The Recording Engineer's Handbook

The Recording Engineer's Handbook
Author: Bobby Owsinski
Publisher: Hal Leonard Corporation
Total Pages: 388
Release: 2005
Genre: Music
ISBN: 9781932929003

Working as a recording engineer presents challenges from every direction of your project. From using microphones to deciding on EQ settings, choosing outboard gear to understanding how, when and why to process your signal, the seemingly never-ending choices can be very confusing. Professional Audio's bestselling author Bobby Owsinski (The Mixing Engineer's Handbook, The Mastering Engineer's Handbook) takes you into the tracking process for all manner of instruments and vocals-- providing you with the knowledge and skill to make sense of the many choices you have in any given project. From acoustic to electronic instruments, mic placement to EQ settings, everything you need to know to capture professionally recorded audio tracks is in this guide.

Occupational Outlook Handbook

Occupational Outlook Handbook
Author:
Publisher:
Total Pages: 724
Release: 2006
Genre: Employment forecasting
ISBN:

Describes 250 occupations which cover approximately 107 million jobs.

Film

Film
Author:
Publisher: Infobase Publishing
Total Pages: 209
Release: 2010
Genre: Electronic books
ISBN: 0816080763

Profiles film careers, with information on work settings, job outlook, education and training, skill requirements, earnings, and advancement opportunities.

Occupational Outlook Handbook, 1994-1995

Occupational Outlook Handbook, 1994-1995
Author: DIANE Publishing Company
Publisher: DIANE Publishing
Total Pages: 512
Release: 1994-05
Genre: Business & Economics
ISBN: 9780788107948

A nationally recognized, best-selling reference work. An easy-to-use, comprehensive "encyclopedia" of today's occupations & tomorrow's hiring trends. Describes in detail some 250 occupations -- covering about 104 million jobs, or 85% of all jobs in the U.S. Each description discuses the nature of the work; working conditions; employment; training, other qualifications, & advancement; job outlook; earnings; related occupations; & sources of additional information. Revised every 2 years.

The Complete Guide to Game Audio

The Complete Guide to Game Audio
Author: Aaron Marks
Publisher: Taylor & Francis
Total Pages: 333
Release: 2013-04-02
Genre: Art
ISBN: 1136140212

This comprehensive guide gives readers with basic music compositional skills the information they need to become commercially viable artisans. In addition to providing a foundation of prerequisite technical skills, including basic audio considerations and sound file formats, the book teaches the business skills needed to work successfully as an audio technician in the game development business. How-to features take the reader step-by-step, from purchasing the right equipment, understanding the various game platforms, and composing music and creating sound effects specifically for games, to the ins and outs of marketing, producing demo reels, determining fees, bidding projects, and negotiating contracts.

America's Top 300 Jobs

America's Top 300 Jobs
Author: U S Dept of Labor
Publisher:
Total Pages: 604
Release: 2000
Genre: Business & Economics
ISBN: 9781563707179

Based on extensive market research from the U.S. Department of Labor, this classic job information resource offers easy-to-read descriptions regarding job skills, education requirements, advancement opportunities, and salary data. Also contains a special section on growth projections for the 500 largest jobs through the year 2005.

Alfred's Music Tech 101

Alfred's Music Tech 101
Author: Brian Laakso
Publisher: Alfred Music
Total Pages: 50
Release: 2015-03-25
Genre: Music
ISBN: 1470628538

A Modern Music Production Course That Makes Basic Music Technology Fun! A perfect approach for students with a passion for music outside of traditional programs, Alfred's Music Tech 101 Teacher's Handbook correlates to Alfred's Music Tech 101 which covers the basics of music technology without heavy technical reading, using plain-English explanations. No musical experience is required, and classroom-tested course material has been developed through years of student feedback. Includes correlating interactive media to stream or download, plus a corresponding website with teacher resources and updates. * No musical experience required * Studies on producing music using modern techniques for college and high school students * A perfect approach for students with a passion for music outside of traditional programs * Cross-platform approach to technology applicable to any software used for music production * Great for students with musical goals outside the classroom * Covers the basics of music technology without heavy technical reading, using plain-English explanations * Simple and straightforward information, reinforced with projects and assessments * Classroom-tested course material, developed through years of student feedback * Includes correlating interactive media to stream or download * Corresponding website with teachers' resources and updates

Break Into The Game Industry: How to Get A Job Making Video Games

Break Into The Game Industry: How to Get A Job Making Video Games
Author: Ernest Adams
Publisher: McGraw Hill Professional
Total Pages: 354
Release: 2003-05-19
Genre: Computers
ISBN: 0072226609

Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You’ll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created--from start to finish--and much more.