Hooked on Games

Hooked on Games
Author: Andrew P. Doan
Publisher: Fep International
Total Pages: 0
Release: 2012
Genre: Psychology
ISBN: 9781935576020

About the Book The multi-billion dollar video game industry is in the business of creating fun and enticing games that can be addictive. As addicted gamers feast on digital indulgences, real life is neglected and their reality crumbles around them. Headlines related to video games: ¿New Mexico mom gets 25 years for starving daughter.¿ ¿ Fox News ¿China used prisoners in lucrative Internet gaming work.¿ ¿ Guardian News ¿Online gamer killed for selling virtual weapon.¿ ¿ Sydney Morning Herald ¿South Korean dies after games sessions.¿ ¿ BBC News Hooked on Games is written by Brooke Strickland and Andrew Doan, MD, PhD, a physician with a research background in neuroscience, who battled his own addictions with video games. Dr. Doan was an addicted gamer, who at his peak, invested over 20,000 hours of playing games over a period of nine years. Dr. Doan¿s reckless compulsion to play games transformed him into a monster that almost destroyed his family, marriage, and career. He shares his expertise to educate others on the dangers of video game addiction and to provide hope for video game addicts and their families. Dr. Doan shares steps for gaming addicts to achieve recovery and steps for families and loved ones to intervene. Without attention to this quickest growing addiction, our society will suffer from the creation of Generation Vidiot, millions of people devoid of innovation and skills to live in the physical world. ¿As is true with many addictions, overuse of video games steals our valuable and limited time and minds.¿ ¿ Christie Morse, MD (Pediatric Ophthalmologist) ¿Shocking insights into the minds of hardcore gamers.¿ ¿ Daniel Hunt (Former Competitive Gamer)

Hooked

Hooked
Author: Talitha Fosh
Publisher: Watkins Media Limited
Total Pages: 224
Release: 2024-05-14
Genre: Self-Help
ISBN: 1786788527

Written for millennials and Gen Z, this approachable guide reframes addiction and provides tools from psychotherapy to help the reader break harmful behaviour cycles. You don’t need to be an “addict” to engage in destructive addictive behaviours. Do you use social media to distract yourself from difficult emotions, or find yourself seeking a boost through shopping, relationships or drinking? Do you feel that you have habits that are holding you back, but you can’t seem to break them? You are not alone. This book is for anyone who struggles with addictive behaviour. In it, psychotherapist Tally Fosh sheds light on the true meaning of addiction and the subtle ways it can manifest itself without our awareness. She explores why we often seek external factors to change the way we feel internally, and provides practical tips and tools to help readers break any self-destructive cycle they may find themselves in using easy steps. Hooked breaks down the journey of addiction into four key pillars: discovery, types of addiction, lows and denial, and recovery. It includes practical tools, from expressive therapy to talking therapy, and case studies from real people. With applications of Tally's principles to scenarios applicable to our modern lives and an inspirational foreword from model and mental health advocate Adwoa Aboah, this book is the perfect companion for your journey toward freedom from addictive habits.

Games and Learning Alliance

Games and Learning Alliance
Author: Alessandro De Gloria
Publisher: Springer
Total Pages: 416
Release: 2014-10-25
Genre: Computers
ISBN: 331912157X

This book constitutes the refereed proceedings of the Second International Conference on Games and Learning Alliance, GALA 2013, held in Paris, France, in October 2013. The 25 revised papers presented together with 9 poster papers were carefully reviewed and selected from numerous submissions. The papers advance the state of the art in the technologies and knowledge available to support development and deployment of serious games. They are organized in 3 research tracks on design, technology and application. Also included is the outcome of a GALA workshop on a widely applied instructional design model: 4C-ID.

Video Game Addiction

Video Game Addiction
Author: David A. Olle
Publisher: Mercury Learning and Information
Total Pages: 136
Release: 2018-01-19
Genre: Psychology
ISBN: 1937585840

This book addresses the history, symptoms, causes, and available treatment for "video game overuse." It examines numerous case studies and provides resources from several countries including the US, China, South Korea, and the UK. Features • Questions and answers about the medical definition/description of the condition; the source/causes; details of symptoms; available cure/treatment; and societal issues or public opinion such as legal issues, social/psychological ramifications, etc. • Case studies from both the physician and patient perspectives • Animations, figures, and photos to support, explain topics under discussion. In electronic versions these items are integrated as hyperlinks and “pop-ups” throughout the text • Resources including Web sites, articles, blogs, and books that offer additional information on each subject

Game Love

Game Love
Author: Jessica Enevold
Publisher: McFarland
Total Pages: 284
Release: 2015-01-09
Genre: Games & Activities
ISBN: 147661878X

What does love have to do with gaming? As games have grown in complexity, they have increasingly included narratives that seek to engage players with love in a variety of ways. While media attention often focuses on violent emotions and behavior in gaming, love has always been central to the experience. We love to play games, we have titles that we love, and sometimes we love too much or love terrible games for their shortcomings. Love in gaming is rather like love in life--often complicated and frustrating but also exciting and gratifying. This collection of fresh essays explores the meaning and role of love in gaming, describing a number of ways--from coding to cosplay--in which love can be expressed in, for and around games. Investigating how gaming involves love is also key to understanding the growing importance of games and gamers as cultural markers.

Breaking the Video Game Addiction

Breaking the Video Game Addiction
Author: Byron Lonewolf
Publisher: WestBow Press
Total Pages: 97
Release: 2016-10-27
Genre: Reference
ISBN: 1490882758

Breaking the Video Game Addiction is designed to offer advice to the public about the hazards and dark nature of gaming. What began as a simple past time hobby turned into a vice and tool to distract and desensitize. In this book, parents will find information that may help them better monitor and reduce their child’s game play. Adults will find useful tips that can help them reduce conflict in their relationships if gaming is involved by offering suggestions that can help them avoid confrontations with their spouse. Byron Lonewolf is the author of Breaking the Video Game Addiction. He spends his days writing and helping other parents and gamers learn about the hazards of gaming and reawakens the trapped gamer to the growing dangers looming around us that so many are still unawake to.

Getting Hooked

Getting Hooked
Author: Jon Elster
Publisher: Cambridge University Press
Total Pages: 302
Release: 1999-03-13
Genre: Medical
ISBN: 9780521640084

The essays in this volume offer a thorough discussion of the relationship between addiction and rationality. This book-length treatment of the subject includes contributions from philosophers, psychiatrists, neurobiologists, sociologists and economists. Contrary to the widespread view that addicts are subject to overpowering and compulsive urges, the authors in this volume demonstrate that addicts are capable of making choices and responding to incentives. At the same time they disagree with Gary Becker's argument that addiction is the result of rational choice. The volume offers an exposition of the neurophysiology of addiction, a critical examination of the Becker theory of rational addiction, an argument for a 'visceral theory of addiction', a discussion of compulsive gambling as a form of addiction, several discussions of George Ainslie's theory of hyperbolic discounting, analyses of social causes and policy implications, and an investigation of the problem of relapse.

Video Games & Addiction

Video Games & Addiction
Author: Byron Rizzo
Publisher: Byron Rizzo
Total Pages: 176
Release:
Genre: Games & Activities
ISBN:

How many hours have you spent playing? Do you know how many times you stayed up late to finish a level? What is the sum of money you have invested in games, consoles, equipment? Most people will not be able to answer any of these questions accurately. It is likely, in fact, that those inquiries have never been raised. When this happens in the most thriving digital industry of the moment, such as the video games one is, the reasons for such ignorance should be considered. Video Games & Addiction, tells a series of logical stories about the evolution, progress, and revolution of digital playful entertainment. However, instead of just a mere historicist analysis, it puts the most important people, the players, first. Narrating, in turn, numerous real-life anecdotes. Reflecting in perspective the difference between passion and vice, taste and necessity, choice and escapism. Confessional at parts, with its good dose of thought, more than one reader will be thinking about the final conclusions or recognizing attitudes common to all video gamers. When not, feeling identified in the anecdotes. Or at least informed about the changes, for better and worse, from pixel to polygon over the past 50 years. And how addictive components have always been there through different names and mechanics, including: Continue?, the perpetuation of the game through uninterrupted attempts. Player 2, going from playing in the living room to the massive rooms of online competitiveness. Inventory, our digital and physical equipment, brands, and gaming inequalities. Replay, the gamer culture consumed on platforms, videos, streamers. Insert Coin, the industry understood as a validation and a game format from the very arcades. Game Over, when the game doesn't end and ceases to be one. Insert a coin and go through this book-made-deconstruction, which analyzes at what level we like, and how much we get entertained or trapped in that world behind screens.

Gaming: A Guide to Overcoming and Thriving Beyond Gaming Addiction (How Artificial Intelligence is Transforming Virtual Worlds and Esports)

Gaming: A Guide to Overcoming and Thriving Beyond Gaming Addiction (How Artificial Intelligence is Transforming Virtual Worlds and Esports)
Author: John Anderson
Publisher: John Anderson
Total Pages: 42
Release: 101-01-01
Genre: Games & Activities
ISBN:

You will learn specific step-by-step strategies to help you be able to overcome any desire or urge to Video games. While many books will tell you not to play video games and give you strategies to help you stop playing video games, they aren't dealing with the SOURCE of the problem. The source of being an addict to video games can be a variety of factors, such as having certain emotions trigger (like being depressed, sad, bored, or tired), or it could be just a pattern that you've conditioned in the past. Grab your copy of the play station 5 gaming guide and learn: · The best ps5 games for kids, teens and adults. · Which play station 5 games you can play online or co-op with friends. · Where to buy a ps5 and ps5 video games at the cheapest price. · How to decide on which play station accessories and peripherals you need. In offers insightful perspectives, practical strategies, and real life narratives that demonstrate that recovery from gaming addiction is possible and a journey towards personal growth. His work fosters dialogue between the gaming community and mental health advocacy, fostering understanding and support on both sides.

Innovations in Applied Informatics and Media Engineering

Innovations in Applied Informatics and Media Engineering
Author: Tokuro Matsuo
Publisher: Springer Nature
Total Pages: 172
Release: 2023-04-26
Genre: Computers
ISBN: 3031307690

This book aims to share the theory and practice in innovative human/society-oriented information systems. The purpose of information technology is for people, communities, and societies, and we cannot ignore the human behavior and social features to design better information systems. The book includes the selected papers in the International Conference on Applied Informatics and Media Design 2019 (AIMD 2019) held at California State University, Bakersfield, USA, and International Conference on Applied Information Technologies 2021 (AIT 2021) held online, which are focused on information design, human–computer interaction, and social support systems. The book also contains multi-aspect contributions on applied informatics and media engineering, such as color design, online learning, creativity support, philosophical issues, elder treatment, AI, and business informatics.