Hello Avatar

Hello Avatar
Author: B. Coleman
Publisher: MIT Press
Total Pages: 214
Release: 2011-11-04
Genre: Computers
ISBN: 026230273X

An examination of our many modes of online identity and how we live on the continuum between the virtual and the real. Hello Avatar! Or, {llSay(0, "Hello, Avatar!"); is a tiny piece of user-friendly code that allows us to program our virtual selves. In Hello Avatar, B. Coleman examines a crucial aspect of our cultural shift from analog to digital: the continuum between online and off-, what she calls the “x-reality” that crosses between the virtual and the real. She looks at the emergence of a world that is neither virtual nor real but encompasses a multiplicity of network combinations. And she argues that it is the role of the avatar to help us express our new agency—our new power to customize our networked life. By avatar, Coleman means not just the animated figures that populate our screens but the gestalt of images, text, and multimedia that make up our online identities—in virtual worlds like Second Life and in the form of email, video chat, and other digital artifacts. Exploring such network activities as embodiment, extreme (virtual) violence, and the work in virtual reality labs, and offering sidebar interviews with designers and practitioners, she argues that what is new is real-time collaboration and copresence, the way we make connections using networked media and the cultures we have created around this. The star of this drama of expanded horizons is the networked subject—all of us who represent aspects of ourselves and our work across the mediascape.

Hello Avatar

Hello Avatar
Author: B. Coleman
Publisher: MIT Press
Total Pages: 214
Release: 2023-12-05
Genre: Computers
ISBN: 0262549891

An examination of our many modes of online identity and how we live on the continuum between the virtual and the real. Hello Avatar! Or, {llSay(0, "Hello, Avatar!"); is a tiny piece of user-friendly code that allows us to program our virtual selves. In Hello Avatar, B. Coleman examines a crucial aspect of our cultural shift from analog to digital: the continuum between online and off-, what she calls the “x-reality” that crosses between the virtual and the real. She looks at the emergence of a world that is neither virtual nor real but encompasses a multiplicity of network combinations. And she argues that it is the role of the avatar to help us express our new agency—our new power to customize our networked life. By avatar, Coleman means not just the animated figures that populate our screens but the gestalt of images, text, and multimedia that make up our online identities—in virtual worlds like Second Life and in the form of email, video chat, and other digital artifacts. Exploring such network activities as embodiment, extreme (virtual) violence, and the work in virtual reality labs, and offering sidebar interviews with designers and practitioners, she argues that what is new is real-time collaboration and copresence, the way we make connections using networked media and the cultures we have created around this. The star of this drama of expanded horizons is the networked subject—all of us who represent aspects of ourselves and our work across the mediascape.

Hello Avatar

Hello Avatar
Author: B. Coleman
Publisher: MIT Press
Total Pages: 214
Release: 2011-11-04
Genre: Computers
ISBN: 0262015714

An examination of our many modes of online identity and how we live on the continuum between the virtual and the real. Hello Avatar! Or, {llSay(0, "Hello, Avatar!"); is a tiny piece of user-friendly code that allows us to program our virtual selves. In Hello Avatar, B. Coleman examines a crucial aspect of our cultural shift from analog to digital: the continuum between online and off-, what she calls the “x-reality” that crosses between the virtual and the real. She looks at the emergence of a world that is neither virtual nor real but encompasses a multiplicity of network combinations. And she argues that it is the role of the avatar to help us express our new agency—our new power to customize our networked life. By avatar, Coleman means not just the animated figures that populate our screens but the gestalt of images, text, and multimedia that make up our online identities—in virtual worlds like Second Life and in the form of email, video chat, and other digital artifacts. Exploring such network activities as embodiment, extreme (virtual) violence, and the work in virtual reality labs, and offering sidebar interviews with designers and practitioners, she argues that what is new is real-time collaboration and copresence, the way we make connections using networked media and the cultures we have created around this. The star of this drama of expanded horizons is the networked subject—all of us who represent aspects of ourselves and our work across the mediascape.

The Legend of Korra: An Avatar's Chronicle

The Legend of Korra: An Avatar's Chronicle
Author: Andrea Robinson
Publisher: Insight Editions
Total Pages: 0
Release: 2019-08-06
Genre: Performing Arts
ISBN: 9781683833932

Avatar Korra and her friends chronicle their memories and adventures in this new fully-illustrated scrapbook filled with letters and inserts from your favorite characters. After the time of Avatar Aang, Korra was revealed as the next Avatar. After training with Aang’s son Tenzin, Avatar Korra succeeded in the battle to restore peace between the Spirit World and Republic City, though the victories were hard-fought. In this fully-illustrated scrapbook, Tenzin challenges Korra to chronicle the many trials and lessons she has learned during her time as Avatar. To complete this task, Korra enlists the help of her many friends and loved ones to share stories, mementos, and artifacts from their many adventures. Readers will discover gorgeous art, inserted posters, special removable keepsakes, photos, and more throughout this book!

Avatar, The Last Airbender: The Rise of Kyoshi (Chronicles of the Avatar Book 1)

Avatar, The Last Airbender: The Rise of Kyoshi (Chronicles of the Avatar Book 1)
Author: F.C. Yee
Publisher: Abrams
Total Pages: 433
Release: 2019-07-16
Genre: Young Adult Fiction
ISBN: 1683355334

From the world of Avatar: The Last Airbender comes the instant USA Today and New York Times bestselling novel starring Avatar Kyoshi—now in paperback! Written in consultation with Michael Dante DiMartino, the visionary cocreator and executive producer of Avatar: The Last Airbender and The Legend of Korra animated TV series. Justice begins with one woman. After nine years of desperate searching for the next Avatar, the discovery of young, charming Avatar Yun has brought stability to the four nations—that is, until Earth Kingdom-born Kyoshi, Yun’s unassuming friend and servant, demonstrates remarkable bending during a mission to the South Pole. With the identity of the true Avatar at stake and the growing unrest among her allies turning into violence, Kyoshi is forced to flee the Avatar mansion with her fiery friend Rangi, taking little more than the metal war fans and headdress her parents left behind. It isn’t easy finding Avatar training on the run, but Kyoshi and Rangi find unlikely supporters in the daofei: ragtag criminals and outlaws living in the shadows of the Earth Kingdom. Torn between following the traditional path of an Avatar and seeking vengeance for those she has lost, Kyoshi struggles to accept her newfound power as she trains in secret. But while Kyoshi, Rangi, and her daofei friends face off against brutal underworld rivals, those who seek to control the Avatar draw ever closer to her, leaving trails of the dead in their wake. The story behind the longest-living Avatar in the history of this beloved world, The Rise of Kyoshi maps Kyoshi’s journey from a girl of humble origins to the merciless pursuer of justice still feared and admired centuries after becoming the Avatar. “Yee artfully weaves in political entanglements as well as complex cultural identities to fully immerse readers in Kyoshi’s world. . . . An action-packed tale that answers some long-awaited questions; fans will look forward to the promised sequel.” —Kirkus Reviews

The Secret of Bosco Bay: An AFK Book (Hello Neighbor: Graphic Novel #1)

The Secret of Bosco Bay: An AFK Book (Hello Neighbor: Graphic Novel #1)
Author: Zac Gorman
Publisher: Scholastic Inc.
Total Pages: 130
Release: 2020-10-06
Genre: Juvenile Fiction
ISBN: 1338675923

The first graphic novel for Hello Neighbor, the hit stealth horror video game, is an exclusive, all-new original story set in the ruins of a theme park in the 1980s! Ever since her older brother disappeared, Jen has been searching for answers. The ruins of Bosco Bay, the theme park where he was last seen, are due to be demolished any day now, but Jen can't let go of the feeling that a clue to her brother's fate still remains there.But Jen's investigation gets complicated when her cousin Allie comes to live with her family for the summer. Allie's mom has tasked her with helping Jen come to terms with her brother's disappearance, but soon Allie comes to believe what Jen does: Jen's brother didn't just run away. And the reclusive theme park designer Mr. Peterson might just know what happened to him.Don't miss this exclusive, original graphic novel based on the hit stealth horror video game, Hello Neighbor!

Women and Migration

Women and Migration
Author: Deborah Willis
Publisher: Open Book Publishers
Total Pages: 431
Release: 2019-03-08
Genre: Art
ISBN: 1783745681

The essays in this book chart how women’s profound and turbulent experiences of migration have been articulated in writing, photography, art and film. As a whole, the volume gives an impression of a wide range of migratory events from women’s perspectives, covering the Caribbean Diaspora, refugees and slavery through the various lenses of politics and war, love and family. The contributors, which include academics and artists, offer both personal and critical points of view on the artistic and historical repositories of these experiences. Selfies, motherhood, violence and Hollywood all feature in this substantial treasure-trove of women’s joy and suffering, disaster and delight, place, memory and identity. This collection appeals to artists and scholars of the humanities, particularly within the social sciences; though there is much to recommend it to creatives seeking inspiration or counsel on the issue of migratory experiences.

Second Life

Second Life
Author: Michael Rymaszewski
Publisher: John Wiley & Sons
Total Pages: 356
Release: 2007
Genre: Computers
ISBN: 047009608X

This text on Second Life, the virtual world with more than 240,000 residents, will help all residents fully enjoy the metaverse. The guide explores every aspect of this multilayered world, including scripting, building objects, buying and selling items, and socializing.

Deep Dark Fears

Deep Dark Fears
Author: Fran Krause
Publisher: Ten Speed Press
Total Pages: 146
Release: 2015-09-29
Genre: Comics & Graphic Novels
ISBN: 1607748150

A devilishly funny collection of comics that explores our most gruesome, hilarious, and bizarre fears—and the dangers lurking around every corner. We all have strange, irrational fears—from seeing ghosts in the bedroom mirror to being sucked into a mall escalator or finding yourself miles below the ocean's surface on the deck of a sunken ship. In Deep Dark Fears, animator, illustrator, and cartoonist Fran Krause brings these fears to life in 101 vividly illustrated comics inspired by his wildly popular web comic and based on real fears submitted by online readers. Deep Dark Fears reveals a primal part of our humanity and highlighting both our idiosyncrasies and our similarities.