How To Be A Class A Player
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Author | : Dan Heisman |
Publisher | : Gloucester Publishers Plc |
Total Pages | : 0 |
Release | : 2010 |
Genre | : Chess |
ISBN | : 9781857446494 |
This book features the very best of Dan Heisman's multi-award winning chess column Novice Nook and is full of valuable instruction, insight and practical advice on a wide range of key chess subjects.
Author | : Dan Heisman |
Publisher | : |
Total Pages | : 0 |
Release | : 2014-06-07 |
Genre | : Games & Activities |
ISBN | : 9781936277483 |
In an guide to developing a more effective thinking process for chess, an instructor evaluates how players at all levels approach analytical positions and offers lessons based on his findings to help players avoid typical flaws.
Author | : Yasser Seirawan |
Publisher | : |
Total Pages | : 224 |
Release | : 2003 |
Genre | : Games |
ISBN | : 9781857443318 |
'When most people learn to play chess, they usually memorise the movements of the pieces and then spend years pummelling away at each other with little rhyme and even less reason. Though I will show you how each piece leaps around, what it likes to do
Author | : Irving Chernev |
Publisher | : Ishi Press |
Total Pages | : 582 |
Release | : 2013-02 |
Genre | : Games |
ISBN | : 9784871875745 |
Perhaps if you owned one of the four or five great chess libraries of the world, you could, by diligent search, find most or all of these delectable nuggets. But who has either the time or the assets. So, Mr. Chernev, who has both, has provided us here with 1000 of the sweetest sugar-coated pills in all chess literature. Each introduced with a brief, pungent or witty commentary. Chess brevities have always exercised a special attraction for lovers of the royal game. It may be well that we welcome the punishment inexorably meted out for some trifling slip. Maybe it's out inherent sadism that makes us enjoy the spectacle of speedy punishment doled out to someone else, just as a fight fan thrills to a one-round knockout. Perhaps it's only our inherent laziness after all, to play over a brevity, one often need not bother to set up the pieces. Be that is it may, its popularity is universal. And here are the best of them, gathered together in one volume, for your pleasure and enjoyment. Many of us know instances galore of beginners becoming a cropper after only a few moves through the "scholar's mate" or some other absurdity not necessarily so primitive. Yet it would be quite wrong to assume that only duffers suffer the ignominy of a speedy knockout. The victim may well be a famous master, as you will discover to your surprise, delight and, most of all, your deep, deep satisfaction. After all, if Morphy can be mated in 12 moves, Capablanca defeated in 13, and Lasker blitzed in 14, who are we to hide our heads in shame?
Author | : |
Publisher | : |
Total Pages | : 416 |
Release | : 1924 |
Genre | : |
ISBN | : |
Author | : |
Publisher | : UNC Press Books |
Total Pages | : 150 |
Release | : |
Genre | : |
ISBN | : 1469683563 |
Author | : Ole Bjerg |
Publisher | : University of Michigan Press |
Total Pages | : 287 |
Release | : 2011-11-02 |
Genre | : Games & Activities |
ISBN | : 0472051636 |
The cultural meanings of poker and how it mirrors fundamental aspects of capitalism
Author | : W. J. C. Miller |
Publisher | : |
Total Pages | : 120 |
Release | : 1871 |
Genre | : Mathematics |
ISBN | : |
Author | : Witold Wysota |
Publisher | : Packt Publishing Ltd |
Total Pages | : 512 |
Release | : 2016-01-29 |
Genre | : Computers |
ISBN | : 1782168885 |
A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets About This Book Learn to create simple 2D to complex 3D graphics and games using all possible tools and widgets available for game development in Qt Understand technologies such as QML, Qt Quick, OpenGL, and Qt Creator, and learn the best practices to use them to design games Learn Qt with the help of many sample games introduced step-by-step in each chapter Who This Book Is For If you want to create great graphical user interfaces and astonishing games with Qt, this book is ideal for you. Any previous knowledge of Qt is not required, however knowledge of C++ is mandatory. What You Will Learn Install Qt on your system Understand the basic concepts of every Qt game and application Develop 2D object-oriented graphics using Qt Graphics View Build multiplayer games or add a chat function to your games with Qt's Network module Script your game with Qt Script Program resolution-independent and fluid UI using QML and Qt Quick Control your game flow as per the sensors of a mobile device See how to test and debug your game easily with Qt Creator and Qt Test In Detail Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming more popular by the day, especially on mobile and embedded devices. Despite its simplicity, it's a powerful tool that perfectly fits game developers' needs. Using Qt and Qt Quick, it is easy to build fun games or shiny user interfaces. You only need to create your game once and deploy it on all major platforms like iOS, Android, and WinRT without changing a single source file. The book begins with a brief introduction to creating an application and preparing a working environment for both desktop and mobile platforms. It then dives deeper into the basics of creating graphical interfaces and Qt core concepts of data processing and display before you try creating a game. As you progress through the chapters, you'll learn to enrich your games by implementing network connectivity and employing scripting. We then delve into Qt Quick, OpenGL, and various other tools to add game logic, design animation, add game physics, and build astonishing UI for the games. Towards the final chapters, you'll learn to exploit mobile device features such as accelerators and sensors to build engaging user experiences. If you are planning to learn about Qt and its associated toolsets to build apps and games, this book is a must have. Style and approach This is an easy-to-follow, example-based, comprehensive introduction to all the major features in Qt. The content of each chapter is explained and organized around one or multiple simple game examples to learn Qt in a fun way.
Author | : |
Publisher | : |
Total Pages | : 696 |
Release | : 1908 |
Genre | : Country life |
ISBN | : |