History Of Video Games Guided Reading 6 Pack
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Author | : |
Publisher | : Teacher Created Materials |
Total Pages | : 51 |
Release | : 2016-12-15 |
Genre | : Juvenile Nonfiction |
ISBN | : 1425831931 |
Do you know when the first video game was made? Which games were the biggest hits? Which game company secretly created its own competitor? These facts, and many more, are part of the fascinating history of video games! Featuring TIME content, this high-interest nonfiction reader builds critical literacy skills and academic vocabulary and is purposefully leveled to engage different types of learners. Developed by Timothy Rasinski and Lori Oczkus, the text includes a table of contents, captions, glossary, index, and images to deepen understanding. The detailed sidebars feature fun facts that develop higher-order thinking. The Try It! culminating activity provides additional language-development activities. Aligned with McREL and WIDA/TESOL standards, this text features complex content appropriate for middle school students. This 6-Pack includes six copies of this Level U title and a lesson plan that specifically supports Guided Reading instruction.
Author | : |
Publisher | : Teacher Created Materials |
Total Pages | : 51 |
Release | : 2016-12-15 |
Genre | : Juvenile Nonfiction |
ISBN | : 1425832067 |
Bam! Pow! Zing! What do these words make you think of? If you answered "a comic," then you already know a bit about comics. But there is so much more to know! Featuring comic book heroes and villains from DC, Marvel, Dark Horse, and Image Comics, the History of Comic Books dives into the history and lasting popularity of comic books. Featuring TIME content, this high-interest nonfiction reader builds critical literacy skills and academic vocabulary and is purposefully leveled to engage different types of learners. Developed by Timothy Rasinski and Lori Oczkus, the text includes a table of contents, captions, glossary, index, and images to deepen understanding. The detailed sidebars feature fun facts that develop higher-order thinking. The Try It! culminating activity provides additional language-development activities. Aligned with McREL and WIDA/TESOL standards, this text features complex content appropriate for middle school students. This 6-Pack includes six copies of this Level V title and a lesson plan that specifically supports Guided Reading instruction.
Author | : Dustin Hansen |
Publisher | : Macmillan |
Total Pages | : 369 |
Release | : 2016-11-22 |
Genre | : Juvenile Nonfiction |
ISBN | : 1250080959 |
"A middle-grade nonfiction book about the history and impact on pop culture of video games"--
Author | : |
Publisher | : Teacher Created Materials |
Total Pages | : 66 |
Release | : 2016-12-15 |
Genre | : Juvenile Nonfiction |
ISBN | : 1425832113 |
Lights! Camera! It's time to explore the art of animation! This fun, engaging nonfiction title allows readers to explore an exciting career as an animator. Readers will be introduced to the history of animation and find out what techniques and equipment animators used to turn their illustrations into the first animated shorts. Through stimulating facts, vivid images, sketches, photos, informative text, and an interview with a real-life animator, readers will discover everything about animation, including character development, storyboarding, and even how the Foley artists record sound effects! This 6-Pack includes six copies of this Level V title and a lesson plan that specifically supports Guided Reading instruction.
Author | : |
Publisher | : Teacher Created Materials |
Total Pages | : 66 |
Release | : 2016-12-15 |
Genre | : Juvenile Nonfiction |
ISBN | : 1425831990 |
Get readers excited to learn about the various technological innovations that have occurred throughout history--and what could be possible in the future! Through informational text, interesting and intriguing facts in conjunction with vivid images, diagrams, and charts, readers will learn about miraculous inventions such as holograms, 3D printing, virtual reality technology, personalized medicine, and bionic body parts. Throughout this nonfiction title, readers will be engaged and encouraged to imagine the next big technological innovation that could change the world! This 6-Pack includes six copies of this Level U title and a lesson plan that specifically supports Guided Reading instruction.
Author | : Jennifer Kroll |
Publisher | : Teacher Created Materials |
Total Pages | : 36 |
Release | : 2012-10-01 |
Genre | : Juvenile Nonfiction |
ISBN | : 1433349701 |
Get readers excited to learn about the various technological innovations that have occurred throughout history--and what could be possible in the future! Through informational text, interesting and intriguing facts in conjunction with vivid images, diagrams, and charts, readers will learn about miraculous inventions such as holograms, 3D printing, virtual reality technology, personalized medicine, and bionic body parts. Throughout this nonfiction title, readers will be engaged and encouraged to imagine the next big technological innovation that could change the world! This 6-Pack includes six copies of this title and a lesson plan.
Author | : Traci Sorell |
Publisher | : Charlesbridge Publishing |
Total Pages | : 35 |
Release | : 2018-10-23 |
Genre | : Juvenile Nonfiction |
ISBN | : 1632896338 |
2019 Sibert Honor Book 2019 Orbis Pictus Honor Book NPR's Guide To 2018’s Great Reads 2018 Book Launch Award (SCBWI) Kirkus Reviews Best Books of 2018 School Library Journal Best Books of 2018 2018 JLG selection 2019 Reading the West Picture Book Award The Cherokee community is grateful for blessings and challenges that each season brings. This is modern Native American life as told by an enrolled citizen of the Cherokee Nation. The word otsaliheliga (oh-jah-LEE-hay-lee-gah) is used by members of the Cherokee Nation to express gratitude. Beginning in the fall with the new year and ending in summer, follow a full Cherokee year of celebrations and experiences. Written by a citizen of the Cherokee Nation, this look at one group of Native Americans is appended with a glossary and the complete Cherokee syllabary, originally created by Sequoyah. "A gracious, warm, and loving celebration of community and gratitude"—Kirkus Reviews STARRED REVIEW "The book underscores the importance of traditions and carrying on a Cherokee way of life"—Horn Book STARRED REVIEW "This informative and authentic introduction to a thriving ancestral and ceremonial way of life is perfect for holiday and family sharing"—School Library Journal STARRED REVIEW "An elegant representation"—Shelf Awareness STARRED REVIEW
Author | : Mari Mancusi |
Publisher | : Little, Brown Books for Young Readers |
Total Pages | : 286 |
Release | : 2020-05-12 |
Genre | : Juvenile Fiction |
ISBN | : 1368044344 |
From the beloved author of The Once and Future Geek comes this action-packed adventure set in a futuristic world filled with magic, monsters, and high-tech video gaming. One wrong move, and it's game over. Welcome to Dragon Ops, the world's first augmented-reality video-game theme park. Set on a once-deserted island, our three beta players—classic gamer geek Ian; his adventure-seeking sister, Lily; and their too-cool-for-gaming cousin, Derek—have been lucky enough to score an invite to play before the fully immersive experience opens to the public. But once inside, they find themselves trapped in a game taken over by a rogue AI dragon called Atreus, and suddenly the stakes go beyond the virtual world. With no cheat codes, guidebooks, save points, or do-overs, they'll need all their cunning and video-game hacks to beat the game . . . and survive in real life. Action-packed and unputdownable, Dragon Ops will thrill gamers and reluctant readers alike with high-tech adventure and electrifying twists and turns.
Author | : Tom Bissell |
Publisher | : Vintage |
Total Pages | : 258 |
Release | : 2011-06-14 |
Genre | : Social Science |
ISBN | : 0307474313 |
In Extra Lives, acclaimed writer and life-long video game enthusiast Tom Bissell takes the reader on an insightful and entertaining tour of the art and meaning of video games. In just a few decades, video games have grown increasingly complex and sophisticated, and the companies that produce them are now among the most profitable in the entertainment industry. Yet few outside this world have thought deeply about how these games work, why they are so appealing, and what they are capable of artistically. Blending memoir, criticism, and first-rate reportage, Extra Lives is a milestone work about what might be the dominant popular art form of our time.
Author | : Deborah Schecter |
Publisher | : Scholastic Teaching Resources |
Total Pages | : 0 |
Release | : 2010-09 |
Genre | : Education |
ISBN | : 9780545223010 |
Twenty kid-pleasing little books plus a teaching guide packed with lessons, tips, and literacy-boosting reproducible. Correlates with Guided Reading Level A!