Hidden Line Removal
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Author | : Fouad Sabry |
Publisher | : One Billion Knowledgeable |
Total Pages | : 109 |
Release | : 2024-05-05 |
Genre | : Computers |
ISBN | : |
What is Hidden Line Removal Solid objects are typically modeled as polyhedra in the field of three-dimensional computer graphics. Within a polyhedron, a face is a planar polygon that is surrounded by straight line segments that are referred to as edges. When attempting to imitate curved surfaces, a polygon mesh is typically used. It is necessary for computer programs that are used to create line drawings of opaque objects to have the capability of determining whether edges or sections of the edges are hidden by the object itself or by other objects. This allows for the edges to be clipped during the rendering process. The difficulty in question is referred to as hidden-line removal. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Hidden-line removal Chapter 2: Painter's algorithm Chapter 3: Computational geometry Chapter 4: Ray casting Chapter 5: Hidden-surface determination Chapter 6: Point location Chapter 7: Euclidean minimum spanning tree Chapter 8: Art gallery problem Chapter 9: High-dynamic-range rendering Chapter 10: Straight skeleton (II) Answering the public top questions about hidden line removal. (III) Real world examples for the usage of hidden line removal in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Hidden Line Removal.
Author | : Mark de Berg |
Publisher | : Springer Science & Business Media |
Total Pages | : 220 |
Release | : 1993-08-30 |
Genre | : Computers |
ISBN | : 9783540570202 |
Computational geometry is the part of theoretical computer science that concerns itself with geometrical objects; it aims to define efficient algorithms for problems involving points, lines, polygons, and so on. The field has gained popularity very rapidly during the last decade. This is partly due to the many application areas of computational geometry and partly due to the beauty of the field itself. This monograph focuses on three problems that arise in three-dimensional computational geometry. The first problem is the ray shooting problem: preprocess a set of polyhedra into a data structure such that the first polyhedron that is hit by a query ray can be determined quickly. The second problem is that of computing depth orders: we want to sort a set of polyhedra such thatif one polyhedron is (partially) obscured by another polyhedron then it comes first in the order. The third problem is the hidden surface removal problem: given a set of polyhedra and a view point, compute which parts of the polyhedra are visible from the view point. These three problems involve issues that are fundamental to three-dimensional computational geometry. The book also contains a large introductory part discussing the techniques used to tackle the problems. This part should interest not only those who need the background for the rest of the book but also anyone who wants to know more about some recent techniques in computational geometry.
Author | : Gabriel Gambetta |
Publisher | : No Starch Press |
Total Pages | : 250 |
Release | : 2021-05-13 |
Genre | : Computers |
ISBN | : 1718500769 |
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
Author | : |
Publisher | : DATACAD LLC |
Total Pages | : 1306 |
Release | : 1993 |
Genre | : Architectural design |
ISBN | : 1412032830 |
Author | : B.J. Korites |
Publisher | : Apress |
Total Pages | : 365 |
Release | : 2018-06-20 |
Genre | : Computers |
ISBN | : 1484233786 |
Use Python's built-in features to create innovative graphics for data visualization and technical illustrations. This book goes beyond simple commands and libraries to explain how to not only display but also rotate, shade, and edit graphics for any purpose. Starting with the essential Python functions to set up a plotting space and produce 2 and 3-dimensional objects, you'll learn how to construct more complex objects, translate and rotate them, remove hidden lines, introduce shading to add realism, and project images to visualize any dataset. The final chapter includes several worked applications in science and engineering including planetary models, which you can adapt for your own use. Written for developers who want to harness Python's capabilities to fine-tune their images, Python Graphics covers the different commands for plotting dots, lines, arrows, or arcs, creating custom plotting grids, correcting distortions, adding text and labels to illustrations, manipulating arcs and circles, specify and use colors, and more. Armed with these techniques and core math skills, you'll be ready to create and customize detailed technical illustrations or data visualizations. What You'll Learn Use Python′s built-in commands for plotting, removing distortions, and rotating objects Create and edit 2D and 3D objects Develop illustrations for scientific and engineering applications Who This Book Is For Python developers looking for tips on how to create illustrations and visualizations, as well as scientists, engineers, or students using Python. It assumes familiarity with vectors, matrices, geometry and trigonometry.
Author | : Rajiv Chopra |
Publisher | : S. Chand Publishing |
Total Pages | : 695 |
Release | : 2010 |
Genre | : Computers |
ISBN | : 8121935814 |
Many Books on Computer Graphics (C.G) are available in the market but they tend to be dry and formal. I have made this book the most lucid and simplified, that A student feels as if a teacher is sitting behind him and guiding him. It can be used as a textbook also for all graduates and postgraduates programs of DU, GGSIPU, JNU, JNTU, UPTU, GNDU, VTU, RGPV, and Nagpur Universities of India
Author | : John Wilson |
Publisher | : CRC Press |
Total Pages | : 578 |
Release | : 2001-01-12 |
Genre | : Computers |
ISBN | : 1482295571 |
* For AutoCAD 2004, 2002, and 2000 users Take your AutoCAD skills to the next level -- master its 3D modeling capabilities. Using the same 2D commands and tools you are accustomed to drafting with, you can actually construct the object you are designing.
Author | : Tosiyasu L. Kunii |
Publisher | : Springer Science & Business Media |
Total Pages | : 481 |
Release | : 2012-12-06 |
Genre | : Computers |
ISBN | : 4431680578 |
Recent developments in computer graphics have largely involved the following: Integration of computer graphics and image analysis through computer data structure; integration of CAD/CAM as computer-integrated manufacturing (CIM) through the design and simulation of manufacturing processes using computer graphics; progress in basic research on the modeling of complex and mathematical graphic objects, such as computational geometry, graphic data bases, hierarchical windows, and texture; use of computer graphics as an improved human interface to present information visually and multidimensionally; and advancement of industrial technology and computer art based on developments in the areas listed above. These trends are strongly reflected in the contents of the present volume either as papers dealing with one particular aspect of research or as multifaceted studies involving several different areas. The proceedings comprise thirty selected, previously unpublished original papers presented in nine chapters.
Author | : |
Publisher | : |
Total Pages | : 620 |
Release | : 1990-12-11 |
Genre | : |
ISBN | : |
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Author | : George Omura |
Publisher | : John Wiley & Sons |
Total Pages | : 1428 |
Release | : 2006-12-26 |
Genre | : Computers |
ISBN | : 0470113294 |
"Omura's explanations are concise, his graphics are excellent, and his examples are practical." —CADalyst The Definitive CAD Resource Updated for 2005 Mastering AutoCAD 2005 and AutoCAD LT 2005 is a fully updated edition of Omura's enduring masterpiece. Once again, he delivers the most comprehensive and comprehensible coverage for AutoCAD and AutoCAD LT users including information on the Sheet Set Manager, field command, table tool and the software's other productivity enhancers. If you've never used AutoCAD, the tutorial approach and step-by-step instruction will help you get started right away. If you're an AutoCAD veteran, in-depth explanations of AutoCAD's newest and most advanced features will help you become an AutoCAD expert. Whatever your experience, however you use AutoCAD, you'll refer to this indispensable resource again and again. Coverage includes: Finding your way around the AutoCAD interface Creating and developing an AutoCAD drawing Keeping track of your projects with the new sheet set manager Importing spreadsheets and editing tables with the new Table tool Updating text automatically with the new field command Controlling your drawings' printed output Discovering hidden features Mastering the 3D modeling and rendering process Customizing AutoCAD Linking drawings to databases and spreadsheets Managing custom symbols Securing and authenticating your files Aligning and coordinating Layout views Using Publish to share files with non-AutoCAD users Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.