How to Create Your First Board Game (7th Edition)

How to Create Your First Board Game (7th Edition)
Author: Aaron Frias
Publisher: Independently Published
Total Pages: 0
Release: 2023-01-04
Genre:
ISBN:

Learn how to take your idea for a board game and turn it into a reality. Learn about prototyping, playtesting, printing and publishing.

The Round of Your Life

The Round of Your Life
Author: Andre Huu
Publisher: Archway Publishing
Total Pages: 246
Release: 2018-05-16
Genre: Biography & Autobiography
ISBN: 1480860530

As the great Ben Hogan once said, what if your life was like a round of golf? What would that round be like? What might the unfinished scorecard of your life look like? The quest for answers to these hypothetical questions led author Andre Huu to the fundamental concepts behind his book, The Round of Your Life. In his memoir, Huu likens his life to a game of golf, offering a scoring method to help him evaluate his experiences, responses, and lessons learned. Throughout this journeyfrom his birth in Vietnam to the present dayhe shares his stories and the scores he has assigned himself for each hole hes played. He invites you to apply his unique scoring method to come up with a scorecard for your own life. Filled with life stories, insights, advice, and inspirational quotes, The Round of Your Life encourages you to worry less about the score of the game and focus more on getting the most enjoyment possible out of the rest of your round.

How to Create Your First Board Game

How to Create Your First Board Game
Author: Aaron Frias
Publisher:
Total Pages: 182
Release: 2020-07-11
Genre:
ISBN:

A great book for aspiring board game designers who are not sure where to start. Learn the steps to turn your game board idea into a board game reality. Covers topics like creating a prototype, play testing, self-publishing and pitching to publishers.

The Art of Computer Game Design

The Art of Computer Game Design
Author: Linda L Crawford
Publisher: McGraw-Hill/Glencoe
Total Pages: 120
Release: 1984-01-01
Genre: Computers
ISBN: 9780078811173

Discusses the elements of games, surveys the various types of computer games, and describes the steps in the process of computer game development

GameTek

GameTek
Author: Geoffrey Engelstein
Publisher: HarperCollins
Total Pages: 175
Release: 2019-02-01
Genre: Games & Activities
ISBN: 1460711122

What games can teach us about life, the universe and ourselves. If you shuffle a deck of cards what are the odds that the sequence is unique? What is the connection between dice, platonic solids and Newton's theory of gravity? What is more random: a dice tower or a number generator? Can you actually employ a strategy for a game as basic as Rock-Paper-Scissors? These are all questions that are thrown up in games and life. Games involve chance, choice, competition, innovation, randomness, memory, stand-offs and paradoxes - aspects that designers manipulate to make a game interesting, fun and addictive, and players try to master for enjoyment and winning. But they also provide a fascinating way for us to explore our world; to understand how our minds tick, our numbers add up, and our laws of physics work. This is a book that tackles the big questions of life through the little questions of games. With short chapters on everything from memory games to the Prisoner's Dilemma, to Goedel's theorems, GameTek is fascinating reading anyone for who wants to explore the world from a new perspective - and a must-read book for serious designers and players. PRAISE 'Math, physics, psychology and all the other stuff you didn't even realise you were using while playing board games! Dr E has opened the door to the game under the game in fascinating, fun detail. Now you have NO reason to ever lose again! Rock!' Tommy Dean, board-gamer and stand-up comic

Mindjammer

Mindjammer
Author: Sarah Newton
Publisher: Createspace Independent Publishing Platform
Total Pages: 0
Release: 2012-08-09
Genre:
ISBN: 9781478348023

IT IS THE SECOND AGE OF SPACE... In the seventeenth millennium, the New Commonality of Humankind is expanding, using newly-discovered faster-than-light travel to rediscover lost worlds colonised in the distant past. It's a time of turmoil, of clashing cultures, as civilisations shudder and collapse before the might of a benevolent empire ten millennia old. In the Solenine Cluster, things are going from bad to worse, as hyper-advanced technologies destabilise a world in chaos. Thaddeus Clay and his SCI Force special ops team are on the trail of the Transmigration Heresy. What they find is something beyond even their imagining - something which could tear the whole Commonality apart... "Thrilling adventure and mystery wrapped up with an inventive, mind-bending look at mankind's future." - Howard Andrew Jones, author of The Desert of Souls "Science fiction like this never dies." - Chris Helton, Dorkland "Complex, gripping... the most original sci-fi you're likely to get..." - G*M*S Magazine "a very exciting and intelligently-written novel that should be on the reading list of every SF fan!" - Stargazer's World "William Gibson-like in the intensity of the ideas it introduces... a heady mixture of action, crunchy science fiction elements and that perennial cyberpunk or transhuman question: what does human mean?" - Shores of Night

Red Rising

Red Rising
Author: Pierce Brown
Publisher: Del Rey
Total Pages: 414
Release: 2014-01-28
Genre: Fiction
ISBN: 0345539796

NEW YORK TIMES BESTSELLER • Pierce Brown’s relentlessly entertaining debut channels the excitement of The Hunger Games by Suzanne Collins and Ender’s Game by Orson Scott Card. “Red Rising ascends above a crowded dys­topian field.”—USA Today ONE OF THE BEST BOOKS OF THE YEAR—Entertainment Weekly, BuzzFeed, Shelf Awareness “I live for the dream that my children will be born free,” she says. “That they will be what they like. That they will own the land their father gave them.” “I live for you,” I say sadly. Eo kisses my cheek. “Then you must live for more.” Darrow is a Red, a member of the lowest caste in the color-coded society of the future. Like his fellow Reds, he works all day, believing that he and his people are making the surface of Mars livable for future generations. Yet he toils willingly, trusting that his blood and sweat will one day result in a better world for his children. But Darrow and his kind have been betrayed. Soon he discovers that humanity reached the surface generations ago. Vast cities and lush wilds spread across the planet. Darrow—and Reds like him—are nothing more than slaves to a decadent ruling class. Inspired by a longing for justice, and driven by the memory of lost love, Darrow sacrifices everything to infiltrate the legendary Institute, a proving ground for the dominant Gold caste, where the next generation of humanity’s overlords struggle for power. He will be forced to compete for his life and the very future of civilization against the best and most brutal of Society’s ruling class. There, he will stop at nothing to bring down his enemies . . . even if it means he has to become one of them to do so. Praise for Red Rising “[A] spectacular adventure . . . one heart-pounding ride . . . Pierce Brown’s dizzyingly good debut novel evokes The Hunger Games, Lord of the Flies, and Ender’s Game. . . . [Red Rising] has everything it needs to become meteoric.”—Entertainment Weekly “Ender, Katniss, and now Darrow.”—Scott Sigler “Red Rising is a sophisticated vision. . . . Brown will find a devoted audience.”—Richmond Times-Dispatch Don’t miss any of Pierce Brown’s Red Rising Saga: RED RISING • GOLDEN SON • MORNING STAR • IRON GOLD • DARK AGE • LIGHT BRINGER