How Data Happened: A History from the Age of Reason to the Age of Algorithms

How Data Happened: A History from the Age of Reason to the Age of Algorithms
Author: Chris Wiggins
Publisher: W. W. Norton & Company
Total Pages: 289
Release: 2023-03-21
Genre: Technology & Engineering
ISBN: 1324006749

“Fascinating.” —Jill Lepore, The New Yorker A sweeping history of data and its technical, political, and ethical impact on our world. From facial recognition—capable of checking people into flights or identifying undocumented residents—to automated decision systems that inform who gets loans and who receives bail, each of us moves through a world determined by data-empowered algorithms. But these technologies didn’t just appear: they are part of a history that goes back centuries, from the census enshrined in the US Constitution to the birth of eugenics in Victorian Britain to the development of Google search. Expanding on the popular course they created at Columbia University, Chris Wiggins and Matthew L. Jones illuminate the ways in which data has long been used as a tool and a weapon in arguing for what is true, as well as a means of rearranging or defending power. They explore how data was created and curated, as well as how new mathematical and computational techniques developed to contend with that data serve to shape people, ideas, society, military operations, and economies. Although technology and mathematics are at its heart, the story of data ultimately concerns an unstable game among states, corporations, and people. How were new technical and scientific capabilities developed; who supported, advanced, or funded these capabilities or transitions; and how did they change who could do what, from what, and to whom? Wiggins and Jones focus on these questions as they trace data’s historical arc, and look to the future. By understanding the trajectory of data—where it has been and where it might yet go—Wiggins and Jones argue that we can understand how to bend it to ends that we collectively choose, with intentionality and purpose.

An Ed-Tech Tragedy?

An Ed-Tech Tragedy?
Author: UNESCO
Publisher: UNESCO Publishing
Total Pages: 653
Release: 2023-09-08
Genre: Political Science
ISBN: 9231006118

The Eye of the Master

The Eye of the Master
Author: Matteo Pasquinelli
Publisher: Verso Books
Total Pages: 347
Release: 2023-10-10
Genre: Social Science
ISBN: 1788730070

What is AI? A dominant view describes it as the quest "to solve intelligence" - a solution supposedly to be found in the secret logic of the mind or in the deep physiology of the brain, such as in its complex neural networks. The Eye of the Master argues, to the contrary, that the inner code of AI is shaped not by the imitation of biological intelligence, but the intelligence of labour and social relations, as it is found in Babbage's "calculating engines" of the industrial age as well as in the recent algorithms for image recognition and surveillance. The idea that AI may one day become autonomous (or "sentient", as someone thought of Google's LaMDA) is pure fantasy. Computer algorithms have always imitated the form of social relations and the organisation of labour in their own inner structure and their purpose remains blind automation. The Eye of the Master urges a new literacy on AI for scientists, journalists and new generations of activists, who should recognise that the "mystery" of AI is just the automation of labour at the highest degree, not intelligence per se.

The Art of Artificial Intelligence

The Art of Artificial Intelligence
Author: Alice Barale
Publisher: Cambridge Scholars Publishing
Total Pages: 133
Release: 2024-10-22
Genre: Computers
ISBN: 1036415864

What is artificial intelligence to us today? This book tackles this question from a somewhat unique perspective, that of art. The starting hypothesis is that art can provide an example of how we can engage with artificial intelligence without being subjugated by it. The Art of Artificial Intelligence: Philosophical Keywords guides the reader through a theoretical journey that begins, each time, with a particular work of art: visual artworks, but also literary texts and theatrical performances. Each chapter is anchored by a philosophical keyword: "work," "author," "time," "memory," "human." What meanings do these words take on in light of these new practices? The book is aimed at a broad audience, including anyone who feels the need to reflect on these new questions. It will also be an essential resource for students and university faculty in various disciplines, from philosophy to media studies, from art history to visual culture.

The Ordinal Society

The Ordinal Society
Author: Marion Fourcade
Publisher: Harvard University Press
Total Pages: 385
Release: 2024
Genre: Business & Economics
ISBN: 0674971140

Organizations now measure and rank nearly every aspect of our lives, using data to make predictions about our purchasing power, tastes, and character. The Ordinal Society shows how these predictions structure life chances, producing a hollow morality that launders familiar forms of social advantage into an illusion of merit.

Writing Computer and Information History

Writing Computer and Information History
Author: William Aspray
Publisher: Rowman & Littlefield
Total Pages: 515
Release: 2024-05-14
Genre: Language Arts & Disciplines
ISBN: 153818382X

This is not a book about the history of computing or the history of information. Instead, it is a meta-historical book about the research and writing of these types of history. The formal presentation of historical research in the form of a publication often hides the process by which the topic was selected, boundaries were drawn, evidence was selected, analytic approach was chosen and applied, results were presented, how this work fits into a larger body of scholarship, the implicit goals and biases of the author, and many other similar issues. This process of learning about the various ways to carry out computer history or information history can be enriched by this collection of reflective essays by experienced scholars, discussing the craft that they practice. This is a book that concerns both computer history and information history. The first scholarship in computer history by professionally trained scholars began to appear in the 1970s, so we are approaching a half century of research and publication in this area. The field has generated numerous pieces of exemplary scholarship from various perspectives such as intellectual history of individual technologies, business histories of firms, economic histories of market sectors, externalist histories of funding and professionalization, and so on. However, the field continues to evolve, especially as computing and communication technologies have drawn together in the form of the Internet and social media; and with them a new set of scholars is participating, drawn not only from the history of science and technology, but also from the communication and media studies fields. Powerful theories, approaches, and frameworks are being increasingly drawn more widely from both the humanities and the social sciences to inform the practice of computer history. The scholars in this volume look at what’s happened, what’s happening now, and where historical scholarship in these disciplines is headed.

The Venture Alchemists

The Venture Alchemists
Author: Rob Lalka
Publisher: Columbia University Press
Total Pages: 324
Release: 2024-05-14
Genre: Business & Economics
ISBN: 0231558333

We once idolized tech entrepreneurs for creating innovations that seemed like modern miracles. Yet our faith has been shattered. We now blame them for spreading lies, breaking laws, and causing chaos. Yesterday’s Silicon Valley darlings have become today’s Big Tech villains. Which is it? Are they superheroes or scoundrels? Or is it more complicated, some blend of both? In The Venture Alchemists, Rob Lalka demystifies how tech entrepreneurs built empires that made trillions. Meta started as a cruel Halloween prank, Alphabet began as a master’s thesis that warned against corporate deception, and Palantir came from a campus controversy over hateful speech. These largely forgotten origin stories show how ordinary fears and youthful ambitions shaped their ventures—making each tech tale relatable, both wonderfully and tragically human. Readers learn about the adversities tech entrepreneurs overcame, the troubling tradeoffs they made, and the tremendous power they now wield. Using leaked documents and previously unpublished archival material, Lalka takes readers inside Big Tech’s worst exploitations and abuses, alongside many good intentions and moral compromises. But this story remains unfinished, and The Venture Alchemists ultimately offers hope from the people who, decades ago, warned about the risks of the emerging Internet. Their insights illuminate a path toward more responsible innovations, so that technologies aren’t dangerous weapons but valuable tools that ensure progress, improve society, and enhance our daily lives.

Building SimCity

Building SimCity
Author: Chaim Gingold
Publisher: MIT Press
Total Pages: 488
Release: 2024-06-04
Genre: Games & Activities
ISBN: 0262377586

A deep dive into the trailblazing simulation game SimCity, situating it in the history of games, simulation, and computing. Building SimCity explores the history of computer simulation by chronicling one of the most influential simulation games ever made: SimCity. As author Chaim Gingold explains, Will Wright, the visionary designer behind the urban planning game, created SimCity in part to learn about cities, appropriating ideas from traditions in which computers are used as tools for modeling and thinking about the world as a complex system. As such, SimCity is a microcosm of the histories and cultures of computer simulation that engages with questions, themes, and representational techniques that reach back to the earliest computer simulations. Gingold uses SimCity to explore a web of interrelated topics in the history of technology, software, and simulation, taking us far and wide—from the dawn of programmable computers to miniature cities made of construction paper and role-play. An unprecedented history of Maxis, the company founded to bring SimCity to market, the book reveals Maxis’s complex relations with venture capitalists, Nintendo, and the Santa Fe Institute, which shaped the evolution of Will Wright’s career; Maxis’s failure to back The Sims to completion; and the company’s sale to Electronic Arts. A lavishly visual book, Building SimCity boasts a treasure trove of visual matter to help bring its wide-ranging subjects to life, including painstakingly crafted diagrams that explain SimCity’s operation, the Kodachrome photographs taken by Charles Eames of schoolchildren making model cities, and Nintendo’s manga-style “Dr. Wright” character design, just to name a few.