Hands On Internet Guide
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Author | : Arshdeep Bahga |
Publisher | : VPT |
Total Pages | : 445 |
Release | : 2014-08-09 |
Genre | : Computers |
ISBN | : 0996025510 |
Internet of Things (IoT) refers to physical and virtual objects that have unique identities and are connected to the internet to facilitate intelligent applications that make energy, logistics, industrial control, retail, agriculture and many other domains "smarter". Internet of Things is a new revolution of the Internet that is rapidly gathering momentum driven by the advancements in sensor networks, mobile devices, wireless communications, networking and cloud technologies. Experts forecast that by the year 2020 there will be a total of 50 billion devices/things connected to the internet. This book is written as a textbook on Internet of Things for educational programs at colleges and universities, and also for IoT vendors and service providers who may be interested in offering a broader perspective of Internet of Things to accompany their own customer and developer training programs. The typical reader is expected to have completed a couple of courses in programming using traditional high-level languages at the college-level, and is either a senior or a beginning graduate student in one of the science, technology, engineering or mathematics (STEM) fields. Like our companion book on Cloud Computing, we have tried to write a comprehensive book that transfers knowledge through an immersive "hands on" approach, where the reader is provided the necessary guidance and knowledge to develop working code for real-world IoT applications. Additional support is available at the book's website: www.internet-of-things-book.com Organization The book is organized into 3 main parts, comprising of a total of 11 chapters. Part I covers the building blocks of Internet of Things (IoTs) and their characteristics. A taxonomy of IoT systems is proposed comprising of various IoT levels with increasing levels of complexity. Domain specific Internet of Things and their real-world applications are described. A generic design methodology for IoT is proposed. An IoT system management approach using NETCONF-YANG is described. Part II introduces the reader to the programming aspects of Internet of Things with a view towards rapid prototyping of complex IoT applications. We chose Python as the primary programming language for this book, and an introduction to Python is also included within the text to bring readers to a common level of expertise. We describe packages, frameworks and cloud services including the WAMP-AutoBahn, Xively cloud and Amazon Web Services which can be used for developing IoT systems. We chose the Raspberry Pi device for the examples in this book. Reference architectures for different levels of IoT applications are examined in detail. Case studies with complete source code for various IoT domains including home automation, smart environment, smart cities, logistics, retail, smart energy, smart agriculture, industrial control and smart health, are described. Part III introduces the reader to advanced topics on IoT including IoT data analytics and Tools for IoT. Case studies on collecting and analyzing data generated by Internet of Things in the cloud are described.
Author | : Gerry Howser |
Publisher | : Springer Nature |
Total Pages | : 555 |
Release | : 2019-12-23 |
Genre | : Computers |
ISBN | : 3030344967 |
The goal of this textbook is to provide enough background into the inner workings of the Internet to allow a novice to understand how the various protocols on the Internet work together to accomplish simple tasks, such as a search. By building an Internet with all the various services a person uses every day, one will gain an appreciation not only of the work that goes on unseen, but also of the choices made by designers to make life easier for the user. Each chapter consists of background information on a specific topic or Internet service, and where appropriate a final section on how to configure a Raspberry Pi to provide that service. While mainly meant as an undergraduate textbook for a course on networking or Internet protocols and services, it can also be used by anyone interested in the Internet as a step–by–step guide to building one's own Intranet, or as a reference guide as to how things work on the global Internet
Author | : Douglas E Comer |
Publisher | : Pearson Higher Ed |
Total Pages | : 253 |
Release | : 2011-11-21 |
Genre | : Computers |
ISBN | : 0133001547 |
This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. Acclaimed author Douglas E. Comer's book, Hands-On Networking with Internet Technologies, upholds the assertion that the best way to learn is by doing. Through laboratory experimentation, students and professionals gain a better understanding of how computer networks and Internet technologies operate in practice. Organized into sections that focus on the hardware and software platforms of different lab facilities, this book systematically constructs and augments a practical knowledge of networking. From single computer applications to advanced network systems engineering, a broad spectrum of hands-on experiments addresses a variety of difficulty levels, and guides the user to a deeper comprehension of the functionality and subtleties of networking in action.
Author | : Giacomo Veneri |
Publisher | : Packt Publishing Ltd |
Total Pages | : 546 |
Release | : 2018-11-29 |
Genre | : Computers |
ISBN | : 1789538300 |
Build a strong and efficient IoT infrastructure at industrial and enterprise level by mastering Industrial IoT network Key FeaturesGain hands-on experience working with industrial architectureExplore the potential of cloud-based Industrial IoT platforms, analytics, and protocolsImprove business models and transform your workforce with Industry 4.0Book Description We live in an era where advanced automation is used to achieve accurate results. To set up an automation environment, you need to first configure a network that can be accessed anywhere and by any device. This book is a practical guide that helps you discover the technologies and use cases for Industrial Internet of Things (IIOT). Hands-On Industrial Internet of Things takes you through the implementation of industrial processes and specialized control devices and protocols. You’ll study the process of identifying and connecting to different industrial data sources gathered from different sensors. Furthermore, you’ll be able to connect these sensors to cloud network, such as AWS IoT, Azure IoT, Google IoT, and OEM IoT platforms, and extract data from the cloud to your devices. As you progress through the chapters, you’ll gain hands-on experience in using open source Node-Red, Kafka, Cassandra, and Python. You will also learn how to develop streaming and batch-based Machine Learning algorithms. By the end of this book, you will have mastered the features of Industry 4.0 and be able to build stronger, faster, and more reliable IoT infrastructure in your Industry. What you will learnExplore industrial processes, devices, and protocolsDesign and implement the I-IoT network flowGather and transfer industrial data in a secure wayGet to grips with popular cloud-based platformsUnderstand diagnostic analytics to answer critical workforce questionsDiscover the Edge device and understand Edge and Fog computingImplement equipment and process management to achieve business-specific goalsWho this book is for If you’re an IoT architect, developer, or stakeholder working with architectural aspects of Industrial Internet of Things, this book is for you.
Author | : Joe Follansbee |
Publisher | : Taylor & Francis |
Total Pages | : 306 |
Release | : 2006 |
Genre | : Art |
ISBN | : 0240808630 |
Streaming media technology is growing into an indispensable part of a successful business communications strategy. This volume gives a professional boost to individuals new to the technology.
Author | : Steve Mack |
Publisher | : Taylor & Francis |
Total Pages | : 247 |
Release | : 2006 |
Genre | : Art |
ISBN | : 0240807545 |
First Published in 2005. Routledge is an imprint of Taylor & Francis, an informa company.
Author | : Matthew Justice |
Publisher | : No Starch Press |
Total Pages | : 394 |
Release | : 2020-12-29 |
Genre | : Computers |
ISBN | : 171850067X |
An approachable, hands-on guide to understanding how computers work, from low-level circuits to high-level code. How Computers Really Work is a hands-on guide to the computing ecosystem: everything from circuits to memory and clock signals, machine code, programming languages, operating systems, and the internet. But you won't just read about these concepts, you'll test your knowledge with exercises, and practice what you learn with 41 optional hands-on projects. Build digital circuits, craft a guessing game, convert decimal numbers to binary, examine virtual memory usage, run your own web server, and more. Explore concepts like how to: Think like a software engineer as you use data to describe a real world concept Use Ohm's and Kirchhoff's laws to analyze an electrical circuit Think like a computer as you practice binary addition and execute a program in your mind, step-by-step The book's projects will have you translate your learning into action, as you: Learn how to use a multimeter to measure resistance, current, and voltage Build a half adder to see how logical operations in hardware can be combined to perform useful functions Write a program in assembly language, then examine the resulting machine code Learn to use a debugger, disassemble code, and hack a program to change its behavior without changing the source code Use a port scanner to see which internet ports your computer has open Run your own server and get a solid crash course on how the web works And since a picture is worth a thousand bytes, chapters are filled with detailed diagrams and illustrations to help clarify technical complexities. Requirements: The projects require a variety of hardware - electronics projects need a breadboard, power supply, and various circuit components; software projects are performed on a Raspberry Pi. Appendix B contains a complete list. Even if you skip the projects, the book's major concepts are clearly presented in the main text.
Author | : Stefan Richter |
Publisher | : Taylor & Francis |
Total Pages | : 378 |
Release | : 2007-05-02 |
Genre | : Language Arts & Disciplines |
ISBN | : 1136032339 |
The Hands-On Guide to Flash Video is a professional reference book written by industry experts that are currently helping professionals produce Web video and implement Flash Media Server. This book covers Flash Video production from soup to nuts, beginning with how to configure your camcorder and ending to advanced server techniques like bandwidth detection and FMS logging and reporting. Real word lessons from case studies of successful Flash Video deployments are also included. Supplemental files located at: www.flashvideobook.com By reading this book, you'll learn to: * Shoot high quality video for streaming * Choose the best encoder and encoding techniques for producing Flash Video * Deploy Flash Video via progressive download or via the Flash Media Server. * Create and light a compression friendly set * Deinterlace and preprocess your video prior to encoding * Choose encoding parameters like data rate, resolution and frame rate * Optimize encoding with Sorenson Squeeze, Flix Pro and the Adobe Flash Video Encoder * Shoot and produce chromakey video for alpha channel delivery * Customize a Flash player via skinning, and use Cue Points for navigation * Setup, install, and maintain Flash Media Server
Author | : |
Publisher | : |
Total Pages | : 488 |
Release | : 1993-01-26 |
Genre | : |
ISBN | : |
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Author | : Pradeeka Seneviratne |
Publisher | : Packt Publishing Ltd |
Total Pages | : 257 |
Release | : 2018-05-28 |
Genre | : Computers |
ISBN | : 1788997069 |
Connect things to create amazing IoT applications in minutes Key Features Use Blynk cloud and Blynk server to connect devices Build IoT applications on Android and iOS platforms A practical guide that will show how to connect devices using Blynk and Raspberry Pi 3 Book Description Blynk, known as the most user-friendly IoT platform, provides a way to build mobile applications in minutes. With the Blynk drag-n-drop mobile app builder, anyone can build amazing IoT applications with minimal resources and effort, on hardware ranging from prototyping platforms such as Arduino and Raspberry Pi 3 to industrial-grade ESP8266, Intel, Sierra Wireless, Particle, Texas Instruments, and a few others. This book uses Raspberry Pi as the main hardware platform and C/C++ to write sketches to build projects. The first part of this book shows how to set up a development environment with various hardware combinations and required software. Then you will build your first IoT application with Blynk using various hardware combinations and connectivity types such as Ethernet and Wi-Fi. Then you'll use and configure various widgets (control, display, notification, interface, time input, and some advanced widgets) with Blynk App Builder to build applications. Towards the end, you will learn how to connect with and use built-in sensors on Android and iOS mobile devices. Finally you will learn how to build a robot that can be controlled with a Blynk app through the Blynk cloud and personal server. By the end of this book, you will have hands-on experience building IoT applications using Blynk. What you will learn Build devices using Raspberry Pi and various sensors and actuators Use Blynk cloud to connect and control devices through the Blynk app builder Connect devices to Blynk cloud and server through Ethernet and Wi-Fi Make applications using Blynk app builder on Android and iOS platforms Run Blynk personal server on the Windows, MAC, and Raspberry Pi platforms Who this book is for This book is targeted at any stakeholder working in the IoT sector who wants to understand how Blynk works and build exciting IoT projects. Prior understanding of Raspberry Pi, C/C++, and electronics is a must.