Htc Vr Headset Guide
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Author | : Scott Casterson |
Publisher | : Conceptual Kings |
Total Pages | : 17 |
Release | : 2016-05-04 |
Genre | : Computers |
ISBN | : |
The HTC Corporation is a global technology firm that was founded in 1997. Since its inception, the entity has become renowned for its creation of tablets, smartphones and electronic gadgets. The latest in its line of gadgets come in the form of the HTC Vive VR Gear or HTC Vive Pre, released to the public on April 5, 2016. The new virtual reality headset boasts what reviews dub ‘room scale’ technology and was designed to enable interactive motion and play by users. The Vive, which was created from a partnership between HTC and Value Corporation, employs the use of manual controls to interactive with the game. Users are able to enter an environment and communicate and interact with clarity and precision.
Author | : Jessica Plowman |
Publisher | : Packt Publishing Ltd |
Total Pages | : 175 |
Release | : 2019-02-27 |
Genre | : Computers |
ISBN | : 1789615046 |
Unreal Engine VR Quick Start Guide introduces designers to the guidelines and design processes necessary to build interactive VR experiences. Learn to use User Experience design techniques and Blueprint programming to create virtual reality gameplay for HTC Vive, Oculus Rift, PSVR, and Windows Mixed Reality headsets.
Author | : Nth Screen |
Publisher | : Nth Screen |
Total Pages | : 25 |
Release | : |
Genre | : Computers |
ISBN | : |
Practical considerations for digital designers as they transition from 2D to 3D, along with a quick summary of the VR marketplace.
Author | : Serdar Hakan DÜZGÖREN |
Publisher | : Serdar Hakan DÜZGÖREN |
Total Pages | : 1954 |
Release | : |
Genre | : Computers |
ISBN | : |
Universal V-Ray Settings This page provides a tutorial on universal settings for V-Ray that work for most still images. Overview The "universal" settings comprise a set of settings that work very well for still images in many situations and are the default for V-Ray Next. Please note that these settings are not optimal, in the sense that with enough tweaking, you can probably get similar quality with faster render times. The beauty of these settings, though, is that they require almost no tweaking, and you are guaranteed to get a good result in the end. The advantages of these settings are: o very little parameters for controlling render quality vs. speed o works for a very large number of scenes o produces high-quality results With the Progressive Image Sampler, the default Render time (min) is set to 1.0, which might be insufficient for some scenes. You can reset this to 0.0 min and rendering will continue until the Noise threshold is reached. Setting the V-Ray Renderer 1. Set V-Ray as the current rendering engine (with the default V-Ray settings). 2. The default settings are optimized to work universally, so it is recommended to keep them: Progressive image sampler with 100 Max. subdivs and 1 Min. subdivs; GI enabled, using Brute Force as Primary GI engine and Light Cache as Secondary GI engine. 3. You can further refine the noise levels from the Progressive Image sampler rollout by adjusting the Noise Threshold and placing a 0 value for the Render time (min). 4. You can control the amount of AA vs shading samples (for materials/lights/GI) using the Min shading rate parameter in the Image Sampler rollout but the default value is optimised to work well for the majority of scenes.
Author | : Serdar Hakan DÜZGÖREN |
Publisher | : Serdar Hakan DÜZGÖREN |
Total Pages | : 715 |
Release | : |
Genre | : Computers |
ISBN | : |
Preface Hello everyone, in this book, we have reviewed all of the Autodesk Vred 2021 in detail. In our book, we will start with preparing scenes with Vred and learn about animating thinking, preparing materials, using light and camera, as well as navigating vred scenes with XR,MR,VR and AR devices. Now, let's look at the topics in our book in order; · User Interface · VRED Basics · Animation · Assets · Autodesk VRED App · Cameras · Collaboration · Geometry · Lights · Materials · Media · OpenGL Materials Reference · Optimize · Preferences · Python Documentation · References · Rendering · Scene Graph · Scene Interaction · Sceneplates · Simple UI · Textures · Truelight Materials Reference · UVs · Variants · XR/MR/VR and Setup Serdar Hakan DÜZGÖREN Autodesk Expert Elite | Autodesk Offical Member | Autodesk Int. Moderator | Autodesk Consultant
Author | : |
Publisher | : BRILL |
Total Pages | : 425 |
Release | : 2021-09-06 |
Genre | : Education |
ISBN | : 9004471383 |
A Guide to Administering Online Learning provides an overview of tasks to be accomplished in order to direct dynamic online initiatives. Experienced distance learning teachers and administrators share their insights regarding what must be done to administer effective online learning.
Author | : Grigore C. Burdea |
Publisher | : John Wiley & Sons |
Total Pages | : 741 |
Release | : 2024-08-21 |
Genre | : Computers |
ISBN | : 1394306946 |
Thorough overview of virtual reality technology fundamentals and latest advances, with coverage of hardware, software, human factors and applications, plus companion Laboratory Manual in Unity 3D. The Third Edition of the first comprehensive technical book on the subject of virtual reality, Virtual Reality Technology, provides updated and expanded coverage of VR technology, including where it originated, how it has evolved, and where it is going. Its primary objective is to be a complete, up-to-date textbook, as well as a source of information on a rapidly developing field of science and technology with broad societal impact. The two highly qualified authors cover all of the latest innovations and applications that are making virtual reality more important than ever before. Unlike other books on the subject, the book also includes a chapter on Human Factors, which are very important in designing technology around the human user. Virtual Reality Technology provides Instructors with a website-accessible Laboratory Manual using the Unity 3D game engine and programming language. Unity 3D is the preferred VR language these days and will prepare the student for the VR gaming and mobile applications industry. For universities Unity 3D is cost-effective as its student license is freely available. With comprehensive coverage of the subject, Virtual Reality Technology discusses sample topics such as: Input and output interfaces, including holographic displays, foveated head-mounted displays, neural interfaces, haptic and olfactory feedback Computing architecture, with emphasis on the rendering pipeline, the graphics processing unit and distributed/edge rendering Object modeling, including physical and behavioral aspects, Artificial Intelligence controlled characters, and model management techniques Programming toolkits for virtual reality and the game production pipeline Human factors issues such as user performance and sensorial conflict, cybersickness and societal impact aspects of VR Application examples in medical education, virtual rehabilitation, virtual heritage, gaming, and military use of virtual reality. Virtual Reality Technology provides thorough and complete coverage of an in-demand sector of technology, making it a highly valuable resource for undergraduate and graduate students in computer science, engineering, and science, along with a variety of professionals across many different industries, including but not limited to engineering, gaming, healthcare, and defense.
Author | : Cinthya Ippoliti |
Publisher | : Rowman & Littlefield |
Total Pages | : 221 |
Release | : 2018-06-01 |
Genre | : Language Arts & Disciplines |
ISBN | : 1538103079 |
The Savvy Academic Librarian’s Guide to Technological Innovation provides detailed plans for purposefully integrating technology into the fabric of the academic environment by utilizing examples from a variety of institutions to illustrate successful methods and best practices. Included case studies and further readings emphasize everything needed to create, grow, and sustain a holistic plan for integrating technology within the academic library setting. Highlighted features include: Concentration on technology uses and applications Activities and steps needed to develop partnerships, design learning outcomes and other pedagogical applications and measure the success of each of these elements Practical, how-to approach that is useful to four-year, two-year, and community colleges alike
Author | : Seth Kubersky |
Publisher | : The Unofficial Guides |
Total Pages | : 401 |
Release | : 2021-12-07 |
Genre | : Travel |
ISBN | : 1628091266 |
Honest and Outspoken Advice from the Unofficial Experts The Unofficial Guide to Universal Orlando 2022 by Seth Kubersky is packed with detailed, specific information on every ride, show, and restaurant in the resort. The guide includes info on where to find the cheapest Universal Orlando admission tickets, how to save big on Universal on-site hotel rooms and skip the regular lines in the parks, when to visit Universal Orlando for the lightest crowds, and everything else you need to know for a stress-free Universal Orlando experience. What’s NEW in the 2022 edition of The Unofficial Guide to Universal Orlando: The full scoop on the new Jurassic World VelociCoaster New advice on taking advantage of Virtual Line, Mobile Ordering, and other technological tricks An up-close look at each Universal resort hotel, including the new Endless Summer Surfside Inn and Suites Ratings and reviews of new menu options and dining venues in the parks and CityWalk, like Bend the Bao Updated tips for taking advantage of Early Park Admission at the Wizarding World of Harry Potter and experiencing Hagrid's Magical Creatures Motorbike Adventure The latest information on how Universal Orlando has recovered from COVID-19 Sneak peeks: Learn about the upcoming Epic Universe theme park
Author | : Dr Jordan Nguyen |
Publisher | : Macmillan Publishers Aus. |
Total Pages | : 303 |
Release | : 2020-09-29 |
Genre | : Biography & Autobiography |
ISBN | : 1760983071 |
TECHNOLOGY IS EVOLVING AT THE FASTEST RATE WE'VE EVER SEEN, BUT IT MAY BE THE SLOWEST RATE WE'LL EVER SEE AGAIN! What does this mean for the future of the human race? Do we resist these changes or embrace them? Australian biomedical engineer, inventor and visionary Dr Jordan Nguyen has lived a life of curiosity and wonder - exploring positive opportunities in science and technology, including robotics, artificial intelligence, bionics, extended reality and avatars. He believes that technology is a powerful tool that we as humans can choose to harness to create a better tomorrow. In A Human's Guide to the Future, Dr Jordan takes us on a journey through the exciting innovations being developed around the world, along the fun and imaginative rollercoaster of his own adventures, and to envisage where our collective future is headed. So get your undies on the outside of your pants and slap on your best cape, because we're hurtling towards a new era. A Superhuman Era!