Handbook Of Research On Implementing Digital Reality And Interactive Technologies To Achieve Society 50
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Author | : Ugliotti, Francesca Maria |
Publisher | : IGI Global |
Total Pages | : 765 |
Release | : 2022-06-30 |
Genre | : Computers |
ISBN | : 1668448556 |
Research on digital reality has been extensive in recent years, covering a wide range of topics and leading to new ways to approach and deal with complex situations. Within the Society 5.0 paradigm, people and machines establish a positive relationship to find solutions for social aspects and problems. This perspective establishes a strong interconnection between physical and virtual space, making the user an active player for better life and society. In these terms, digital systems and virtual and augmented reality technologies enable multi-dimensional scenarios and additional levels of interdisciplinary collaboration to create a highly inclusive communication network and social framework. The Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0 provides an overview of methods, processes, and tools adopted to achieve super-smart society needs by exploiting digital reality and interactive technologies. It includes case studies that illustrate applications that place people’s quality of life at the center of the digitalization process, accessing and managing different information and data domains. Covering topics such as cultural heritage, interactive learning, and virtual participation, this major reference work is a comprehensive resource for business executives and managers, IT managers, government officials, community leaders, arts and performance organizers, healthcare administrators and professionals, faculty and administrators of both K-12 and higher education, students of higher education, researchers, and academicians.
Author | : Luppicini, Rocci |
Publisher | : IGI Global |
Total Pages | : 874 |
Release | : 2012-10-31 |
Genre | : Computers |
ISBN | : 1466622121 |
"This book provides insights to better enhance the understanding of technology's widespread intertwinement with human identity within an advancing technological society"--Provided by publisher.
Author | : Foth, Marcus |
Publisher | : IGI Global |
Total Pages | : 506 |
Release | : 2008-12-31 |
Genre | : Architecture |
ISBN | : 1605661538 |
"This book exposes research accounts which seek to convey an appreciation for local differences, for the empowerment of people and for the human-centred design of urban technology"--Provided by publisher.
Author | : Mehdi Khosrow-Pour |
Publisher | : IGI Global Snippet |
Total Pages | : 4292 |
Release | : 2009 |
Genre | : Computers |
ISBN | : 9781605660264 |
"This set of books represents a detailed compendium of authoritative, research-based entries that define the contemporary state of knowledge on technology"--Provided by publisher.
Author | : Del Giudice, Matteo |
Publisher | : IGI Global |
Total Pages | : 674 |
Release | : 2021-01-15 |
Genre | : Political Science |
ISBN | : 1799870936 |
The advent of connected, smart technologies for the built environment may promise a significant value that has to be reached to develop digital city models. At the international level, the role of digital twin is strictly related to massive amounts of data that need to be processed, which proposes several challenges in terms of digital technologies capability, computing, interoperability, simulation, calibration, and representation. In these terms, the development of 3D parametric models as digital twins to evaluate energy assessment of private and public buildings is considered one of the main challenges of the last years. The ability to gather, manage, and communicate contents related to energy saving in buildings for the development of smart cities must be considered a specificity in the age of connection to increase citizen awareness of these fields. The Handbook of Research on Developing Smart Cities Based on Digital Twins contains in-depth research focused on the description of methods, processes, and tools that can be adopted to achieve smart city goals. The book presents a valid medium for disseminating innovative data management methods related to smart city topics. While highlighting topics such as data visualization, a web-based ICT platform, and data-sharing methods, this book is ideally intended for researchers in the building industry, energy, and computer science fields; public administrators; building managers; and energy professionals along with practitioners, stakeholders, researchers, academicians, and students interested in the implementation of smart technologies for the built environment.
Author | : Ferdig, Richard E. |
Publisher | : IGI Global |
Total Pages | : 1762 |
Release | : 2008-07-31 |
Genre | : Technology & Engineering |
ISBN | : 1599048116 |
"This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and advanced title is a must-have for those interested in expanding their knowledge of this exciting field of electronic gaming"--Provided by publisher.
Author | : Choi, Dong Hwa |
Publisher | : IGI Global |
Total Pages | : 381 |
Release | : 2016-01-18 |
Genre | : Education |
ISBN | : 1466698381 |
Virtual reality is the next frontier of communication. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. It only follows that to educate and stimulate the next generation of industry leaders, one must use the most innovative tools available. By coupling education with the most immersive technology available, teachers may inspire students in exciting new ways. Emerging Tools and Applications of Virtual Reality in Education explores the potential and practical uses of virtual reality in classrooms with a focus on pedagogical and instructional outcomes and strategies. This title features current experiments in the use of augmented reality in teaching and highlights the effects it had on students. The authors also illustrate the use of technology in teaching the humanities, as students well-rounded in the fields of technology and communication are covetable in the workforce. This book will inspire educators, administrators, librarians, students of education, and virtual reality software developers to push the limits of their craft.
Author | : Ryohei Nakatsu |
Publisher | : Springer |
Total Pages | : 0 |
Release | : 2017-02-15 |
Genre | : Computers |
ISBN | : 9789814560498 |
The topics treated in this handbook cover all areas of games and entertainment technologies, such as digital entertainment; technology, design/art, and sociology. The handbook consists of contributions from top class scholars and researchers from the interdisciplinary topic areas. The aim of this handbook is to serving as a key reference work in the field and provides readers with a holistic picture of this interdisciplinary field covering technical issues, aesthetic/design issues, and sociological issues. At present, there is no reference work in the field that provides such a broad and complete picture of the field. Engineers and researchers who want to learn about this emerging area will be able to find adequate answers regarding technology issues on digital entertainment. Designers and artists can learn how their skills and expertise can contribute to this emerging area. Also researchers working in the field of sociology and psychology will find how their experience and knowledge are connected to other areas such as technology and art/design. Although topics are written by foremost experts from the field, the description for each topic has been intended to be easily understandable but yet comprehensive enough so that it caters not only for the experts but also beginners and students in the field.
Author | : Alessandra Battisti |
Publisher | : Springer Nature |
Total Pages | : 356 |
Release | : 2024-01-04 |
Genre | : Architecture |
ISBN | : 3031501217 |
This book outlines, within the Italian national framework, the current and potential paths oriented towards a new concept of Architectural Heritage, through actions referring to Innovation and Experimentation and Protection and Transformation of the Architectural Heritage. The development of the themes is articulated in two sessions dealing with the aspects related to the analysis and mapping of Architectural Heritage to face the context of the current Climate Crisis and the development of projects and experimentations oriented to the Green and Digital Transition. The evolution of the concept of Heritage, as conceived by the United Nations 2030 Agenda and in the Green Deal and New European Bauhaus, aimed at constructing an inclusive and universally recognised definition to support supranational objectives of sustainable human development, gives rise to innovative strategies, methodologies and technologies that—in a direction of mitigation, contrast and adaptation to climate change—allow for the safeguard, renewed management and a hope for valorisation of Heritage on a national scale. In this direction, the understanding of Architectural Heritage as a 'non-renewable resource' determines the need to activate design experimentation laboratories oriented towards regeneration, articulated and complex, which require, in order to respond to the challenges posed by our era, a sensitive and dialogic multidisciplinary vision of a holistic type. In fact, on the one hand, it is necessary to redefine the usability and management methods of built heritage through the adoption of digital, mobility, energy, ecological, social, green and blue infrastructures; on the other hand, it is necessary to introduce new qualitative and quantitative parameters and performance indicators, adequate to verify the validity of the implemented strategies in a perspective of adaptation to climate change, able to clarify contents, processes and tools to contrast future risks. The pursuit of these objectives refers to the innovation of training paths, professionalising procedures, administrative regulations, and public policies that involve citizens and the private partnership towards a different project qualification and empowerment of stakeholders, inhabitants, professionals, and clients. The Technological Project makes it possible to activate different interventions aimed at acting, in an integrated manner, on assets, context and communities, according to an approach that reinterprets them on a common score, as proposed by the European Next Generation programme in three priority aspects: digitalisation and innovation, environmental transition, increased resilience and social sustainability of national economies. In this scenario, the interventions aimed at outlining sustainable development actions will have to place these concepts at the centre in a harmonious vision that starts from the recognition and enhancement of the Architectural Heritage, recognising it as a fundamental asset of the territories.
Author | : Cruz-Cunha, Maria Manuela |
Publisher | : IGI Global |
Total Pages | : 1434 |
Release | : 2012-02-29 |
Genre | : Education |
ISBN | : 1466601507 |
"This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior"--Provided by publisher.