Home Applications and Games for the Commodore 64

Home Applications and Games for the Commodore 64
Author: Timothy P Banse
Publisher: Middle Coast Publishing
Total Pages: 160
Release: 2019-09-13
Genre:
ISBN: 9780934523905

This vintage microcomputer book from 1982 has been reissued for 2020. It is an appropriate title for Novice and experts alike. Even someone who has never programmed a single line of BASIC code will find multiple streets of joy within this book's pages. Some of the programs are bare bones simple, others take advantage of Commodore BASIC's sophisticated colour graphics and sound. Keep in mind the Commodore 64/128 and the VIC-20 were both famous for their colourful, sound-arific games! Each Commodore BASIC program is introduced with background information: A line-by-line explanation of how the program works, plus string and numeric variable tables spell out what each variable stands for. Just type in the program using your Commodore keyboard and run the programs as is. The panoply of game and utility Programs include: Checkbook Balancer ■ Budget Power ■ Number Averaging ■ Calorie Counter ■ Blood Alcohol Test ■ Crypto System ■ Medical History ■ Electronic Postage Meter ■ Car Ownership Cost ■ Trip Cost Calculator ■ Meal Planner ■ Utility Audit ■ Heat Loss Cost Analysis ■ Bulk Purchase Tabulator ■ Smart Typewriter-Dumb Word Processor ■ Carpool Worksheet ■ Typing Tutor ■ Home Inventory Log ■ Tax Deduction Recorder ■ Jogger's Logbook ■ Credit Card Manager Ghost Town Vampire Girls ■ Beowulf V. Grendel ■ Jet Jockey ■ Bridge Buster ■ .44 Magnum Russian Roulette ■ Oracle at Delphi ■ I-Ching Coin Toss ■ Adventure Die Cast ■ R Is for Red ■ Music Composer. The author has published several books on BASIC programming and served as an editor on a major computer magazine.

Home Games

Home Games
Author: Benjamin Markovits
Publisher: HarperCollins
Total Pages: 246
Release: 2020-02-04
Genre: Juvenile Fiction
ISBN: 0062742310

Award-winning adult author Benjamin Markovits delivers a poignant coming-of-age middle grade story that will give comfort to anyone feeling like a small fish in a Texas-size sea. Perfect for fans of Kevin Henkes, Rebecca Stead, and Kate DiCamillo. Twelve-year-old Ben is a shy, quiet kid. His life isn’t perfect, but he feels at home in his New York City apartment. Then his dad takes a job in London, and everything changes. His parents separate, and Ben’s mom moves them back to her hometown of Austin, Texas. Ben’s simple life is suddenly complicated. He misses his apartment, his best friend, Jake, and his dad. Then he meets Mabley, who becomes a bright spot to Ben’s day. But when his mom starts working at his new school and making friends with his teacher, Ben finds himself at the center of all the problems the adults around him can’t resolve—and even some of his own. That includes joining the school’s basketball team, where Mabley’s best friend is the star player. After being pushed around, looking for his place, Ben will have to learn how to stand his ground.

Cat Kid Comic Club

Cat Kid Comic Club
Author: Dav Pilkey
Publisher: Graphix
Total Pages: 176
Release: 2020-12
Genre: Cartoonists
ISBN: 9781536467451

Welcome to the Cat Kid Comic Club, where Li'l Petey (LP), Flippy, and Molly introduce twenty-one rambunctious, funny, and talented baby frogs to the art of comic making. As the story unwinds with mishaps and hilarity, readers get to see the progress,

Home Applications and Games

Home Applications and Games
Author: Timothy Paul Banse
Publisher: Middle Coast Publishing, Incorporated
Total Pages: 122
Release: 2015-11-07
Genre:
ISBN: 9780934523066

First published in 1983, this second edition is a faithful reproduction of the original, classic book that boasts 31 easy to use Atari BASIC programs. Simply type them in and use them to manage your checkbook or to keep an inventory of household good. You can even play graphic games, shooting down MIG fighters or battling the monster Grendel, or one of the evil Ghost Town Vampire girls. You can also compose music, encrypt or decrypt private files. What's special about this book is that its programs take advantage of all the sophistication of Atari BASIC. Its 6502 Motorola main processor talks to a separate graphics chip which offers great graphics for games, a feature that was unavailable on other home computers of the time. More particularly, in addition to graphics, Atari BASIC supports sound, (SOUND statement), graphics (GRAPHICS, SETCOLOR, COLOR, PLOT and DRAWTO) and peripheral units like joysticks (STICK, STRIG) and paddles (PADDLE, PTRIG). Other home computer users were often left with cryptic PEEKs and POKEs for such programming. As such, this book's litany of programs provides a self teaching guide to all the nuances of Atari Basic.

PC Mag

PC Mag
Author:
Publisher:
Total Pages: 332
Release: 1998-10-20
Genre:
ISBN:

PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

Games Programming

Games Programming
Author: Eric Solomon
Publisher: Cambridge University Press
Total Pages: 274
Release: 1984
Genre: Computers
ISBN: 9780521271103

Although it assumes only a rudimentary knowledge of BASIC, this reference for the home computer programmer introduces the fundamental concepts of the more powerful languages now available for microcomputers.

The Emulation User's Guide

The Emulation User's Guide
Author: Kenneth Stevens
Publisher: Lulu.com
Total Pages: 334
Release: 2008-08-29
Genre: Computers
ISBN: 1435753739

The Emulation User's Guide has everything you need to know about getting started with computer, console and arcade emulation on the Apple Macintosh computer and PC. This guide includes the history of emulation on the Internet and covers some of the legalities involving emulation of these systems.

Intellivision

Intellivision
Author: Tom Boellstorff
Publisher: MIT Press
Total Pages: 429
Release: 2024-11-05
Genre: Games & Activities
ISBN: 0262380544

The engaging story of Intellivision, an overlooked videogame system from the late 1970s and early 1980s whose fate was shaped by Mattel, Atari, and countless others who invented the gaming industry. Astrosmash, Snafu, Star Strike, Utopia—do these names sound familiar to you? No? Maybe? They were all videogames created for the Intellivision videogame system, sold by Mattel Electronics between 1979 and 1984. This system was Atari’s main rival during a key period when videogames were moving from the arcades into the home. In Intellivision, Tom Boellstorff and Braxton Soderman tell the fascinating inside story of this overlooked gaming system. Along the way, they also analyze Intellivision’s chips and code, games, marketing and business strategies, organizational and social history, and the cultural and economic context of the early US games industry from the mid-1970s to the great videogame industry crash of 1983. While many remember Atari, Intellivision has largely been forgotten. As such, Intellivision fills a crucial gap in videogame scholarship, telling the story of a console that sold millions and competed aggressively against Atari. Drawing on a wealth of data from both institutional and personal archives and over 150 interviews with programmers, engineers, executives, marketers, and designers, Boellstorff and Soderman examine the relationship between videogames and toys—an under-analyzed aspect of videogame history—and discuss the impact of home computing on the rise of videogames, the gendered implications of play and videogame design at Mattel, and the blurring of work and play in the early games industry.