History Computer Review
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Author | : Martin Campbell-Kelly |
Publisher | : Hachette UK |
Total Pages | : 349 |
Release | : 2013-07-09 |
Genre | : Science |
ISBN | : 081334591X |
Computer: A History of the Information Machine traces the history of the computer and shows how business and government were the first to explore its unlimited, information-processing potential. Old-fashioned entrepreneurship combined with scientific know-how inspired now famous computer engineers to create the technology that became IBM. Wartime needs drove the giant ENIAC, the first fully electronic computer. Later, the PC enabled modes of computing that liberated people from room-sized, mainframe computers. This third edition provides updated analysis on software and computer networking, including new material on the programming profession, social networking, and mobile computing. It expands its focus on the IT industry with fresh discussion on the rise of Google and Facebook as well as how powerful applications are changing the way we work, consume, learn, and socialize. Computer is an insightful look at the pace of technological advancement and the seamless way computers are integrated into the modern world. Through comprehensive history and accessible writing, Computer is perfect for courses on computer history, technology history, and information and society, as well as a range of courses in the fields of computer science, communications, sociology, and management.
Author | : Joy Lisi Rankin |
Publisher | : Harvard University Press |
Total Pages | : 337 |
Release | : 2018-10-08 |
Genre | : Computers |
ISBN | : 0674970977 |
Silicon Valley gets all the credit for digital creativity, but this account of the pre-PC world, when computing meant more than using mature consumer technology, challenges that triumphalism. The invention of the personal computer liberated users from corporate mainframes and brought computing into homes. But throughout the 1960s and 1970s a diverse group of teachers and students working together on academic computing systems conducted many of the activities we now recognize as personal and social computing. Their networks were centered in New Hampshire, Minnesota, and Illinois, but they connected far-flung users. Joy Rankin draws on detailed records to explore how users exchanged messages, programmed music and poems, fostered communities, and developed computer games like The Oregon Trail. These unsung pioneers helped shape our digital world, just as much as the inventors, garage hobbyists, and eccentric billionaires of Palo Alto. By imagining computing as an interactive commons, the early denizens of the digital realm seeded today’s debate about whether the internet should be a public utility and laid the groundwork for the concept of net neutrality. Rankin offers a radical precedent for a more democratic digital culture, and new models for the next generation of activists, educators, coders, and makers.
Author | : Stan Veit |
Publisher | : |
Total Pages | : 312 |
Release | : 1993 |
Genre | : Computers |
ISBN | : |
The fascinating history of the personal computer from Altair to the IBM PC revolution. Written by computer legend Stan Veit, who turned Computer Shopper into the world's largest computer magazine.
Author | : Martin Campbell-Kelly |
Publisher | : Harvard University Press |
Total Pages | : 249 |
Release | : 2015-06-08 |
Genre | : Business & Economics |
ISBN | : 0674286553 |
This compact history traces the computer industry from its origins in 1950s mainframes, through the establishment of standards beginning in 1965 and the introduction of personal computing in the 1980s. It concludes with the Internet’s explosive growth since 1995. Across these four periods, Martin Campbell-Kelly and Daniel Garcia-Swartz describe the steady trend toward miniaturization and explain its consequences for the bundles of interacting components that make up a computer system. With miniaturization, the price of computation fell and entry into the industry became less costly. Companies supplying different components learned to cooperate even as they competed with other businesses for market share. Simultaneously with miniaturization—and equally consequential—the core of the computer industry shifted from hardware to software and services. Companies that failed to adapt to this trend were left behind. Governments did not turn a blind eye to the activities of entrepreneurs. The U.S. government was the major customer for computers in the early years. Several European governments subsidized private corporations, and Japan fostered R&D in private firms while protecting its domestic market from foreign competition. From Mainframes to Smartphones is international in scope and broad in its purview of this revolutionary industry.
Author | : Rachel Ignotofsky |
Publisher | : Ten Speed Press |
Total Pages | : 129 |
Release | : 2022-05-17 |
Genre | : Young Adult Nonfiction |
ISBN | : 1984857428 |
A strikingly illustrated overview of the computing machines that have changed our world—from the abacus to the smartphone—and the people who made them, by the New York Times bestselling author and illustrator of Women in Science. “A beautifully illustrated journey through the history of computing, from the Antikythera mechanism to the iPhone and beyond—I loved it.”—Eben Upton, Founder and CEO of Raspberry Pi ONE OF THE BEST BOOKS OF THE YEAR: The New York Public Library Computers are everywhere and have impacted our lives in so many ways. But who created them, and why? How have they transformed the way that we interact with our surroundings and each other? Packed with accessible information, fun facts, and discussion starters, this charming and art-filled book takes you from the ancient world to the modern day, focusing on important inventions, from the earliest known counting systems to the sophisticated algorithms behind AI. The History of the Computer also profiles a diverse range of key players and creators—from An Wang and Margaret Hamilton to Steve Jobs and Sir Tim Berners-Lee—and illuminates their goals, their intentions, and the impact of their inventions on our everyday lives. This entertaining and educational journey will help you understand our most important machines and how we can use them to enhance the way we live. You’ll never look at your phone the same way again!
Author | : Kevin Kee |
Publisher | : University of Michigan Press |
Total Pages | : 255 |
Release | : 2019-01-24 |
Genre | : Computers |
ISBN | : 0472131117 |
Recent developments in computer technology are providing historians with new ways to see—and seek to hear, touch, or smell—traces of the past. Place-based augmented reality applications are an increasingly common feature at heritage sites and museums, allowing historians to create immersive, multifaceted learning experiences. Now that computer vision can be directed at the past, research involving thousands of images can recreate lost or destroyed objects or environments, and discern patterns in vast datasets that could not be perceived by the naked eye. Seeing the Past with Computers is a collection of twelve thought-pieces on the current and potential uses of augmented reality and computer vision in historical research, teaching, and presentation. The experts gathered here reflect upon their experiences working with new technologies, share their ideas for best practices, and assess the implications of—and imagine future possibilities for—new methods of historical study. Among the experimental topics they explore are the use of augmented reality that empowers students to challenge the presentation of historical material in their textbooks; the application of seeing computers to unlock unusual cultural knowledge, such as the secrets of vaudevillian stage magic; hacking facial recognition technology to reveal victims of racism in a century-old Australian archive; and rebuilding the soundscape of an Iron Age village with aural augmented reality. This volume is a valuable resource for scholars and students of history and the digital humanities more broadly. It will inspire them to apply innovative methods to open new paths for conducting and sharing their own research.
Author | : Mark Frauenfelder |
Publisher | : Carlton Books |
Total Pages | : 0 |
Release | : 2015-11-03 |
Genre | : Computers |
ISBN | : 9781780976990 |
"From the tiniest gadget to vast scientific simulators, computers are integral to our lives, and are developing at ever-increasing speed. The Computer traces the evolution of this vital machine from its earliest roots through its exciting application in code-breaking during the Second World War, from its initial use in the workplace and home, to is current status as a totally indispensable -- and increasingly portable - part of twenty-first century life. Highly illustrated, the book brings home the rapid reduction in computer size and growth in capacity, and its vast range of uses. From colossus to the iPad -- this book tells the whole extraordinary story." -- Back cover.
Author | : Simson L Garfinkel |
Publisher | : Union Square + ORM |
Total Pages | : 739 |
Release | : 2019-01-15 |
Genre | : Computers |
ISBN | : 1454926228 |
An illustrated journey through 250 milestones in computer science, from the ancient abacus to Boolean algebra, GPS, and social media. With 250 illustrated landmark inventions, publications, and events—encompassing everything from ancient record-keeping devices to the latest computing technologies—The Computer Book takes a chronological journey through the history and future of computer science. Two expert authors, with decades of experience working in computer research and innovation, explore topics including: the Sumerian abacus * the first spam message * Morse code * cryptography * early computers * Isaac Asimov’s laws of robotics * UNIX and early programming languages * movies * video games * mainframes * minis and micros * hacking * virtual reality * and more “What a delight! A fast trip through the computing landscape in the company of friendly tour guides who know the history.” —Harry Lewis, Gordon McKay Professor of Computer Science, Harvard University
Author | : Dan Ryan |
Publisher | : Author House |
Total Pages | : 413 |
Release | : 2011-04-14 |
Genre | : Computers |
ISBN | : 1456751158 |
This book reflects the many changes that computer graphics technology has under gone in my working life time. I graduated from a teachers college in 1963. There was not a computer of any kind on campus, imagine my shock when my very first college employer (Omaha University) required me to know something about an IBM 1620 and a key punch machine! The first part of this book is an account of that experience at Omaha University and later the Nebraska of Nebraska at Omaha. When I moved to Clemson University in 1976, they had a computer and a large Calcomp Plotter but nothing else in the way of computer graphics hardware or software. So, except for a few short sections in chapter one, this history begins with the events of 1963 and proceeds to document what happened to computer graphics for engineering design and manufacturing as practiced by an engineer or technician at Clemson University. The next section of the book contains my experiences as a self-employed consultant (1993-present), my consulting started in 1984 after I completed a PhD in Data Systems Engineering. In 1993, I left full time teaching and became Professor Emeritus at Clemson University. I wanted to start my own consulting company, DLR Associates. Oddly enough, most of my first consulting in computer graphics took place in the Omaha and Pennsylvania areas - not South Carolina. My contacts came from my paper presentations at various ASEE meetings and the annual national distance learning conferences held at the University of Maine. I took a year off to accept a Fulbright Scholarship Nomination from the University of Rookee, India. I was listed as an international member in the Who's Who Directory of the computer graphics industry. In a nut shell, that is who I am. Why, then, did I decide to write this book?
Author | : Josepha Sherman |
Publisher | : Franklin Watts |
Total Pages | : 64 |
Release | : 2003-09-01 |
Genre | : Juvenile Nonfiction |
ISBN | : 9780531162132 |
Discusses the inventors and scientists that contributed to the development of computers and more recently, personal computers.