen worlds is thin… and something sinister has broken through. When an abomination from the blackest hells emerges to brutalize a small Welsh town, Solomon Kane is called to deliver God’s judgement in the only manner he knows: salvation by the sword.
Author | : L. Sprague de Camp |
Publisher | : Macmillan |
Total Pages | : 260 |
Release | : 2003-06-16 |
Genre | : Fiction |
ISBN | : 1429972726 |
Conan is back, and at the top of his form! SFWA Grand Master L. Sprague de Camp was revered in the genre of fantasy for both his fiction and nonfiction. Booklist praised his novel The Honorable Barbarian, saying: "The action is brisk, and the worlds and characters are described with de Camp's deft, light touch . . . thoroughly agreeable entertainment," while Kirkus Reviews said of The Pixilated Peeress "the unassuming style and verve of the telling keep the pages turning. Pure prose junk-food." But more important, L. Sprague de Camp wrote Dark Valley Destiny, the definitive biography of Conan's creator, Robert E. Howard, leaving little wonder as to why Conan and the Spider God is considered one of the finest novels in the canon of Conan. Son of a blacksmith, a former slave and thief, Conan the Cimmerian has risen to the rank of Captain of the Royal Guard. But as usual, trouble is his bedfellow. Forced to kill while defending himself, Conan must flee the vengeance of the High Priest of Erlik. Foraging through field and forest, meeting friend and foe, Conan cuts a bloody swath through assassins and bounty hunters all the way to the sinister temple of Zath, where he encounters the huge and hideous Spider God. Facing certain death, Conan becomes both the hunter . . . and the hunted. Conan and the Spider God is a thrilling adventure of the mighty barbarian, from one of the genre's most revered authors. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Author | : Joseph P. Laycock |
Publisher | : Univ of California Press |
Total Pages | : 364 |
Release | : 2015-02-12 |
Genre | : Religion |
ISBN | : 0520960564 |
The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included representatives from the Christian Right, the field of psychology, and law enforcement claimed that these games were not only psychologically dangerous but an occult religion masquerading as a game. Dangerous Games explores both the history and the sociological significance of this panic. Fantasy role-playing games do share several functions in common with religion. However, religion—as a socially constructed world of shared meaning—can also be compared to a fantasy role-playing game. In fact, the claims of the moral entrepreneurs, in which they presented themselves as heroes battling a dark conspiracy, often resembled the very games of imagination they condemned as evil. By attacking the imagination, they preserved the taken-for-granted status of their own socially constructed reality. Interpreted in this way, the panic over fantasy-role playing games yields new insights about how humans play and together construct and maintain meaningful worlds. Laycock’s clear and accessible writing ensures that Dangerous Games will be required reading for those with an interest in religion, popular culture, and social behavior, both in the classroom and beyond.
Author | : Helen Young |
Publisher | : Routledge |
Total Pages | : 248 |
Release | : 2015-08-11 |
Genre | : Literary Criticism |
ISBN | : 1317532163 |
This book illuminates the racialized nature of twenty-first century Western popular culture by exploring how discourses of race circulate in the Fantasy genre. It examines not only major texts in the genre, but also the impact of franchises, industry, editorial and authorial practices, and fan engagements on race and representation. Approaching Fantasy as a significant element of popular culture, it visits the struggles over race, racism, and white privilege that are enacted within creative works across media and the communities which revolve around them. While scholars of Science Fiction have explored the genre’s racialized constructs of possible futures, this book is the first examination of Fantasy to take up the topic of race in depth. The book’s interdisciplinary approach, drawing on Literary, Cultural, Fan, and Whiteness Studies, offers a cultural history of the anxieties which haunt Western popular culture in a century eager to declare itself post-race. The beginnings of the Fantasy genre’s habits of whiteness in the twentieth century are examined, with an exploration of the continuing impact of older problematic works through franchising, adaptation, and imitation. Young also discusses the major twenty-first century sub-genres which both re-use and subvert Fantasy conventions. The final chapter explores debates and anti-racist praxis in authorial and fan communities. With its multi-pronged approach and innovative methodology, this book is an important and original contribution to studies of race, Fantasy, and twenty-first century popular culture.