Herramienta Educativa De Realidad Aumentada
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Author | : Vladimir Geroimenko |
Publisher | : Springer Nature |
Total Pages | : 383 |
Release | : 2023-04-29 |
Genre | : Computers |
ISBN | : 3031271661 |
This book is the first research monograph that explores a new research field and practical applications produced by the combined use of two of the most advanced and powerful technologies available in today’s world – Artificial Intelligence (AI) and Augmented Reality (AR). It is written by a team of 50 researchers and practitioners from 16 countries, which has enabled a thorough coverage of emerging or previously unexplored subject areas. The authors consider practical, theoretical, and cultural aspects of “AI-powered AR” and “AR-enriched AI”, and their usage in a large variety of areas, such as education, medicine, healthcare, dentistry, pharmacy, active lifestyle, smart services, fashion, retail, recommender systems, and several others. Augmented Reality and Artificial Intelligence: The Fusion of Advanced Technologies is essential reading not only for researchers, practitioners and technology developers, but also for students (both graduates and undergraduates) and anyone who is interested in building a comprehensive understanding of the emerging fields of “intelligent augmented environments” and “artificial intelligence presented by augmented reality”.
Author | : Delgado-Algarra, Emilio José |
Publisher | : IGI Global |
Total Pages | : 326 |
Release | : 2024-10-17 |
Genre | : Computers |
ISBN | : |
Technological advances allow for improved immersion experiences using information and communication technologies (ITCs) and their respective didactic possibilities. On the other hand, with the expansion of internet, mobile applications, and video games, they have become common use in student educational environments. By integrating digital tools and resources into the curriculum, teachers can create interactive and immersive learning experiences that cater to diverse learning styles and foster critical thinking skills. Harnessing new technology may allow educators to enrich their classrooms while preparing students to navigate the digital world, bridging the gap between theoretical knowledge and practical application in social and experimental sciences. Utilizing ICT for Didactics of Social and Experimental Sciences explores the benefits of using information and communication technology in social and experimental sciences. It includes strategies and resources such as virtual reality, augmented reality, videogames, and virtual classrooms that can transform social sciences, teaching and learning, and society. This book covers topics such as digital technology, virtual reality, and gamification, and is a useful resource for computer engineers, scientists, sociologists, education professionals, academicians, and researchers.
Author | : Sascha Ossowski |
Publisher | : Springer Nature |
Total Pages | : 387 |
Release | : 2023-07-20 |
Genre | : Technology & Engineering |
ISBN | : 3031383338 |
The present book brings together experience, current work, and promising future trends associated with distributed computing, artificial intelligence, and their application in order to provide efficient solutions to real problems. DCAI 2023 is a forum to present applications of innovative techniques for studying and solving complex problems in artificial intelligence and computing areas. This year’s technical program presents both high quality and diversity, with contributions in well-established and evolving areas of research. Specifically, 108 papers were submitted, by authors from 31 different countries representing a truly “wide area network” of research activity. The DCAI 23 technical program has selected 36 full papers in the main track and, as in past editions, there will be special issues in ranked journals. This symposium is organized by the LASI and Centro Algoritmi of the University of Minho (Portugal). The authors like to thank all the contributing authors, the members of the Program Committee, National Associations (AEPIA, APPIA), and the sponsors (AIR Institute).
Author | : CABERO ALMENARA, JULIO |
Publisher | : Ediciones Paraninfo, S.A. |
Total Pages | : 216 |
Release | : 2018-06-01 |
Genre | : Education |
ISBN | : 8428340706 |
En lo que va de siglo un gran número de tecnologías está acercándose a las instituciones educativas. Entre las emergentes nos encontramos con la realidad aumentada (RA) o tecnología que permite agregar un objeto irreal a un contexto real.;Este libro está dirigido a la aplicación de la RA en Educación Infantil, Primaria, Secundaria y en Bachillerato y aporta pistas, sugerencias y experiencias para su utilización.;Está estructurado en tres partes que combinan entre sí los fundamentos teóricos, la base de la realización de herramientas RA, y la práctica educativa real en el aula. Así, la primera parte aborda la presentación conceptual de la RA y sus implicaciones e incluye un capítulo dedicado a los lanzadores tradicionales de los objetos en RA: los códigos QR. La segunda, “Producción de objetos de RA aplicados a la enseñanza”, presenta programas que pueden ser utilizados por los docentes, y en algunos casos por los alumnos de los niveles superiores. Finalmente, la tercera parte se centra en la aplicación, uso y explotación educativa de la RA en Infantil, Primaria, Secundaria y Bachillerato. Se ofrecen tanto experiencias educativas en diferentes áreas de conocimientos y disciplinas como programas específicos de utilización.;Julio Cabero-Almenara es catedrático de Didáctica y Organización Escolar de la Universidad de Sevilla y director del Secretariado de Recursos Audiovisuales y NN.TT. de esta misma universidad.;Ibán de la Horra Villacé es profesor de Secundaria en el ámbito científicotecnológico. Formador de docentes en TIC. Embajador en España de la Red Educativa Mundial REDEM.;Javier Sánchez Bolado es profesor de español en Esade Language Center (Universitat Ramon Llull). Su campo de investigación se centra en la realidad aumentada y sus posibilidades educativas aplicadas a la enseñanza del español (LE).
Author | : Michael Filimowicz |
Publisher | : Routledge |
Total Pages | : 327 |
Release | : 2020-05-04 |
Genre | : Art |
ISBN | : 1351015419 |
Reimagining Communication: Mediation explores information and media technologies across a variety of contemporary platforms, uses, content variations, audiences, and professional roles. A diverse body of contributions in this unique interdisciplinary resource offers perspectives on digital games, social media, photography, and more. The volume is organized to reflect a pedagogical approach of carefully laddered and sequenced topics, which supports experiential, project-based learning in addition to a course’s traditional writing requirements. As the field of Communication Studies has been continuously growing and reaching new horizons, this volume synthesizes the complex relationship of communication to media technologies and its forms in a uniquely accessible and engaging way. This is an essential introductory text for advanced undergraduate and graduate students and scholars of communication, broadcast media, and interactive technologies, with an interdisciplinary focus and an emphasis on the integration of new technologies.
Author | : Huertas-Abril, Cristina A. |
Publisher | : IGI Global |
Total Pages | : 422 |
Release | : 2022-05-13 |
Genre | : Education |
ISBN | : 1799896625 |
Game-based resources provide opportunities to consolidate and develop a greater knowledge and understanding of both mathematical concepts and numeracy skills, which present opportunities and challenges for both teachers and learners when engaging with subject content. For learners for whom the language of instruction is not their first or main language, this can present challenges and barriers to their progress. This requires teachers to reconsider and adapt their teaching strategies to ensure the needs of these learners are fully addressed, thereby promoting inclusion and inclusive practices. The Handbook of Research on International Approaches and Practices for Gamifying Mathematics provides relevant theoretical frameworks and the latest empirical research findings in teaching and learning mathematics in bilingual/plurilingual education by using active methodologies, specifically gamification and game-based learning and teaching. Covering a wide range of topics such as e-safety, bilingual education, and multimodal mathematics, this major reference work is ideal for policymakers, researchers, academicians, practitioners, scholars, instructors, and students.
Author | : Justyna Trojanowska |
Publisher | : Springer Nature |
Total Pages | : 340 |
Release | : 2022-03-25 |
Genre | : Technology & Engineering |
ISBN | : 3030993108 |
This book reports on cutting-edge research and technology aimed at increasing the efficiency of production processes and to foster the implementation of Industry 4.0 solutions in manufacturing. Gathering peer-review contributions to the 7th International Scientific Technical Conference MANUFACTURING 2022, held in Poznan, Poland on May 16-19, 2022, it describes advanced engineering methods to optimize different stages and aspects of the production process, including product design, production scheduling, equipment maintenance and safety. It discusses the applications of augmented/virtual and mixed reality within the manufacturing industry and for education and training purposes, and highlights cutting-edge solutions for green and sustainable production. Offering a timely, practice-oriented reference guide for both researchers and practitioners in manufacturing, this book is also intended to contribute bridging the gap between university and industry, fostering a closer communication and cooperation between them.
Author | : Michael E. Auer |
Publisher | : Springer Nature |
Total Pages | : 1138 |
Release | : 2020-09-10 |
Genre | : Technology & Engineering |
ISBN | : 3030499324 |
This book gathers papers on interactive and collaborative mobile learning environments, assessment, evaluation and research methods in mobile learning, mobile learning models, theory and pedagogy, open and distance mobile learning, life-long and informal learning using mobile devices, wearables and the Internet of Things, game-based learning, dynamic learning experiences, mobile systems and services for opening up education, mobile healthcare and training, case studies on mobile learning, and 5G network infrastructure. Today, interactive mobile technologies have become the core of many—if not all—fields of society. Not only do the younger generation of students expect a mobile working and learning environment, but also the new ideas, technologies and solutions introduced on a nearly daily basis also boost this trend. Discussing and assessing key trends in the mobile field were the primary aims of the 13th International Conference on Interactive Mobile Communication Technologies and Learning (IMCL2019), which was held in Thessaloniki, Greece, from 31 October to 01 November 2019. Since being founded in 2006, the conference has been devoted to new approaches in interactive mobile technologies, with a focus on learning. The IMCL conferences have since become a central forum of the exchange of new research results and relevant trends, as well as best practices. The book’s intended readership includes policymakers, academics, educators, researchers in pedagogy and learning theory, schoolteachers, further education lecturers, practitioners in the learning industry, etc.
Author | : Group of Authors |
Publisher | : Czech Institute of Academic Education z.s. |
Total Pages | : 71 |
Release | : 2020-06-05 |
Genre | : Business & Economics |
ISBN | : 8088203163 |
Virtual International Academic Conference in Venice 2020
Author | : Miguel Botto-Tobar |
Publisher | : Springer |
Total Pages | : 726 |
Release | : 2018-12-29 |
Genre | : Computers |
ISBN | : 3030055329 |
This book constitutes the refereed proceedings of the 4th International Conference on Technology Trends, CITT 2018, held in Babahoyo, Ecuador, in August 2018. The 53 revised full papers presented were carefully reviewed and selected from 204 submissions. The papers are organized in topical sections on communications; security and privacy; computer and software engineering; computational intelligence; e-government and e-participation.