Hitman: Absolution Professional Edition

Hitman: Absolution Professional Edition
Author: Michael Knight
Publisher:
Total Pages: 0
Release: 2012
Genre: Computer adventure games
ISBN: 9780307895288

* BONUS collectible content - A premium hard cover guide with ribbon bookmark. * BONUS - Q&A and concept art with developer commentary. * Engage or go undetected - Direct offensive and stealth based strategies provide multiple paths and options to fit your play style. * Get the drop on enemies - Use the 'Instinct' ability or follow detailed maps to complete your objectives. * Hardcore - Coverage of 'Hardcore' difficulty gives you the best chance at more achievements/trophies and accolades. * Max gamer score - Learn where and how to unlock all achievements/trophies. Covers: Xbox 360®, Playstation®3, PC

Hitman: Damnation

Hitman: Damnation
Author: Raymond Benson
Publisher: Random House Worlds
Total Pages: 306
Release: 2012-10-30
Genre: Fiction
ISBN: 0345535855

THE OFFICIAL, ALL-ORIGINAL, ALL-OUT THRILLING PREQUEL TO THE MUCH-ANTICIPATED NEW GAME HITMAN: ABSOLUTION Since the devastating conclusion of Hitman: Blood Money, Agent 47 has been MIA. Now fans awaiting the return of the blockbuster videogame and film phenomenon can pinpoint the location of the world’s most brutal and effective killer-for-hire before he reemerges in Hitman: Absolution. When the Agency lures him back with a mission that will require every last ounce of his stealth, strength, and undercover tactics, they grossly underestimate the silent assassin’s own agenda. Because this time, Agent 47 isn’t just going to bite the hand that feeds him. He’s going tear it off and annihilate anyone who stands in his way.

Hitman: Enemy Within

Hitman: Enemy Within
Author: William C. Dietz
Publisher: Random House Worlds
Total Pages: 320
Release: 2007-08-28
Genre: Fiction
ISBN: 0345493931

The clone assassin has been played long enough—now it’s more than a game. Bred to kill, Agent 47 is The Agency’s most valuable assassin. So when a competing murder-for-hire organization decides to destroy The Agency, the first person they target for elimination is Agent 47. Tasking someone to off the best hitman in the business is one thing; getting the job done is another. When the attempt falls short, Agent 47 is ordered to track down and kill the culprit who is feeding vital information about The Agency to its enemies. Agent 47 must follow a bloody trail halfway around the world, fight his way through the streets of Fez, Morocco, and battle slavers deep inside Chad. Then he will discover a shattering truth: If he fails at his mission, the price he’ll pay will be far greater than his own life. . . .

Foxocracy

Foxocracy
Author: Tobin Smith
Publisher: Diversion Books
Total Pages: 326
Release: 2019-10-29
Genre: Political Science
ISBN: 1635766621

From a 14-year Fox News contributor, guest anchor, and two-time New York Times bestselling author comes an unprecedented insider's account of the Fox News playbook––the production secrets and manipulation strategies Fox News uses to influence viewers, divide families, weaponize the daily discourse of news and public opinion, and addict a core audience on right-wing rage and fear. Fox News did not start America's culture war––but they did have the manipulative and destructive genius to exploit it for billions of dollars. For the first time, a Fox News veteran exposes and diagrams the toxic strategies and tactics within the Fox News playbook that liberal and progressive candidates will be fighting against in 2020 and beyond. It is the very same playbook that Fox News used to move twelve percent of Independents to vote for Donald Trump in 2016 to produce Republican wins in the previous Democrat strongholds of Ohio, Wisconsin, and Pennsylvania. Author Tobin Smith takes readers behind the scenes of the actual production of the "fair and balanced" opinion panel segments that feed a ravenous audience. How are these productions rigged so that right-wing pundits always win? What techniques does Fox News use in manipulating its viewers' tribal instincts: to addict them; to activate a hatred toward partisan enemies; and to hook them on ego-gratifying feelings of intellectual and cultural superiority? Foxocracy is filled with never-revealed conversations with Fox News executives––including the late Roger Ailes––and opinion programming producers. It breaks down the real and often heartbreaking collateral damage among friends and family caused by the waging of an endless culture war. And it brings incendiary proof from an insider and on-air talent of Fox News's predatory audience manipulation psychology and production tactics. And perhaps even more frightening, this book reveals how that playbook is now being insidiously upgraded for maximum effect––white tribal-identity activation––on all forms of social media and means of content delivery.

Applied Anatomy;

Applied Anatomy;
Author: Gwilym G. Davis
Publisher: Legare Street Press
Total Pages: 0
Release: 2023-07-18
Genre: History
ISBN: 9781022245938

This book is a comprehensive guide to the anatomy of the human body, with a particular focus on its practical applications. The content covers everything from basic anatomy to the detailed structures and functions of specific organs and body systems. It is an essential resource for medical professionals and students. This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This work is in the "public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.

Video Games

Video Games
Author: Andy Bossom
Publisher: Bloomsbury Publishing
Total Pages: 209
Release: 2017-07-06
Genre: Computers
ISBN: 1474255426

A highly visual, example-led introduction to the video game industry, its context and practitioners. Video Games explores the industry's diversity and breadth through its online communities and changing demographics, branding and intellectual property, and handheld and mobile culture. Bossom and Dunning offer insights into the creative processes involved in making games, the global business behind the big budget productions, console and online markets, as well as web and app gaming. With 19 interviews exploring the diversity of roles and different perspectives on the game industry you'll enjoy learning from a range of international practitioners.

"I Heard You Paint Houses"

Author: Charles Brandt
Publisher: Steerforth
Total Pages: 338
Release: 2008-04-15
Genre: True Crime
ISBN: 1586421557

"I Heard You Paint Houses" will soon be a major motion picture directed by Martin Scorsese. The working title for the movie is "The Irishman". The first words Jimmy Hoffa ever spoke to Frank "the Irishman" Sheeran were, "I heard you paint houses." To paint a house is to kill a man. The paint is the blood that splatters on the walls and floors. In the course of nearly five years of recorded interviews Frank Sheeran confessed to Charles Brandt that he handled more than twenty-five hits for the mob, and for his friend Hoffa. Sheeran learned to kill in the U.S. Army, where he saw an astonishing 411 days of active combat duty in Italy during World War II. After returning home he became a hustler and hit man, working for legendary crime boss Russell Bufalino. Eventually he would rise to a position of such prominence that in a RICO suit then-U.S. Attorney Rudy Giuliani would name him as one of only two non-Italians on a list of 26 top mob figures. When Bufalino ordered Sheeran to kill Hoffa, he did the deed, knowing that if he had refused he would have been killed himself. Sheeran's important and fascinating story includes new information on other famous murders including those of Joey Gallo and JFK, and provides rare insight to a chapter in American history. Charles Brandt has written a page-turner that has become a true crime classic.

Game AI Pro 2

Game AI Pro 2
Author: Steven Rabin
Publisher: CRC Press
Total Pages: 577
Release: 2015-04-17
Genre: Computers
ISBN: 1498760422

Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the com

British Cruisers

British Cruisers
Author: Norman Friedman
Publisher: Seaforth Publishing
Total Pages: 680
Release: 2011-01-24
Genre: History
ISBN: 1783469188

“An extraordinarily detailed account of the development of Royal Navy cruisers . . . a towering work” from the author of Fighting the Great War at Sea (Warship 2012). For most of the twentieth century, Britain possessed both the world’s largest merchant fleet and its most extensive overseas territories. It is not surprising, therefore, that the Royal Navy always showed a particular interest in the cruiser—a multipurpose warship needed in large numbers to defend trade routes and police the empire. Above all other types, the cruiser’s competing demands of quality and quantity placed a heavy burden on designers, and for most of the interwar period, Britain sought to square this circle through international treaties restricting both size and numbers. In the process, she virtually invented the heavy cruiser and inspired the large 6in-armed cruiser, neither of which, ironically, served her best interests. This book seeks to comprehend, for the first time, the full policy background—from which a different and entirely original picture of British cruiser development emerges. After the war, the cruiser’s role was reconsidered, and the final chapters of the book cover modernizations, the plans for missile-armed ships, and the convoluted process that turned the “through-deck cruiser” into the Invincible class light carriers. With detailed appendices of ship data, and illustrated in depth with photos and A.D. Baker’s specially commissioned plans, British Cruisers truly matches the lofty standards set by Friedman’s previous books on British destroyers. “Wow! . . . Lavishly illustrated with a photograph or line plan on almost every page. The text is packed with technical information, detail, and description of design, construction and application of these important ships.” —Clash of Steel

Game AI Uncovered

Game AI Uncovered
Author: Paul Roberts
Publisher: CRC Press
Total Pages: 234
Release: 2024-02-23
Genre: Computers
ISBN: 1003847773

Game AI Uncovered: Volume One kicks off a brand-new series of books that focus on the development of artificial intelligence in video games. This volume brings together the collected wisdom, ideas, tricks, and cutting-edge techniques from 20 of the top game AI professionals and researchers from around the world. The techniques discussed in these pages cover the underlying development of a wide array of published titles, including Hood: Outlaws and Legends, The Escapists 2, Sackboy: A Big Adventure, Call of Duty: Strike Team, GTI+ Club, Split/Second, Sonic All Stars Racing Transformed, Luna Abyss, Medal of Honor Heroes I & II, Age of Empires IV, Watch Dogs, Battlefield 2042, Plants vs. Zombies: Battle for Neighborville, Dead Space, and more. Contained within this volume are overviews and insight covering a host of different areas within game AI, including situational awareness, pathfinding, tethering, squad behaviours, coordination, auto-generating navigation link data, fluid movement, combining behaviour and animation systems, pedal control for cars, tactical positioning, level of detail, infinite axis utility systems, hierarchical state machines, bots for testing, reactive behaviour trees, and more. Beginners to the area of game AI, along with professional developers, will find a wealth of knowledge that will not only help in the development of your own games but will also spark ideas for new approaches. This volume includes chapters written by Andy Brown, Dr Allan Bruce, Richard Bull, Laurent Couvidou, Steven Dalton, Michele Ermacora, Jonas Gillberg, Dale Green, Johan Holthausen, Dr Aitor Santamaría Ibirika, Dr Nic Melder, Sarat Rallabandi, Bruno Rebaque, John Reynolds, Paul Roberts, David Rogers, Andrea Schiel, Huw Talliss, Dr Tommy Thompson, and David Wooldridge. .