Handbook Of Software Engineering Knowledge Engineering Fundamentals
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Author | : IEEE Computer Society |
Publisher | : |
Total Pages | : 348 |
Release | : 2014 |
Genre | : Computer software |
ISBN | : 9780769551661 |
In the Guide to the Software Engineering Body of Knowledge (SWEBOK(R) Guide), the IEEE Computer Society establishes a baseline for the body of knowledge for the field of software engineering, and the work supports the Society's responsibility to promote the advancement of both theory and practice in this field. It should be noted that the Guide does not purport to define the body of knowledge but rather to serve as a compendium and guide to the knowledge that has been developing and evolving over the past four decades. Now in Version 3.0, the Guide's 15 knowledge areas summarize generally accepted topics and list references for detailed information. The editors for Version 3.0 of the SWEBOK(R) Guide are Pierre Bourque (Ecole de technologie superieure (ETS), Universite du Quebec) and Richard E. (Dick) Fairley (Software and Systems Engineering Associates (S2EA)).
Author | : Shi Kuo Chang |
Publisher | : |
Total Pages | : 925 |
Release | : |
Genre | : Knowledge representation (Information theory) |
ISBN | : |
Author | : Shi-kuo Chang |
Publisher | : World Scientific |
Total Pages | : 939 |
Release | : 2001-12-27 |
Genre | : Computers |
ISBN | : 9814491772 |
This is the first handbook to cover comprehensively both software engineering and knowledge engineering - two important fields that have become interwoven in recent years. Over 60 international experts have contributed to the book. Each chapter has been written in such a way that a practitioner of software engineering and knowledge engineering can easily understand and obtain useful information. Each chapter covers one topic and can be read independently of other chapters, providing both a general survey of the topic and an in-depth exposition of the state of the art. Practitioners will find this handbook useful when looking for solutions to practical problems. Researchers can use it for quick access to the background, current trends and most important references regarding a certain topic.The handbook consists of two volumes. Volume One covers the basic principles and applications of software engineering and knowledge engineering.Volume Two will cover the basic principles and applications of visual and multimedia software engineering, knowledge engineering, data mining for software knowledge, and emerging topics in software engineering and knowledge engineering.
Author | : Ali Behforooz |
Publisher | : |
Total Pages | : 696 |
Release | : 1996 |
Genre | : Computers |
ISBN | : |
This book seeks to provide an overall view of the nature of software engineering, focusing on real world practice and guiding students of software engineering to understand the benefits and drawbacks of various methods. The text follows the natural life cycle of software development, providing the reader with a comprehensive overview of the software development field. The text includes coverage of methods, tools, principles and guidelines. Case studies and examples are also included throughout the text, providing explicit guidelines for virtually every situation that a software engineer may encounter.Key Features:* Can be used by undergraduates and first year students of software engineering and development courses as well as professionals such as: Information Systems Managers, System Engineers, System Analysts, Software Project Managers, Software Engineers* Each chapter has a summary and exercisesSupplement:Instructor's guide and transparency masters: 0195111532
Author | : Shi-kuo Chang |
Publisher | : World Scientific |
Total Pages | : 530 |
Release | : 2005-08-25 |
Genre | : Computers |
ISBN | : 9814480703 |
The book covers the recent new advances in software engineering and knowledge engineering. It is intended as a supplement to the two-volume handbook of software engineering and knowledge engineering. The editor and authors are well-known international experts in their respective fields of expertise. Each chapter in the book is entirely self-contained and gives in-depth information on a specific topic of current interest. This book will be a useful desktop companion for both practitioners and students of software engineering and knowledge engineering.
Author | : Hitesh Mohapatra |
Publisher | : BPB Publications |
Total Pages | : 576 |
Release | : 2020-01-14 |
Genre | : Computers |
ISBN | : 9388511778 |
Practical Handbook to understand the hidden language of computer hardware and software DESCRIPTION This book teaches the essentials of software engineering to anyone who wants to become an active and independent software engineer expert. It covers all the software engineering fundamentals without forgetting a few vital advanced topics such as software engineering with artificial intelligence, ontology, and data mining in software engineering. The primary goal of the book is to introduce a limited number of concepts and practices which will achieve the following two objectives: Teach students the skills needed to execute a smallish commercial project. Provide students with the necessary conceptual background for undertaking advanced studies in software engineering through courses or on their own. KEY FEATURES - This book contains real-time executed examples along with case studies. - Covers advanced technologies that are intersectional with software engineering. - Easy and simple language, crystal clear approach, and straight forward comprehensible presentation. - Understand what architecture design involves, and where it fits in the full software development life cycle. - Learning and optimizing the critical relationships between analysis and design. - Utilizing proven and reusable design primitives and adapting them to specific problems and contexts. WHAT WILL YOU LEARN This book includes only those concepts that we believe are foundational. As executing a software project requires skills in two dimensionsÑengineering and project managementÑthis book focuses on crucial tasks in these two dimensions and discuss the concepts and techniques that can be applied to execute these tasks effectively.Ê WHO THIS BOOK IS FOR The book is primarily intended to work as a beginnerÕs guide for Software Engineering in any undergraduate or postgraduate program. It is directed towards students who know the program but have not had formal exposure to software engineering. The book can also be used by teachers and trainers who are in a similar stateÑthey know some programming but want to be introduced to the systematic approach of software engineering. TABLE OF CONTENTS 1. Introductory Concepts of Software Engineering 2. Modelling Software Development Life Cycle 3. Software Requirement Analysis and Specification 4. Software Project Management Framework 5. Software Project Analysis and Design 6. Object-Oriented Analysis and Design 7. Designing Interfaces & Dialogues and Database Design 8. Coding and Debugging 9. Software Testing 10. System Implementation and Maintenance 11.Reliability 12.ÊSoftware Quality 13. CASE and Reuse 14. Recent Trends and Development in Software Engineering 15.ÊModel Questions with Answers
Author | : Shi Kuo Chang |
Publisher | : World Scientific |
Total Pages | : 807 |
Release | : 2002 |
Genre | : Computers |
ISBN | : 9810249748 |
This is the first handbook to cover comprehensively both software engineering and knowledge engineering -- two important fields that have become interwoven in recent years. Over 60 international experts have contributed to the book. Each chapter has been written in such a way that a practitioner of software engineering and knowledge engineering can easily understand and obtain useful information. Each chapter covers one topic and can be read independently of other chapters, providing both a general survey of the topic and an in-depth exposition of the state of the art. Practitioners will find this handbook useful when looking for solutions to practical problems. Researchers can use it for quick access to the background, current trends and most important references regarding a certain topic.The handbook consists of two volumes. Volume One covers the basic principles and applications of software engineering and knowledge engineering.Volume Two will cover the basic principles and applications of visual and multimedia software engineering, knowledge engineering, data mining for software knowledge, and emerging topics in software engineering and knowledge engineering.
Author | : Natalia Juristo |
Publisher | : Springer Science & Business Media |
Total Pages | : 405 |
Release | : 2013-03-14 |
Genre | : Computers |
ISBN | : 1475733046 |
Basics of Software Engineering Experimentation is a practical guide to experimentation in a field which has long been underpinned by suppositions, assumptions, speculations and beliefs. It demonstrates to software engineers how Experimental Design and Analysis can be used to validate their beliefs and ideas. The book does not assume its readers have an in-depth knowledge of mathematics, specifying the conceptual essence of the techniques to use in the design and analysis of experiments and keeping the mathematical calculations clear and simple. Basics of Software Engineering Experimentation is practically oriented and is specially written for software engineers, all the examples being based on real and fictitious software engineering experiments.
Author | : Fernando Doglio |
Publisher | : Simon and Schuster |
Total Pages | : 190 |
Release | : 2022-08-16 |
Genre | : Computers |
ISBN | : 1638350647 |
Skills to grow from a solo coder into a productive member of a software development team, with seasoned advice on everything from refactoring to acing an interview. In Skills of a Successful Software Engineer you will learn: The skills you need to succeed on a software development team Best practices for writing maintainable code Testing and commenting code for others to read and use Refactoring code you didn’t write What to expect from a technical interview process How to be a tech leader Getting around gatekeeping in the tech community Skills of a Successful Software Engineer is a best practices guide for succeeding on a software development team. The book reveals how to optimize both your code and your career, from achieving a good work-life balance to writing the kind of bug-free code delivered by pros. You’ll master essential skills that you might not have learned as a solo coder, including meaningful code commenting, unit testing, and using refactoring to speed up feature delivery. Timeless advice on acing interviews and setting yourself up for leadership will help you throughout your career. Crack open this one-of-a-kind guide, and you’ll soon be working in the professional manner that software managers expect. About the technology Success as a software engineer requires technical knowledge, flexibility, and a lot of persistence. Knowing how to work effectively with other developers can be the difference between a fulfilling career and getting stuck in a life-sucking rut. This brilliant book guides you through the essential skills you need to survive and thrive on a software engineering team. About the book Skills of a Successful Software Engineer presents techniques for working on software projects collaboratively. In it, you’ll build technical skills, such as writing simple code, effective testing, and refactoring, that are essential to creating software on a team. You’ll also explore soft skills like how to keep your knowledge up to date, interacting with your team leader, and even how to get a job you’ll love. What's inside Best practices for writing and documenting maintainable code Testing and refactoring code you didn’t write What to expect in a technical interview How to thrive on a development team About the reader For working and aspiring software engineers. About the author Fernando Doglio has twenty years of experience in the software industry, where he has worked on everything from web development to big data. Table of Contents 1 Becoming a successful software engineer 2 Writing code everyone can read 3 Unit testing: delivering code that works 4 Refactoring existing code (or Refactoring doesn’t mean rewriting code) 5 Tackling the personal side of coding 6 Interviewing for your place on the team 7 Working as part of a team 8 Understanding team leadership
Author | : Frank Tsui |
Publisher | : Jones & Bartlett Learning |
Total Pages | : 410 |
Release | : 2011 |
Genre | : Computers |
ISBN | : 0763785342 |
Computer Architecture/Software Engineering