HTML5 for iOS and Android: A Beginner's Guide

HTML5 for iOS and Android: A Beginner's Guide
Author: Robin Nixon
Publisher: McGraw Hill Professional
Total Pages: 481
Release: 2011-07-12
Genre: Computers
ISBN: 0071756337

Essential Skills--Made Easy! Create advanced websites, web apps, and standalone apps for Apple iOS and Google Android devices. HTML5 for iOS and Android: A Beginner's Guide explains, step by step, how to use HTML5 and CSS3 as well as supporting technologies, such as JavaScript, MySQL, and PHP. Download wrapper code from the book's companion website to enable your programs to run like native iOS or Android apps. You'll also get tips for distributing your creations in various app stores. Everything you need to get started developing powerful mobile apps and websites is included in this hands-on guide. Designed for Easy Learning: Key Skills & Concepts--Chapter-opening lists of specific skills covered in the chapter Ask the Expert--Q&A sections filled with bonus information and helpful tips Notes--Extra information related to the topic being covered Tips--Helpful reminders or alternate ways of doing things Cautions--Errors and pitfalls to avoid Annotated Syntax--Example code with commentary that describes the programming techniques being illustrated Robin Nixon is a developer and freelance technical writer who has published more than 500 articles in magazines such as PC Plus, PCW, Web User, PC Advisor, and PC Answers. He is the author of several computer books, including Plug-in PHP, Plug-in JavaScript, and Plug-in CSS.

HTML5 Mobile

HTML5 Mobile
Author: Oswald Campesato
Publisher: Mercury Learning and Information
Total Pages: 261
Release: 2013-11-30
Genre: Computers
ISBN: 1938549279

This book provides HTML5 technologies for developing HTML5 Mobile hybrid mobile applications, primarily for self-directed learners who are comfortable with HTML/Javascript and who want to learn how to create mobile applications using HTML5 for Android and iOS. Readers will learn how to use CSS3 and HTML5 Canvas to render 2D shapes, apply transformations, and create animation effects. Readers will learn about JavaScript toolkits such as jQuery Mobile, PhoneGap, and D3 for creating HTML5 hybrid mobile applications. FEATURES * Discusses various HTML5 APIs with Android and iOS * Contains CSS3 and HTML5 Canvas graphics and animation effects * Uses jQuery Mobile to develop hybrid HTML5 Mobile apps * Uses PhoneGap to develop hybrid HTML5 Mobile apps * Provides supplemental code samples and videos on the DVD eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].

Sams Teach Yourself HTML5 Mobile Application Development in 24 Hours

Sams Teach Yourself HTML5 Mobile Application Development in 24 Hours
Author: Jennifer Kyrnin
Publisher: Sams Publishing
Total Pages: 495
Release: 2012
Genre: Computers
ISBN: 0672334402

Learn how to turn Web pages into stunning mobile applications in just 24 hours or less! HTML5 adds a number of new features and APIs to the language that allow web designers to be more descriptive and effective in creating their Web pages. This guide descripes how to use the features of this software.

HTML5 Mobile Websites

HTML5 Mobile Websites
Author: Matthew David
Publisher: Taylor & Francis
Total Pages: 249
Release: 2013-05-02
Genre: Computers
ISBN: 1136021469

Build HTML5-powered mobile web experiences with the aid of development frameworks that speed the development of Native App-like experiences. Build on your foundation of HTML and JavaScript with a complete understanding of the different mobile Web browser technologies. You get carefully detailed techniques that are illustrated in full color so you can leverage the Web technologies unique to each mobile browser, apply frameworks such as Sencha Touch to rapidly build out your designs, and design techniques expressly suited for tablet devices. Projects provide hands-on practice and code is provided on the companion website, www.visualizetheweb.com.

Building Websites with HTML5 to Work with Mobile Phones

Building Websites with HTML5 to Work with Mobile Phones
Author: Matthew David
Publisher: Taylor & Francis
Total Pages: 57
Release: 2013-02-11
Genre: Language Arts & Disciplines
ISBN: 1136037853

The goal of this ebook is to introduce you to mobile Web development. In many ways it is very similar to desktop Web site development - HTML5 is HTML5 no matter what device you install it on.What is different is how you use and interface with the device. Smartphones and tablets like the iPad, iPhone, and android devices are just very different than laptops and desktops. Find out how to work within mobile versions of popular web browsers while maximizing your design with HTML5 and CSS3 basics. Discover how to place items, work with fonts, and control color detail as well as other critical yet simple design elements. Work on graphical control with Bitmap, SVG and Canvas elements

jQuery, CSS3, and HTML5 for Mobile and Desktop Devices

jQuery, CSS3, and HTML5 for Mobile and Desktop Devices
Author: Oswald Campesato
Publisher: Stylus Publishing, LLC
Total Pages: 837
Release: 2012-12-15
Genre: Computers
ISBN: 1938549066

Covers the features of HTML5, CSS3 graphics, jQuery, and jQuery Mobile, and also shows how you can extend the power of CSS3 with SVG. Designed for readers with some knowledge of CSS/HTML/JavaScript, but more advanced users will benefit from numerous graphics techniques that are illustrated in many code samples. DVD with code and graphics included. You’ll see examples that help you learn to: create mobile Web applications using jQuery and jQuery Mobile; render HTML5/CSS3/SVG Web pages in Android and iOS; and create 2D/3D graphics & animation effects with CSS3. A companion DVD with source code and graphics is included. FEATURES • Learn how to create Web Pages with jQuery and jQuery Mobile • Create mobile apps in Android and iOS with HTML5/CSS3/SVG • Create Web Pages with jQuery with CSS3 • Learn about upcoming CSS3 features such as CSS3 Shaders and Regions • Create 2D/3D graphics and animation effects with CSS3 • Render 2D shapes, charts, and graphs with gradients in HTML5 Canvas • Includes companion DVD with source code and 4-color graphics

The Truth About HTML5

The Truth About HTML5
Author: RJ Owen
Publisher: Apress
Total Pages: 184
Release: 2014-02-28
Genre: Computers
ISBN: 1430264160

The Truth About HTML5 is for web designers, web developers, and front-end coders who want to get up to speed with HTML5. The book isn't afraid to point out what everyone gets wrong about HTML5's new markup, so you don’t make the same mistakes. It will show you what rocks in HTML5 today and what the future holds. Marking up a basic web page shouldn't be a quasi-religious exercise where the high priests of HTML5 must be consulted for their interpretation of the holy texts (the HTML5 spec). Don’t waste hours trawling through confusing, poorly researched, and often flat-out wrong information on the Internet. Get the truth on HTML5's markup here. You'll also find out about HTML5's new microdata standard that's being used on major websites, such as eBay and IMDB, right now, and get the low-down on the Canvas object and what it can and can't do for you. The book also covers how HTML5 affects CMSs and web apps, what HTML5 means for mobile, and what the future holds. HTML5 isn't one big blob of technology that will be "finished" at some point in the future. It’s a grab bag of cool stuff, much of which has been around for years. Learn what’s well supported and ready to go today. Now that the initial wave of hype is over, it's time to learn the truth about HTML5.

Mobile HTML5

Mobile HTML5
Author: Estelle Weyl
Publisher: "O'Reilly Media, Inc."
Total Pages: 479
Release: 2013-11-13
Genre: Computers
ISBN: 1491948892

Readers will quickly become familiar with HTML5's many new APIs and understand how they work in the mobile environment with this book. Learn how to use audio, video and graphics within the bandwith and screen constraints of mobile devices, and discover how HTML5 interacts with JavaScript and CSS3.

The HTML5 Developer's Collection (Collection)

The HTML5 Developer's Collection (Collection)
Author: Jennifer Kyrnin
Publisher: Addison-Wesley
Total Pages: 1124
Release: 2011-12-29
Genre: Computers
ISBN: 0132911183

The HTML5 Developer’s Collection includes two recently published HTML5 application development eBooks: Sams Teach Yourself HTML5 Mobile Application Development in 24 Hours HTML5 Developer's Cookbook With Sams Teach Yourself HTML5 Mobile Application Development in 24 Hours, learn how to turn Web pages into stunning mobile applications in just 24 hours or less! HTML5 adds a number of new features and APIs to the language that allow Web designers to be more descriptive and effective in creating their Web pages. Using the new APIs you can build offline Web applications, work with location data, store data on a local computer in a manner similar to cookies, and more! Author Jennifer Kyrnin walks you through how to get started with the HTML5 specification to build great mobile applications. HTML5 Developer’s Cookbook brings together all the expert advice and proven code you need to start building production-quality HTML5 applications right now. Pioneering HTML5 experts Chuck Hudson and Tom Leadbetter present tested, modular recipes at beginner, intermediate, and advanced levels. You’ll learn exactly how to deliver state-of-the-art user experiences by integrating HTML5’s new and enhanced elements with CSS3 styles, JavaScript APIs, and events. Completely up-to-date to reflect current standards, this book prioritizes HTML5 features with substantial browser support and identifies the level of browser support for each covered feature. This collection covers Working with the new HTML5 tags most valuable for mobile development Getting started fast with HTML5 features already supported by today’s browsers Detecting mobile devices and HTML5 support and upgrade sites to support them Styling and building more efficient, usable mobile pages Using jQuery Mobile to quickly create mobile apps Leveraging HTML5’s breakthrough drawing and typography features Efficiently integrating media content into your apps Adding meaning with HTML5 sectioning and semantic elements Implementing drag-and-drop more easily than ever Building offline applications and other apps that use local storage Detecting and working with location data via the GeoLocation API Using microformats and microdata to make Web pages friendlier to computers Adding powerful back-end functionality with WebSockets, Web Workers, and File APIs Improving user navigation with the History API Understanding and using HTML5’s new structural elements Using grouping, text-level, and redefined semantics Managing browser-handling in HTML5 Leveraging new CSS3 layout and style techniques Maximizing interactivity with HTML5 Web Forms Embedding audio and video with HTML5 Drawing with the canvas Controlling browser histories Integrating location awareness into mobile applications with the Geolocation API Implementing client side storage and working with local files Managing communication and threading Optimizing the HTML5 browser experience Integrating device data

HTML5 Games

HTML5 Games
Author: Jacob Seidelin
Publisher: John Wiley & Sons
Total Pages: 565
Release: 2011-11-30
Genre: Computers
ISBN: 1119976332

Discover new opportunities for building 2D and 3D games with HTML5 The newest iteration of HTML, HTML5 can be used with JavaScript, CSS3, and WebGL to create beautiful, unique, engaging games that can be played on the web or mobile devices like the iPad or Android phones. Gone are the days where games were only possible with plugin technologies such as Flash and this cutting-edge book shows you how to utilize the latest open web technologies to create a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets. You'll discover how to build a framework on which you will create your HTML5 game. Then each successive chapter covers a new aspect of the game, including user input, sound, multiplayer functionality, 2D and 3D graphics, and more. Aims directly at a new way to develop games for the web through the use of HTML5 Demonstrates how to make iOS and Android web apps Explains how to capture player input; create 3D graphics; and incorporate textures, lighting, and sound Guides you through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets By the end of this invaluable book, you will have created a fully functional game that can be played in any compatible browser or on any mobile device that supports HTML5.