How To Slay A Dragon
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Author | : Cait Stevenson |
Publisher | : Simon and Schuster |
Total Pages | : 224 |
Release | : 2021-08-17 |
Genre | : Reference |
ISBN | : 1982164131 |
Grab your magical sword and take the place of your favorite fantasy character with this fun and historically accurate how-to guide to solving epic quests. What should you ask a magic mirror? How do you outwit a genie? Where should you dig for buried treasure? Fantasy media’s favorite clichés get new life from How to Slay a Dragon: A Fantasy Hero’s Guide to the Real Middle Ages, a historically accurate romp through the medieval world. Each entry presents a trope from video games, books, movies, or TV—such as saving the princess or training a wizard—as a problem for you to solve, as if you were the hero of your own fantasy quest. Through facts sourced from a rich foundation of medieval sources, you will learn how your magical problems were solved by people in the actual Middle Ages. Divided into thematic subsections based on typical stages in a fantastical epic, and inclusive of race, gender, and continent, How to Slay a Dragon is perfect if you’re curious to learn more about the time period that inspired some of your favorite magical worlds or longing to know what it would be like to be the hero of your own mythical adventure.
Author | : Calvert Watkins |
Publisher | : Oxford University Press, USA |
Total Pages | : 630 |
Release | : 1995 |
Genre | : Comparative linguistics |
ISBN | : 0195085957 |
In How to Kill a Dragon Calvert Watkins follows the continuum of poetic formulae in Indo-European languages, from Old Hittite to medieval Irish. He uses the comparative method to reconstruct traditional poetic formulae of considerable complexity that stretch as far back as the original common language. Thus, Watkins reveals the antiquity and tenacity of the Indo-European poetic tradition. Watkins begins this study with an introduction to the field of comparative Indo-European poetics; he explores the Saussurian notions of synchrony and diachrony, and locates the various Indo-European traditions and ideologies of the spoken word. Further, his overview presents case studies on the forms of verbal art, with selected texts drawn from Indic, Iranian, Greek, Latin, Hittite, Armenian, Celtic, and Germanic languages. In the remainder of the book, Watkins examines in detail the structure of the dragon/serpent-slaying myths, which recur in various guises throughout the Indo-European poetic tradition. He finds the "signature" formula for the myth--the divine hero who slays the serpent or overcomes adversaries--occurs in the same linguistic form in a wide range of sources and over millennia, including Old and Middle Iranian holy books, Greek epic, Celtic and Germanic sagas, down to Armenian oral folk epic of the last century. Watkins argues that this formula is the vehicle for the central theme of a proto-text, and a central part of the symbolic culture of speakers of the Proto-Indo-European language: the relation of humans to their universe, the values and expectations of their society. Therefore, he further argues, poetry was a social necessity for Indo- European society, where the poet could confer on patrons what they and their culture valued above all else: "imperishable fame."
Author | : Daniel Kolenda |
Publisher | : |
Total Pages | : 228 |
Release | : 2020 |
Genre | : Religion |
ISBN | : 1629996572 |
The supernatural realm is very real, and it directly impacts our day-to-day lives. Often spiritual battles lie behind our everyday struggles. Though the spiritual world is invisible, we are not unaware of the enemy’s schemes. Through God’s Word and the power of the Holy Spirit we are equipped to be more than conquerors through Christ!
Author | : Bill Allen |
Publisher | : BelleBooks |
Total Pages | : 229 |
Release | : 2011-01-01 |
Genre | : Juvenile Fiction |
ISBN | : 1935661876 |
Greg Hart can't slay a dragon. He'd be lucky to win a fight against one of the smaller girls at school. His only real skill is that he can run faster than any other twelve-year-old boy in his class, a necessity, since that's who he's usually running from. Oh, it's not like he's never been the hero at the center of an adventure. It's just the kind of adventures he's been involved with have always been the made-up kind he's written about in his journal. Now the magicians of Myrth have yanked Greg into a strange new world, where the monsters he must run from are far scarier--and hungrier--than anything he's ever run from before. He tries to tell everyone there's been a mistake. Ruuan is a very large dragon, while Greg, on the other hand, is neither large nor a dragon. He's barely much of a boy. Unfortunately, such trivialities could never stop the people of Myrth from believing Greg will rescue King Peter's daughter from Ruuan. After all, Greg has been named in a prophecy, and no prophecy has ever been wrong before. Why, Greg wonders, does he have to be at the heart of the first one that is?
Author | : William L. White |
Publisher | : |
Total Pages | : 558 |
Release | : 2014-07-01 |
Genre | : Psychology |
ISBN | : 9780692213469 |
"This is the remarkable story of America's personal and instituional responses to alcoholism and other addictions. It is the story of mutual aid societies: the Washingtonians, the Blue Ribbon Reform Clubs, the Ollapod Club, the United Order of Ex-Boozers, the Jacoby Club, Alcoholics Anonymous and Women for Sobriety. It is a story of addiction treatment institutions from the inebriate asylums and Keeley Institutes to Hazelden and Parkside. It is the story of evolving treatment interventions that range from water cures and mandatory sterilization to aversion therapies and methadone maintenance. William White has provided a sweeping and engaging history of one of America's most enduring problems and the profession that was birthed to respond to it" -- BACK COVER.
Author | : Ben Riggs |
Publisher | : Jabberwocky Literary Agency, Inc. |
Total Pages | : 316 |
Release | : 2022-07-19 |
Genre | : Business & Economics |
ISBN | : 1625675828 |
Dungeons & Dragons. It’s the fantasy role-playing game first conceived over fifty years ago by the now-legendary company TSR ,which has enthralled millions of devoted gamers around the world for generations. It’s a test of skill, intelligence, audacity, and survival. But no D&D game ever played could compare to the stunning behind-the-scenes melee for power and dominance that was the true story of TSR. Slaying the Dragon chronicles the rise and fall of TSR (Tactical Studies Rules), how the brilliant and wild minds of the legendary Gary Gygax and his co-creator Dave Arneson gave birth to a game that would capture the imagination of outsiders and underdogs throughout the world. From its humble beginnings in the small town of Lake Geneva, Wisconsin to its emergence as a cultural phenomenon, TSR soon spawned an unlikely empire of games and geekdom—with Dungeons & Dragons leading the way—that was decades ahead of its time, inviting both hyper-devoted fans as well as hysteria surrounding the game’s supposed corrupting influence on America’s youth. TSR was in the news, in the money, and on top of the world. But success soon took its toll, with creative control and rivalries within the firm threatening the stability of TSR. Former allies grew apart personally and professionally, and the formerly fun, freewheeling firm founded by a band of misfits collapsed into a desperate struggle for survival. Despite attempts to grow in a changing market, setbacks and management decisions put TSR in a downward spiral in the 1990s which resulted in the company's death and then resurrection by the most unlikely of saviors. With author access to previously unreleased documents and insider stories, and interviews with former TSR employees and associates who witnessed the high-stakes machinations and maneuvering that would eventually seal the company’s fate, Slaying the Dragon is a fascinating, revealing tale of friends turned enemies, success and failure, and loyalty and betrayal that no roll of the die could predict... "Riggs has written a fascinating and dishy account of the business hits and whistling misses of a band of dreamers, writers, artists, and geeks... A must-read for fighters, magic-users, and even bards -- and everyone else, too." — Brad Ricca, Edgar-nominated author of Mrs. Sherlock Holmes and True Raiders"Far from a fluff piece on a beloved hobby, this book goes behind the GM's screen to take a hard-nosed look at the people and circumstances that first gave rise to D&D, then nearly killed it -- twice. Riggs takes you on a roller-coaster from boom to near bankruptcy, but never loses sight of the individuals involved, the good, the bad, and the geeky." — Marie Brennan, Hugo-Award nominated author of the Memoirs of Lady Trent series
Author | : Jack Kent |
Publisher | : Golden Books |
Total Pages | : 0 |
Release | : 2001 |
Genre | : Dragons |
ISBN | : 9780307102140 |
Billy Bixbee's mother won't admit that dragons exist until it is nearly too late.
Author | : Eleanor Janega |
Publisher | : Icon Books |
Total Pages | : 236 |
Release | : 2021-06-03 |
Genre | : Comics & Graphic Novels |
ISBN | : 1785785923 |
A unique, illustrated book that will change the way you see medieval history The Middle Ages: A Graphic History busts the myth of the 'Dark Ages', shedding light on the medieval period's present-day relevance in a unique illustrated style. This history takes us through the rise and fall of empires, papacies, caliphates and kingdoms; through the violence and death of the Crusades, Viking raids, the Hundred Years War and the Plague; to the curious practices of monks, martyrs and iconoclasts. We'll see how the foundations of the modern West were established, influencing our art, cultures, religious practices and ways of thinking. And we'll explore the lives of those seen as 'Other' - women, Jews, homosexuals, lepers, sex workers and heretics. Join historian Eleanor Janega and illustrator Neil Max Emmanuel on a romp across continents and kingdoms as we discover the Middle Ages to be a time of huge change, inquiry and development - not unlike our own.
Author | : MrExcel's Holy Macro! Books |
Publisher | : Packt Publishing Ltd |
Total Pages | : 578 |
Release | : 2024-09-26 |
Genre | : Computers |
ISBN | : 1836645325 |
A comprehensive guide to mastering Excel with shortcuts, data analysis, and advanced formulas. Perfect for all skill levels. Key Features Comprehensive coverage of Excel features and functions Practical examples and step-by-step instructions Focus on efficiency with keyboard shortcuts and advanced techniques Book DescriptionThis comprehensive guide is designed to elevate your Excel skills from beginner to advanced. Starting with the fundamentals, you'll learn how to navigate Excel's interface, use essential keyboard shortcuts, and manage data efficiently. As you progress, you'll dive into complex features like PivotTables, dynamic ranges, and advanced formatting, gaining the ability to handle intricate data tasks with ease. The guide also covers powerful formulas and functions, including VLOOKUP, INDEX/MATCH, and logical tests. These tools will empower you to automate calculations, perform detailed analyses, and streamline your workflow. Additionally, you'll explore Excel’s data analysis features, such as sorting, filtering, and creating dynamic charts, enabling you to present your data clearly and effectively. By the end of this book, you'll have a deep understanding of Excel's capabilities, equipped with the skills to tackle any spreadsheet challenge. Whether you're preparing for advanced data analysis or seeking to optimize your day-to-day tasks, this guide provides the knowledge and practical experience to make Excel work for you.What you will learn Master Excel's keyboard shortcuts Apply advanced formulas and functions Create and customize PivotTables Utilize data analysis features Format cells with conditional logic Create and edit complex charts Who this book is for This book is perfect for Excel users of all levels who want to improve their efficiency and data analysis skills. A basic understanding of Excel is recommended, but the book starts with foundational topics and builds to advanced features, making it accessible to beginners and valuable to advanced users alike.
Author | : Robert Denton Bryant |
Publisher | : |
Total Pages | : 225 |
Release | : 2015 |
Genre | : Video games |
ISBN | : 9781615932290 |
Writing for the multibillion-dollar video-game industry is unlike writing for any other medium. Slay the Dragon will help you understand the challenges and offer creative solutions to writing for a medium where the audience not only demands a great story, but to be a driving force within it. Aimed at traditional writers who want to learn interactive narrative as well as game creators who want to tell better, more emotionally involving stories, the book is written by two creative veterans of both Hollywood and "Nerdyhood." Through lively discussions and self-paced-exercises, Bryant and Giglio step you such topics as: the "no-act" structure of video games; writing great game characters; making gameplay emotionally meaningful; and bringing your game world alive.