Heroes In The Sandbox
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Author | : Tracey Tischler |
Publisher | : AuthorHouse |
Total Pages | : 30 |
Release | : 2009-11 |
Genre | : |
ISBN | : 1449055028 |
Heroes In The Sandbox is a Children's Picture Book that uses rhyming phrases to tell a story. It was written for young children who need an explanation when a loved one is being or has been deployed in the military. It can also be used as a tool for children who do not know anyone personally serving in Iraq or Afghanistan, but as a way to communicate why American Soldiers are there serving in a positive manner.
Author | : John R. Bruning |
Publisher | : Zenith Press |
Total Pages | : 370 |
Release | : 2006-10-15 |
Genre | : History |
ISBN | : 0760323941 |
Citizen soldiers have played a unique role in the wars in Iraq and Afghanistan - and their extended deployment and role in the wars battles have changed the towns, cities, and states they hail from as well. The Devil's Sandbox - a nickname for Iraq - is the story of the 2nd Battalion of Oregon's 162nd Infantry Regiment (2/162), and provides readers an intimate look at the reality of National Guardsmen at war. Follow the 2/162 from their call-up in the summer of 2003 to their return home in the spring of 2005. Witness some of the fiercest fighting of the Iraq War and some of the most rewarding and forward-looking civil affairs projects aimed at rebuilding the broken nation of Iraq. Read how the town in Oregon struggles to do without the people - the accountants, lawyers, mechanics, et. al. - who went to serve in the war. The Devil's Sandbox offers a rare insight into what this war means for the citizen-soldier at home and abroad, and chronicles a battalion that earned the respect of the regular Army soldiers who fought alongside them in some of the toughest battles in the Iraq war.
Author | : Clark Griffin |
Publisher | : |
Total Pages | : 336 |
Release | : 2022-09-08 |
Genre | : Business & Economics |
ISBN | : |
Do you want to discover the metaverses and how to make money with them? Are you afraid of missing another mega opportunity like Bitcoin or investing in Amazon? Do you want to change your destiny by having a new chance in the virtual world? If you answered “Yes!” to any of these questions, then this is the Bible for you! I guess you are confused by the thousands of confusing information about the world of metaverse and NFTs coming out of the media. Many people nowadays are looking for new opportunities to prove to themselves that they have the right insight but don’t know where to find the right information to create the knowledge they need or they are still skeptical about whether they are really effective or not. You’ll be surprised to discover that you don’t need computer skills or years of study to understand this new world and become its visionaries! You’ll be able to put all your worries and doubts to rest knowing that this book is backed by a solid practical foundation of people who have: - applied this knowledge firsthand - are expanding their presence on the various metaverse such as Decentraland, Axie Infinity, SuperWorld, Cryptovoxels, The Sandbox, and Somnium Space. Find all the information and knowledge you’ll need to create your avatar and start your new digital life effectively and efficiently without any confusion. In this collection of 7 books, containing the knowledge of my team of metaverse, crypto and digital art lovers, you will find: - METAVERSE FOR BEGINNERS: learn the basics of Metaverse to decide to decide which projects to invest in and Virtual Worlds you want to discover in more depth, - DISCOVERING VIRTUAL REALITY: enter in the Second World of metaverse thanks to the use of tools like VR Headset and become the Pioneer of this new knowledge, - AUGMENTED REALITY EXPERIENCE: Explore all the applications of the metaverse, from Blockchain Games to Digital Real Estate from Virtual Lands to Online Meeting, E-sports, and much more, - NFT FOR BEGINNERS: Discover the power of digital art of Non-fungibile tokens and its enormous applications as both a creator and an investor. Understand the new projects that are changing the digital world now and will be a global revolution in the coming years, - MASTERING NFT: Become the creator of NFTs through step-by-step explanations with screenshots of all the online tools to create your digital works or transform your physical works into digital art. Discover the application of NFTs in the Metaverse and digital and earthly life. - METAVERSE INVESTING FOR BEGINNERS: Delve into the business decisions of the silicon valley Big Tech Companies and find out where to best invest your capital to be part of the Metaverse development and this unstoppable train. - VIRTUAL IDENTITY FOR BEGINNERS: Create your Avatar with the characteristics you’ve always dreamed of, and that earthly nature doesn’t allow you to change. Start your new chance in the digital world. What you’re about to read comes from testing, bad investments, and thousands of hours of my and my team’s time filtering and gathering only the best available information. All you have to do is click “Buy Now,” take my hand, and Climb aboard the Spaceship that will take you to this New World!
Author | : Writer's Digest Books |
Publisher | : Penguin |
Total Pages | : 529 |
Release | : 2017-01-13 |
Genre | : Language Arts & Disciplines |
ISBN | : 1440348456 |
Get advice from the best in the business on every stage of the novel-writing and publishing process! In The Complete Handbook of Novel Writing, 3rd Edition, you'll learn from established writers about how to make your novel a reality. Discover techniques and strategies for generating ideas, connecting with readers emotionally, and finding inspiration you need to finish your work. This fully revised edition includes an updated marketing section for navigating the unique challenges and possibilities of the evolving literary marketplace. Inside you'll find new essays from dozens of best-selling authors and publishing professionals detailing how to: • Master the elements of fiction, from plot and character to dialogue and point of view • Develop a unique voice and sensibility in your writing • Manage the practical aspects of writing, from overcoming writer's block to revising your work • Determine the key elements for success in every genre • Find an agent, market your work, and get published--or self-publish--successfully You'll also find interviews with some of the world's finest and most popular writers, including David Baldacci, Lee Child, Robert Crais, Khaled Hosseini, Hugh Howey, Stephen King, Dennis Lehane, George R.R. Martin, Jojo Moyes, Anne Rice, Jane Smiley, and Garth Stein. Their insights on the craft and business of fiction will provide you with invaluable mentorship as you embark on your writing journey. The Complete Handbook of Novel Writing is your go-to guide for every aspect of creating a bestseller.
Author | : Wendy Haslem |
Publisher | : New Academia Publishing, LLC |
Total Pages | : 428 |
Release | : 2007 |
Genre | : Art |
ISBN | : 0977790843 |
This collection explores contemporary superhero narratives, including comic books and films, in a wider mythic context. Since the 1930s superheroes have come to dominate a variety of media formats. Why are audiences so fascinated with heroes, and what makes the idea of heroes so necessary in society?
Author | : Jack Matchette |
Publisher | : FriesenPress |
Total Pages | : 323 |
Release | : 2022-07-06 |
Genre | : Games & Activities |
ISBN | : 1039130704 |
Channel your inner hero with this exciting, new superhero role-playing game! LEGENDS introduces you to the world of New Olympus, where you can create your own unique hero to take you through the trials and tribulations necessary to become a true Legend. With 100 customizable Powers and over 650 Abilities and Enhancements to choose from, players young and old will find countless ways to create, experience, and enjoy, while fighting crime and keeping villains in line! This detailed rulebook covers character creation, game mechanics, the New Olympus campaign setting, and so much more. Immerse yourself in the world of LEGENDS and bring your biggest superhero dreams to life!
Author | : Clark Griffin |
Publisher | : |
Total Pages | : 129 |
Release | : |
Genre | : Art |
ISBN | : |
If you are looking to find out how to create your NFT without programming knowledge and earn from it, then keep reading. I guess you are confused by the thousands of confusing information about the world of NFTs coming out of the media and you are afraid of missing this train reminiscent of Bitcoin's beginnings. I understand you and I've been there myself, but I didn't give up and I've been studying a lot these months, gathering the key information you need to know about this world. In this book you will learn the right knowledge regarding: -What NFTs are -Best NFT projects -How to create an NFT -Where you can sell your NFT -The step-by-step procedure (with screenshots) to sell the NFT you will create in the best marketplace -Future developments of NFTs. There are rumors that it is difficult to create them and you need to be a computer genius. I will show you clearly and practically how to understand the world of NFTs, create your own NFT and sell it on the right platforms. Scroll to the top of the page and click the buy now button to enter in the Crypto Art World!
Author | : David Hajdu |
Publisher | : Da Capo Press |
Total Pages | : 418 |
Release | : 2009-10-06 |
Genre | : Music |
ISBN | : 0786751045 |
The Beach Boys have been rolling, like the tide their great songs evoke, for more than thirty years, reaching professional peaks and tragic personal depths. In this electrifying account Steven Gaines reveals the gothic tale of violence, addiction, greed, genius, madness, and rock 'n' roll behind the wholesome, surf-and-sun image. Through candid interviews with close friends, family, and the Beach Boys themselves, Heroes and Villains portrays and evaluates all those who propelled the California myth, and the group who sang about it, into worldwide prominence: Murry Wilson, the corrosive father who abused them as children and exploited them as adults; Dennis Wilson, who explored every avenue of excess (including welcoming the entire Manson family into his home) to his inevitable self-destruction; the Wilsons' cousin, frontman Mike Love, whose devotion to Eastern religion could not quell his violent temper; the wives (more than ten), mistresses, managers, and producers who consumed huge pieces of the "musical pie"; and of course, the band's artistic center, Brian Wilson, the mentally fragile musical genius who achieved so much and then so little. With dozens of photos, Heroes and Villains recounts the bitter saga of the American dream realized and distorted and the music that survived.
Author | : Jean-Christophe Derrien,Frigiel |
Publisher | : Ablaze Publishing |
Total Pages | : 107 |
Release | : 2020-12-23 |
Genre | : Comics & Graphic Novels |
ISBN | : |
"These new adventures, taken from the Minecraft universe, are co-written by Frigiel himself, and are sure to appeal to fans of all ages, and of course, Minecraft! Featuring Frigiel, the brave sorcerer’s apprentice, ever-ready to give his all for his friends, and who dreams of one day becoming a true adventurer. And his faithful canine companion Fluffy, as cuddly with his master as he is bitey with the bad guys! Volume 1 contains two complete self-contained stories: “The Mystery of the Lost Watermelons” & “Popularity Contest”, plus bonus material."
Author | : Thorsten Quandt |
Publisher | : Routledge |
Total Pages | : 271 |
Release | : 2013-10-30 |
Genre | : Language Arts & Disciplines |
ISBN | : 1134092199 |
In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market. With millions of people now enjoying gaming as interactive entertainment there has been a huge increase in interest in social multiplayer gaming activities. However, despite the explosive growth in the field over the past decade, many aspects of social gaming still remain unexplored, especially from a media and communication studies perspective. Multiplayer: Social Aspects of Digital Gaming is the first edited volume of its kind that takes a closer look at the various forms of human interaction in and around digital games, providing an overview of debates, past and present. The book is divided into five sections that explore the following areas: Social Aspects of Digital Gaming Social Interactions in Virtual Worlds Online Gaming Co-located and Console Gaming Risks and Challenges of Social Gaming This engaging interdisciplinary book will appeal to upper level students, postgrads and researchers in games research, specifically those focusing on new media and digital games, as well as researchers in media studies and mass communication.