Gramophone, Film, Typewriter

Gramophone, Film, Typewriter
Author: Friedrich A. Kittler
Publisher: Stanford University Press
Total Pages: 364
Release: 1999
Genre: Language Arts & Disciplines
ISBN: 9780804732338

On history of communication

What's the Problem in Problem Gaming?

What's the Problem in Problem Gaming?
Author: Jessica Enevold
Publisher:
Total Pages: 123
Release: 2018
Genre:
ISBN: 9789187957888

What's the problem in problem gaming? is a valuable contribution to the debates about young people's gaming habits and the highly contested concept of video game addiction. The chapters in the volume provide a number of perspectives on the issue, such as players' life conditions and lifestyle choices, problem gaming from a family perspective, the voices of treatment professionals, and how game design can become problematic. How problem gaming is framed is a highly relevant issue that affects policies surrounding the consumption of videogames. This anthology is a just in time contribution and an essential read for researchers in the field as well as for policymakers, social workers, clinical psychologists, teachers and others who encounter problem.

Keys to Play

Keys to Play
Author: Roger Moseley
Publisher: Univ of California Press
Total Pages: 468
Release: 2016-10-28
Genre: Games & Activities
ISBN: 0520291247

A free ebook version of this title is available through Luminos, University of California Press’s Open Access publishing program for monographs. Visit www.luminosoa.org to learn more. How do keyboards make music playable? Drawing on theories of media, systems, and cultural techniques, Keys to Play spans Greek myth and contemporary Japanese digital games to chart a genealogy of musical play and its animation via improvisation, performance, and recreation. As a paradigmatic digital interface, the keyboard forms a field of play on which the book’s diverse objects of inquiry—from clavichords to PCs and eighteenth-century musical dice games to the latest rhythm-action titles—enter into analogical relations. Remapping the keyboard’s topography by way of Mozart and Super Mario, who head an expansive cast of historical and virtual actors, Keys to Play invites readers to unlock ludic dimensions of music that are at once old and new.

Artificial Hells

Artificial Hells
Author: Claire Bishop
Publisher: Verso Books
Total Pages: 483
Release: 2012-07-24
Genre: Art
ISBN: 1781683972

Since the 1990s, critics and curators have broadly accepted the notion that participatory art is the ultimate political art: that by encouraging an audience to take part an artist can promote new emancipatory social relations. Around the world, the champions of this form of expression are numerous, ranging from art historians such as Grant Kester, curators such as Nicolas Bourriaud and Nato Thompson, to performance theorists such as Shannon Jackson. Artificial Hells is the first historical and theoretical overview of socially engaged participatory art, known in the US as "social practice." Claire Bishop follows the trajectory of twentieth-century art and examines key moments in the development of a participatory aesthetic. This itinerary takes in Futurism and Dada; the Situationist International; Happenings in Eastern Europe, Argentina and Paris; the 1970s Community Arts Movement; and the Artists Placement Group. It concludes with a discussion of long-term educational projects by contemporary artists such as Thomas Hirschhorn, Tania Bruguera, Pawe? Althamer and Paul Chan. Since her controversial essay in Artforum in 2006, Claire Bishop has been one of the few to challenge the political and aesthetic ambitions of participatory art. In Artificial Hells, she not only scrutinizes the emancipatory claims made for these projects, but also provides an alternative to the ethical (rather than artistic) criteria invited by such artworks. Artificial Hells calls for a less prescriptive approach to art and politics, and for more compelling, troubling and bolder forms of participatory art and criticism.

Interactivity, Game Creation, Design, Learning, and Innovation

Interactivity, Game Creation, Design, Learning, and Innovation
Author: Anthony L. Brooks
Publisher: Springer
Total Pages: 561
Release: 2019-01-30
Genre: Computers
ISBN: 3030061345

This book constitutes the refereed post-conference proceedings of two conferences: The 7th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2018), and the 3rd EAI International Conference on Design, Learning, and Innovation (DLI 2018). Both conferences were hosed in Braga, Portugal, and took place October 24-26, 2018. The 51 revised full papers presented were carefully selected from 106 submissions. ArtsIT , Interactivity and Game Creation is meant to be a place where people in arts, with a keen interest in modern IT technologies, meet with people in IT, having strong ties to art in their works. The event also reflects the advances seen in the open related topics Interactivity (Interaction Design, Virtual Reality, Augmented Reality, Robotics) and Game Creation (Gamification, Leisure Gaming, GamePlay). ArtsIT has been successfully co-located with DLI as the design, learning and innovation frame the world of IT, opening doors into an increasingly playful worlds. So the DLI conference is driven by the belief that tools, techniques and environments can spark and nature a passion for learning, transformation domains such as education, rehabilitation/therapy, work places and cultural institutions.

The Gutenberg Galaxy

The Gutenberg Galaxy
Author: Marshall McLuhan
Publisher: University of Toronto Press
Total Pages: 306
Release: 1962-01-01
Genre: Social Science
ISBN: 9780802060419

Since its first appearance in 1962, the impact of The Gutenberg Galaxy has been felt around the world. It gave us the concept of the global village; that phrase has now been translated, along with the rest of the book, into twelve languages, from Japanese to Serbo-Croat. It helped establish Marshall McLuhan as the original 'media guru.' More than 200,000 copies are in print. The reissue of this landmark book reflects the continuing importance of McLuhan's work for contemporary readers.

Necroperformance

Necroperformance
Author: Dorota Sajewska
Publisher: Diaphanes
Total Pages: 0
Release: 2019
Genre: Bürgerkrieg
ISBN: 9783035801910

La 4e de couverture indique : "Dorota Sajewska proposes an innovative perspective for looking back at the formative process of Polish modernity, and delves into repressed areas of experience connected with World War I and the ensuing emancipatory movements. The book shows that underpinning modern Polish nationhood, is both a romantic myth of independence and a horror of fratricidal war. Searching for traces of memory in precarious bodies inflicted with the violence of war, Necroperformance asks us to acknowledge the fragility of life as it actively reinforces an attitude of respect for the right to live. Sajewska's chief objective is to understand the social impact of remains - of the abject body (dead, wounded, disfigured, despoiled by violence) - its place in culture and its agency. These are remains like the body of Rosa Luxemburg, which opens the book's narrative - a woman, a Jew, a Polish-German communist activist who was imprisoned, persecuted, murdered, and desecrated after death. This alternative archive becomes a basis for thought on a new anthropology rooted in the experience of the Great War and recorded in the formule of modern theatre."

Aaron Douglas

Aaron Douglas
Author: Amy Helene Kirschke
Publisher: Univ. Press of Mississippi
Total Pages: 260
Release: 1995
Genre: Art
ISBN: 9780878058006

The only book about the premier visual artist of the Harlem Renaissance