Encyclopedia of Computer Science and Technology

Encyclopedia of Computer Science and Technology
Author: Phillip A. Laplante
Publisher: CRC Press
Total Pages: 1013
Release: 2017-10-02
Genre: Computers
ISBN: 1351652494

With breadth and depth of coverage, the Encyclopedia of Computer Science and Technology, Second Edition has a multi-disciplinary scope, drawing together comprehensive coverage of the inter-related aspects of computer science and technology. The topics covered in this encyclopedia include: General and reference Hardware Computer systems organization Networks Software and its engineering Theory of computation Mathematics of computing Information systems Security and privacy Human-centered computing Computing methodologies Applied computing Professional issues Leading figures in the history of computer science The encyclopedia is structured according to the ACM Computing Classification System (CCS), first published in 1988 but subsequently revised in 2012. This classification system is the most comprehensive and is considered the de facto ontological framework for the computing field. The encyclopedia brings together the information and historical context that students, practicing professionals, researchers, and academicians need to have a strong and solid foundation in all aspects of computer science and technology.

Handbook of Human Factors and Ergonomics

Handbook of Human Factors and Ergonomics
Author: Gavriel Salvendy
Publisher: John Wiley & Sons
Total Pages: 1754
Release: 2012-05-24
Genre: Technology & Engineering
ISBN: 1118129083

The fourth edition of the Handbook of Human Factors and Ergonomics has been completely revised and updated. This includes all existing third edition chapters plus new chapters written to cover new areas. These include the following subjects: Managing low-back disorder risk in the workplace Online interactivity Neuroergonomics Office ergonomics Social networking HF&E in motor vehicle transportation User requirements Human factors and ergonomics in aviation Human factors in ambient intelligent environments As with the earlier editions, the main purpose of this handbook is to serve the needs of the human factors and ergonomics researchers, practitioners, and graduate students. Each chapter has a strong theory and scientific base, but is heavily focused on real world applications. As such, a significant number of case studies, examples, figures, and tables are included to aid in the understanding and application of the material covered.

Inviting Understanding

Inviting Understanding
Author: Sonja K. Foss
Publisher: Rowman & Littlefield
Total Pages: 415
Release: 2020-08-20
Genre: Language Arts & Disciplines
ISBN: 1538131048

Inviting Understanding: A Portrait of Invitational Rhetoric is an authoritative reference work designed to provide a comprehensive overview of the theory of invitational rhetoric, developed twenty-five years ago by Sonja K. Foss and Cindy L. Griffin. This theory challenges the conventional conception of rhetoric as persuasion and defines rhetoric as an invitation to understanding as a means to create a relationship rooted in equality, immanent value, and self-determination. Rather than celebrating argumentation, division, and winning, invitational rhetoric encourages rhetors to listen across differences, to engage in dialogue, and to try to understand positions different from their own. Organized into the three categories of foundations, extensions, and applications, Inviting Understanding is a compilation of published articles and new essays that explore and expand the theory. The book provides readers with access to a wide range of resources about this revolutionary theory in areas such as community organizing, social justice activism, social media, film, graffiti, institutional and team decision-making, communication and composition pedagogy, and interview protocols.

Online Communities and Social Computing

Online Communities and Social Computing
Author: Douglas Schuler
Publisher: Springer
Total Pages: 533
Release: 2007-08-24
Genre: Computers
ISBN: 3540732578

This book constitutes the refereed proceedings of the Second International Conference on Online Communities and Social Computing, OCSC 2007, held in Beijing, China, July 2007 in the framework of the 12th International Conference on Human-Computer Interaction, HCII 2007. It covers designing and developing on-line communities, as well as knowledge, collaboration, learning and local on-line communities.

Digital Identity and Access Management: Technologies and Frameworks

Digital Identity and Access Management: Technologies and Frameworks
Author: Sharman, Raj
Publisher: IGI Global
Total Pages: 427
Release: 2011-12-31
Genre: Computers
ISBN: 1613504993

"This book explores important and emerging advancements in digital identity and access management systems, providing innovative answers to an assortment of problems as system managers are faced with major organizational, economic and market changes"--Provided by publisher.

Gamer Psychology and Behavior

Gamer Psychology and Behavior
Author: Barbaros Bostan
Publisher: Springer
Total Pages: 161
Release: 2016-06-13
Genre: Computers
ISBN: 3319299042

This book provides an introduction and overview of the increasingly important topic of gamer psychology and behavior by presenting a range of theoretic perspectives and empirical evidence casting new light on understanding gamer behavior and designing interactive gaming experiences that maximize fun. This book aims to provide a snapshot on research approaches/advances in player psychology and behavior, discuss issues, solutions, challenges, and needs for player behavior research, and report gameplay experience and lessons as well as industry case studies from both social sciences and engineering perspectives. The nine chapters in this book, which are divided into three sections: Neuro-Psychology and Gaming; Player Behavior and Gameplay; Player Psychology and Motivations, do not represent all the topics in the psychology of gaming, however, they include a variety of topics in this field: the effects of violent video games on cognitive processes, the reward systems in the human brain and the concept of 'fun', goal-directed player behavior and game choices, psychological player profiling techniques, game design requirements and player psychology, motivational gamer profiles, and many more. This book is suitable for students and professionals with different disciplinary backgrounds such as computer science, design, software engineering, psychology, interactive media, and information systems. Students will be interested in the theory of gamer psychology and its impact on game design. Professionals will be interested in the fundamentals of gamer behavior and how interactive virtual environments can improve user experience.

Evaluating User Experience in Games

Evaluating User Experience in Games
Author: Regina Bernhaupt
Publisher: Springer Science & Business Media
Total Pages: 274
Release: 2010-04-12
Genre: Computers
ISBN: 1848829639

It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing. It attests to the growing popularity of games and the increasing importance developing a range of theories, methods, and scales to evaluate them. This evolution is driven by the cost and complexity of games being developed today. It is also driven by the need to broaden the appeal of games. Many of the approaches described here are enabled by new tools and techniques. This book (along with a few others) represents a watershed in game evaluation and understanding. The eld of game evaluation has truly “come of age”. The broader eld of HCI can begin to look toward game evaluation for fresh, critical, and sophisticated thi- ing about design evaluation and product development. They can also look to games for groundbreaking case studies of evaluation of products. I’ll brie y summarize each chapter below and provide some commentary. In conclusion, I will mention a few common themes and offer some challenges. Discussion In Chapter 1, User Experience Evaluation in Entertainment, Bernhaupt gives an overview and presents a general framework on methods currently used for user experience evaluation. The methods presented in the following chapters are s- marized and thus allow the reader to quickly assess the right set of methods that will help to evaluate the game under development.

Inside the Designer: Understanding imagining in spatial design.

Inside the Designer: Understanding imagining in spatial design.
Author: Marisha McAuliffe
Publisher: Lulu.com
Total Pages: 182
Release: 2016
Genre: Technology & Engineering
ISBN: 1329778561

Design is fundamental to our modern world. All human achievements, great and small, owe their being, in no small measure, to the concept of design. Whether it is in social and technological innovations, great human endeavours, building and construction projects or simply the environ and desire of the individual, design has been there. But a question remains: what goes on inside the designer's head? For many decades now researchers, philosophers and academics have pondered this question. In this book Dr. Marisha McAuliffe focuses on the notions of imagining and design to interrogate such a question. In this book McAuliffe's outlines her seminal work, as a design practitioner and academic over many years, to expand our understanding of imagining in the spatial design disciplines of architecture and interior design. This book is compulsive reading for the design professional, the student of design and those who have pondered, what goes on inside the designer's head?

Exploring Virtuality Within and Beyond Organizations

Exploring Virtuality Within and Beyond Organizations
Author: N. Panteli
Publisher: Springer
Total Pages: 311
Release: 2008-05-09
Genre: Business & Economics
ISBN: 0230593976

In recent years, there has been much interest in the 'virtual' –teams, organizations and communities –in management research and practice. As technology and social practices change we have more opportunity to experience different forms of virtuality, and in the process our understanding and conception of virtuality changes.

Combinatorial and Algorithmic Mathematics

Combinatorial and Algorithmic Mathematics
Author: Baha Alzalg
Publisher: John Wiley & Sons
Total Pages: 533
Release: 2024-07-31
Genre: Technology & Engineering
ISBN: 1394235968

Detailed review of optimization from first principles, supported by rigorous math and computer science explanations and various learning aids Supported by rigorous math and computer science foundations, Combinatorial and Algorithmic Mathematics: From Foundation to Optimization provides a from-scratch understanding to the field of optimization, discussing 70 algorithms with roughly 220 illustrative examples, 160 nontrivial end-of-chapter exercises with complete solutions to ensure readers can apply appropriate theories, principles, and concepts when required, and Matlab codes that solve some specific problems. This book helps readers to develop mathematical maturity, including skills such as handling increasingly abstract ideas, recognizing mathematical patterns, and generalizing from specific examples to broad concepts. Starting from first principles of mathematical logic, set-theoretic structures, and analytic and algebraic structures, this book covers both combinatorics and algorithms in separate sections, then brings the material together in a final section on optimization. This book focuses on topics essential for anyone wanting to develop and apply their understanding of optimization to areas such as data structures, algorithms, artificial intelligence, machine learning, data science, computer systems, networks, and computer security. Combinatorial and Algorithmic Mathematics includes discussion on: Propositional logic and predicate logic, set-theoretic structures such as sets, relations, and functions, and basic analytic and algebraic structures such as sequences, series, subspaces, convex structures, and polyhedra Recurrence-solving techniques, counting methods, permutations, combinations, arrangements of objects and sets, and graph basics and properties Asymptotic notations, techniques for analyzing algorithms, and computational complexity of various algorithms Linear optimization and its geometry and duality, simplex and non-simplex algorithms for linear optimization, second-order cone programming, and semidefinite programming Combinatorial and Algorithmic Mathematics is an ideal textbook resource on the subject for students studying discrete structures, combinatorics, algorithms, and optimization. It also caters to scientists across diverse disciplines that incorporate algorithms and academics and researchers who wish to better understand some modern optimization methodologies.