How to Beat the Video Games
Author | : Michael Blanchet |
Publisher | : Touchstone |
Total Pages | : 116 |
Release | : 1982 |
Genre | : Games & Activities |
ISBN | : 9780671453756 |
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Author | : Michael Blanchet |
Publisher | : Touchstone |
Total Pages | : 116 |
Release | : 1982 |
Genre | : Games & Activities |
ISBN | : 9780671453756 |
Author | : Dustin Brady |
Publisher | : Andrews McMeel Publishing |
Total Pages | : 132 |
Release | : 2018-04-10 |
Genre | : Juvenile Fiction |
ISBN | : 1449496261 |
Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good! With black-and-white illustrations throughout and a cliff hanger at the end of every chapter, this is a great series for kids who think they don’t like to read!
Author | : Consumer Guide |
Publisher | : |
Total Pages | : 96 |
Release | : 1982 |
Genre | : Games |
ISBN | : 9780671458416 |
Describes techniques and strategies for achieving high scores at a variety of video games, including Pac-Man, Asteroids, Missile Command, Defender, and Donkey Kong
Author | : Tom Hirschfeld |
Publisher | : |
Total Pages | : 196 |
Release | : 1981 |
Genre | : Video games |
ISBN | : 9780553201642 |
Author | : Tom Whipple |
Publisher | : HarperCollins |
Total Pages | : 187 |
Release | : 2015-12-01 |
Genre | : Games & Activities |
ISBN | : 0062443720 |
Destroy the competition on game night with this seriously funny guide packed with handy strategy, tricks, and tips from the experts Games are way more fun to play when you win—especially when you crush your friends and family! In How to Win Games and Beat People, Times science editor Tom Whipple explores inside tips, strategy, and advice from a ridiculously overqualified array of experts that will help you dominate the competition when playing a wide range of classic games—from Hangman to Risk to Trivial Pursuit and more. A mathematician explains how to approach Connect 4; a racecar driver guides you through the corners in slot car racing; a mime shares trade secrets for performing the best Charades; a Scrabble champion reveals his secret strategies; and a game theorist teaches you to become a real estate magnate, recommending the Monopoly properties to acquire that will bankrupt and embarrass your opponents (sorry, Mom and Dad). Funny, smart, and endlessly useful, this is a must-read for anyone who takes games too seriously, and the bible for sore losers everywhere.
Author | : David Sirlin |
Publisher | : Lulu.com |
Total Pages | : 144 |
Release | : 2006-04-01 |
Genre | : Games & Activities |
ISBN | : 1411666798 |
Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.
Author | : Jeff Rovin |
Publisher | : Scribner Paper Fiction |
Total Pages | : 407 |
Release | : 1982 |
Genre | : Games |
ISBN | : 9780020299707 |
Describes and rates the quality of video games and recommends playing strategies for home and arcade games, including Pac-Man, Space Invaders, Asteroids, Grand Prix, and Panzer Attack
Author | : Ken Uston |
Publisher | : Signet |
Total Pages | : 675 |
Release | : 1982 |
Genre | : Electronic games |
ISBN | : 9780451119018 |
Author | : Dustin Hansen |
Publisher | : National Geographic Books |
Total Pages | : 0 |
Release | : 2020-04-01 |
Genre | : Juvenile Fiction |
ISBN | : 1401293263 |
Meet Dewey Jenkins, a 13-year old school kid who's about to fail science class. Follow Dewey on an amazing adventure that leads him and his friends to a virtual world where they will have to overcome all sorts of digital creatures and solve a number of puzzles in order to get home. MY VIDEO GAME ATE MY HOMEWORK is a funny, fast-paced adventure that shows the importance of cooperation and teamwork and the importance of using your own unique abilities to solve problems. It's illustrated in Hansen's light-hearted, cartoony style, and filled with lots of sight gags and nods to videogaming conventions. DUSTIN HANSEN spent years directing and creating video games before becoming a writer and illustrator. His published works include the MICROSAURS illustrated chapter book series and his fan-favorite GAME ON! VIDEO GAME HISTORY FROM PONG AND PAC-MAN TO MARIO, MINECRAFT, AND MORE.
Author | : Bradley Steffens |
Publisher | : Referencepoint Press |
Total Pages | : 0 |
Release | : 2019-08 |
Genre | : Video game addiction |
ISBN | : 9781682825754 |
According to the World Health Organization, between four and five million people are addicted to video games in the United States alone. The emotional and financial costs of this problem are enormous. Addicted to Video Games presents a realistic picture of addiction, the effects of addiction on people's lives, and how addiction can be overcome.