How To Draw Digital Art In Photoshop
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Author | : Cher Threinen-Pendarvis |
Publisher | : Pearson Education |
Total Pages | : 289 |
Release | : 2013 |
Genre | : Computers |
ISBN | : 0321903358 |
Provides instructions for blending traditional drawing and painting skills with technological advances to create digital art.
Author | : Chris Krubeck |
Publisher | : |
Total Pages | : 234 |
Release | : 2020-10-28 |
Genre | : |
ISBN | : |
Contains over 70 Illustrations and sketches by the Author.It is a desperate time in the land of Speria. Rumors of villages destroyed by Dark Creatures echo across the land. The downtrodden surivors turn to the remnants of Moonken warriors at Crescent Isle, but their pacifist ways do not allow them to intervene. Raziel Tenza and Rin Torra are likely the worst Moonken to ever train at the monastery on the mystical shores of Crescent Isle. But when an insurgent gang of miscreants (The Red Cobras) threaten to run them out of town, they decide to team up and stand their ground. The only problem is... they stink at kung fu!With no fighting ability whatsoever, (but a whole lot of gusto!) they embark on an epic martial arts adventure in search of a shortcut to the ultimate badass Kung Fulio power of their ancestors. In their desperate struggle, they accidentally unleash raging Darksprites, get wrapped up in a legendary mystical heist, and discover secret powerful artifacts that will shape their destiny, and determine the fate of the Monks of Twilight.This book is part 1 of a series of Kung Fu action-adventure fantasy novels.
Author | : Scott Ligon |
Publisher | : Watson-Guptill |
Total Pages | : 258 |
Release | : 2011-07-06 |
Genre | : Art |
ISBN | : 0823008339 |
There’s no question that applications like Photoshop have changed the art world forever. Master digital artists already use these tools to create masterpieces that stretch the limits of the imagination—but you don’t have to be a master to create your own digital art. Whether you’re a beginner who’s never picked up a pen or paintbrush, or a traditional artist who wants to explore everything a digital canvas might inspire, digital artist and arts educator Scott Ligon guides you and inspires you with clear instructions and exercises that explore all the visual and technical possibilities. Featuring the work of 40 of the finest digital artists working today, Digital Art Revolution is your primary resource for creating amazing artwork using your computer.
Author | : 3DTotal 3DTotal Publishing |
Publisher | : Beginner's Guide |
Total Pages | : 0 |
Release | : 2016-08-30 |
Genre | : Adobe Photoshop |
ISBN | : 9781909414358 |
The Beginner's Guide to Digital Painting series continues with the Beginner's Guide to Digital Painting in Photoshop: Sci-fi and Fantasy.
Author | : Chris Solarski |
Publisher | : Watson-Guptill |
Total Pages | : 242 |
Release | : 2012-09-18 |
Genre | : Art |
ISBN | : 0823098486 |
"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc. "Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf." — Marc Mason, Comics Waiting Room Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium. Also available as an eBook
Author | : Lisa Bardot |
Publisher | : Walter Foster |
Total Pages | : 163 |
Release | : 2023-10-17 |
Genre | : Art |
ISBN | : 0760385327 |
Find out for yourself just how easy it is to use a tablet and stylus to create beautiful art with the help of Drawing Digital!
Author | : xtine burrough |
Publisher | : New Riders |
Total Pages | : 422 |
Release | : 2013-07-27 |
Genre | : Computers |
ISBN | : 0133374483 |
Fuses design fundamentals and software training into one cohesive book! Teaches art and design principles with references to contemporary digital art alongside basic digital tools in Adobe's Creative Cloud Addresses the growing trend of compressing design fundamentals and design software into the same course in universities and design trade schools. Lessons are timed to be used in 50 to 90 minute class sessions with additional materials available online Free video screencasts demonstrate key concepts in every chapter All students of digital design and production—whether learning in a classroom or on their own—need to understand the basic principles of design. These principles are often excluded from books that teach software. Foundations of Digital Art and Design reinvigorates software training by integrating design exercises into tutorials fusing design fundamentals and core Adobe Creative Cloud skills. The result is a comprehensive design learning experience. This book is organized into six sections that focus on vector art, photography, image manipulation, typography, web design, and effective habits. Design topics and principles include: Bits, Dots, Lines, Shapes, Rule of Thirds, Zone System, Color Models, Collage, Appropriation, Gestalt, The Bauhaus Basic Course Approach, The Grid, Remix, Automation, and Revision.
Author | : 3DTotal.com (Firm) |
Publisher | : Taylor & Francis |
Total Pages | : 290 |
Release | : 2005 |
Genre | : Computer art |
ISBN | : 0240521706 |
Meet some of the finest digital 2D and 3D artists working in the industry today, from Patrick Beaulieu and Alessandro Baldasseroni to Marcel Baumann and Marek Denko, and see how they work.
Author | : Mark Snoswell |
Publisher | : Ballistic Media Pty Ltd |
Total Pages | : 173 |
Release | : 2004 |
Genre | : Art and technology |
ISBN | : 0975096559 |
Features step-by-step tutorials presented by digital painting master artists.
Author | : 3dtotal.Com |
Publisher | : Taylor & Francis |
Total Pages | : 290 |
Release | : 2012-10-12 |
Genre | : Computers |
ISBN | : 1136136614 |
Meet some of the finest 2D and 3D artists working in the industry today and discover how they create some of the most innovative digital art in the world. More than a gallery book or a coffee table book- Digital Art Masters Volume 4 includes over 50 artists and 900 unique and stunning 2D and 3D digital art. Beyond the breaktaking images is a breakdown of the techniques, challenges and tricks the artists employed while creating stunning imagery. This volume, much like the previous volumes is not your standard coffee table book nor is it our usual how-to-book. This book offers inspiration and insight for the advanced amateur and professional CG artists. The Digital Art Masters series has expanded upon the competition's gallery book concept and has added the insight and experiences of professional CG artists worldwide. Divided into 5 sections, Sci-Fi, Scene, Fantasy, Character and Cartoon, Each featured artist segement will include the thought processes behind creating unique digital images and an artist portfolio for further inspiration. Find your inspiration and discover the tips, tricks and techniques that really work.