How to Write a JavaScript Chess Engine

How to Write a JavaScript Chess Engine
Author: Fm Bill Jordan
Publisher:
Total Pages: 98
Release: 2020-10-12
Genre:
ISBN:

There are a number of reasons why you may be interested in how a chess program is written: You are learning programming and interested in learning something different. You are a programmer who is interesting in developing their programming experience. You are a chess enthusiast and would like to improve your chess by learning how chess programs work. You are interested in developing a chess program and playing against it. You are interested in developing a chess program and having it play other engines. You do need to be an expert programmer to understand this book.The code is written as simply as possible.The code is designed to be simple even for intermediate and even novice programmers. If you are not a programmer, but am interested in chess, this book may be of interest. The book includes annotation of the source code for a complete chess engine the author has developed as a teaching tool.The complete source code is available at GitHub. The program can be edited with any text editor and run on a web page.You can alter the code and see if you can make it stronger. The program is a derivative of my program referred to in my earlier book How to Write a BitBoard Chess Engine. The engine is strong enough to beat most social players. Features of the engine include: It can play a human or itself. It has the ability to load positions. It is reasonably fast. It displays the best line of play for both sides. Detects checkmate. Detects draws by repetition, 50 move rule, stalemate or reduction of material. EvaluationThe engine evaluates elements of a position including: Material. Piece position. King safety. Pawn structure. Passed pawns etc SearchThe engine uses a standard alpha-beta minimax search including: Cut offs. Move ordering. History moves, Hash tables. Extensions. Reductions. Capture search. And much more... My other books on computer chess are How to Write a Chess Program, The Joy of Chess Programming, How to Write a Bitboard chess Engine and Think Like a Computer.

Toledo Nanochess

Toledo Nanochess
Author: Oscar Toledo Gutierrez
Publisher:
Total Pages: 182
Release: 2014-02
Genre: Technology & Engineering
ISBN: 9781304864376

Toledo Nanochess is the world's current smallest chess program written in C language. Now for the first time is published the complete documented source code. Also including the documented source code of the JS1K 2010 Chess entry (2nd place winner)

Advanced Chess Programming

Advanced Chess Programming
Author: Fm Bill Jordan
Publisher: Independently Published
Total Pages: 152
Release: 2022-02-20
Genre:
ISBN:

Advanced Chess Programming presumes the reader has some knowledge of C or C++ programming and understanding of basics of how engines work. It is not just for those who have tinkered with chess programming, but anyone who is curious about this topic. For readers without programming experience I suggest my bookThe Joy of Chess Programming. This book designed for people who have experience or understanding of chess programming or have read one or more of my books: How to Write a Chess Program How to write a Bitboard Chess Engine How to write a JavaScript Chess Engine It presents programming ideas from my strongest chess engine Simplicity. It also mentions ideas from open source engines such as Crafty, TSCP and the very strong StockFish. Also mentioned are ideas from engines with no open source such as Fruit, Rybka and Houdini. The author is a FIDE master and national senior chess champion in addition to being a chess programming enthusiast. He was also an IT trainer for 10 years, teaching programming languages such as C++ to adults.

How to Write a Chess Program

How to Write a Chess Program
Author: Fm Bill Jordan
Publisher:
Total Pages: 132
Release: 2019-11-10
Genre:
ISBN: 9781696444446

IntroductionThere are a number of reasons why you may be interested in how a chess program is written: You are learning programming and interested in learning something different. You are a programmer who is interesting in developing their programming experience. You are a chess enthusiast and would like to improve your chess by learning how chess programs work. You are interested in developing a chess program and playing against it. You are interested in developing a chess program and having it play other engines. You do need to be an expert programmer to understand this book.The code is written as simply as possible.The code is designed to be simple even for intermediate and even novice programmers. If you are not a programmer, but am interested in chess, this book may be of interest. The book includes the source code for a complete chess engine. The program can be compiled using a freely downloadable compiler.You can alter the code and see if you can make it stronger. The engine is strong enough to beat most social players. Features of the engine include: The ability to load positions. The ability to play in chess engine tournaments, with programs such as Arena. Its very fast. It displays the best line of play for both sides. Detects reality of opponent's pieces. Detects checkmate. Detects draws by repetition, 50 move rule, statemate or reduction of material. EvaluationThe engine evaluates elements of a position including: Material. Piece position. King safety. Pawn structure. Passed pawns. SearchThe engine uses a standard alpha-beta minimax search including: Cut offs. Move ordering. History moves, Hash tables. Extensions. Reductions. Capture search. And much more... Other books on computer chess are The Joy of Chess Programming and Think Like a Computer. My other book on programming is The Art of Programming.

How to Write a Bitboard Chess Engine

How to Write a Bitboard Chess Engine
Author: Fm Bill Jordan
Publisher:
Total Pages: 136
Release: 2020-06-22
Genre:
ISBN:

IntroductionThere are a number of reasons why you may be interested in how a chess program is written: You are learning programming and interested in learning something different. You are a programmer who is interesting in developing their programming experience. You are a chess enthusiast and would like to improve your chess by learning how chess programs work. You are interested in developing a chess program and playing against it. You are interested in developing a chess program and having it play other engines. You do need to be an expert programmer to understand this book.The code is written as simply as possible.The code is designed to be simple even for intermediate and even novice programmers. If you are not a programmer, but am interested in chess, this book may be of interest. The book includes annotation of the source code for a complete chess engine the author has developed as a teaching tool.The complete source code is available at GitHub. The program can be compiled using a freely downloadable compiler.You can alter the code and see if you can make it stronger. The program is a derivative of my program referred to in my earlier book How to Write a Chess Program, which did not use bitboards. The book explains how bitboards work and some of the many ways they can be useful in programming. The bitboard version runs considerably faster and is consequently stronger. Alternatively you can simply download the exe file and run the program. The engine is strong enough to beat most social players. Features of the engine include: The ability to load positions. The ability to play in chess engine tournaments, with programs such as Arena. Its very fast. It displays the best line of play for both sides. Detects checkmate. Detects draws by repetition, 50 move rule, stalemate or reduction of material. EvaluationThe engine evaluates elements of a position including: Material. Piece position. King safety. Pawn structure. Passed pawns etc SearchThe engine uses a standard alpha-beta minimax search including: Cut offs. Move ordering. History moves, Hash tables. Extensions. Reductions. Capture search. And much more... My other books on computer chess are How to Write a Chess Program, The Joy of Chess Programming and Think Like a Computer.

Chess Skill in Man and Machine

Chess Skill in Man and Machine
Author: P. W. Frey
Publisher: Springer Science & Business Media
Total Pages: 342
Release: 2012-12-06
Genre: Computers
ISBN: 1461255155

Ten years of intensive effort on computer chess have produced notable progress. Although the background information and technical details that were written in 1975 for the first edition of this book are still valid in most essential points, hardware and software refinements have had a major impact on the effectiveness of these ideas. The current crop of chess machines are performing at unexpectedly high levels. The approach epitomized by the series of programs developed by David Slate and Larry Atkin at Northwestern in the middle 1970s (i. e. , a sophisticated search algorithm using very little chess knowledge) was expected to reach an asymptbtic level of performance no higher than that of a class A player (USCF rating between 1800 and 2000). This perspective was argued quite vigorously by Eliot Hearst in Chapter 8 of the first edition and was held at that time by many chess experts. Subsequent events have clearly demonstrated that the asymptotic performance level for this type of pro gram it at least as high as the master level (USCF rating between 2200 and 2400). Current discussions now focus upon whether the earlier reser vations were wrong in principle or simply underestimated the asymptote. If there is a real barrier which will prevent this type of program from attaining a world championship level of performance, it is not evident from the steady progress which has been observed during the last decade.

The Joy of Chess Programming

The Joy of Chess Programming
Author: F. M. Bill Jordan
Publisher: Independently Published
Total Pages: 144
Release: 2019-11-11
Genre:
ISBN: 9781707113026

The Joy of Chess Programming This is a memoir of my experiences with creating my own chess engine. It begins with first experiences with computer chess from books, magazines, movies and dedicated chess computers. It progresses to when I had enough knowledge to write an amateur engine and was able to compete in computer chess tournaments. Eventually my engine was strong enough to reach about 2400 ELO strength. It is able to find Bobby Fischer's ...Be6 in the famous Game of the Century in a fraction of a second. It gives insights into how chess engines work and how they select a move. There are numerous tips on how we human players can learn from how computers play. There are a number of reasons why you may be interested in how a chess program is written. If so, you may be interested in my bookHow to Write a Chess Program. I have another book on computer chess called Think Like a Computer which includes a number of games with engines playing engines at a shallow depth. This illustrates how engines evaluate positions.

Dart for Absolute Beginners

Dart for Absolute Beginners
Author: David Kopec
Publisher: Apress
Total Pages: 320
Release: 2014-06-30
Genre: Computers
ISBN: 1430264829

Dart for Absolute Beginners enables individuals with no background in programming to create their own web apps while learning the fundamentals of software development in a cutting edge language. Easily digested chapters, while comprehensive enough to explore the whole domain, are aimed at both hobbyists and professionals alike. The reader will not only gain an insight into Dart, but also the technologies behind the web. A firm foundation is laid for further programming studies. Dart is a new, innovative language developed by Google which is poised to take the web by storm. For client side web app development, Dart has many advantages over JavaScript. These include but are not limited to: improved speed, enforcement of programmatic structure, and improved facilities for software reuse. Best of all, Dart is automatically converted to JavaScript so that it works with all web browsers. Dart is a fresh start, without the baggage of the last two decades of the web. Why start learning to program with yesterday’s technology? Teaches you the fundamentals of programming and the technologies behind the web. Utilizes the cutting edge, easy to learn, structured Dart programming language so that your first steps are pointed towards the future of web development. No prior knowledge is required to begin developing your own web apps.

Eloquent JavaScript, 3rd Edition

Eloquent JavaScript, 3rd Edition
Author: Marijn Haverbeke
Publisher: No Starch Press
Total Pages: 474
Release: 2018-12-04
Genre: Computers
ISBN: 1593279507

Completely revised and updated, this best-selling introduction to programming in JavaScript focuses on writing real applications. JavaScript lies at the heart of almost every modern web application, from social apps like Twitter to browser-based game frameworks like Phaser and Babylon. Though simple for beginners to pick up and play with, JavaScript is a flexible, complex language that you can use to build full-scale applications. This much anticipated and thoroughly revised third edition of Eloquent JavaScript dives deep into the JavaScript language to show you how to write beautiful, effective code. It has been updated to reflect the current state of Java¬Script and web browsers and includes brand-new material on features like class notation, arrow functions, iterators, async functions, template strings, and block scope. A host of new exercises have also been added to test your skills and keep you on track. As with previous editions, Haverbeke continues to teach through extensive examples and immerses you in code from the start, while exercises and full-chapter projects give you hands-on experience with writing your own programs. You start by learning the basic structure of the JavaScript language as well as control structures, functions, and data structures to help you write basic programs. Then you'll learn about error handling and bug fixing, modularity, and asynchronous programming before moving on to web browsers and how JavaScript is used to program them. As you build projects such as an artificial life simulation, a simple programming language, and a paint program, you'll learn how to: - Understand the essential elements of programming, including syntax, control, and data - Organize and clarify your code with object-oriented and functional programming techniques - Script the browser and make basic web applications - Use the DOM effectively to interact with browsers - Harness Node.js to build servers and utilities Isn't it time you became fluent in the language of the Web? * All source code is available online in an inter¬active sandbox, where you can edit the code, run it, and see its output instantly.

How To Beat Anyone At Chess

How To Beat Anyone At Chess
Author: Ethan Moore
Publisher: Simon and Schuster
Total Pages: 256
Release: 2015-10-02
Genre: Games & Activities
ISBN: 1440592144

Learn to take the king like a pro with this essential, easy-to-understand guidebook for chess players everywhere no matter what your skill level! Whether you’ve played a few matches or are completely new to the game, How to Beat Anyone at Chess helps you master leading strategies for one of the hardest games out there. Each page guides you through important moves with easy-to-understand explanations and tips for staying ahead of your opponent. From utilizing the queen's power to slaying your rival’s king, you'll learn all about the traps, squeezes, and sacrifices that give players an extra edge and how you can use these techniques to beat the competition. The ultimate guide to conquering the classic game, How to Beat Anyone at Chess will show you how to become a grandmaster in no time!