Handbook of Animation Techniques

Handbook of Animation Techniques
Author: Eli L. Levitan
Publisher: New York ; Toronto : Van Nostrand Reinhold Company
Total Pages: 328
Release: 1979
Genre: Performing Arts
ISBN:

The processes and techniques used in animation production are illustrated and analyzed with discussion of conventional and specialized methods of animation, including electronic imaging systems, various camera techniques and special effects.

Handbook of Computer Animation

Handbook of Computer Animation
Author: John Vince
Publisher: Springer Science & Business Media
Total Pages: 282
Release: 2003
Genre: Computers
ISBN: 9781852335649

Written by specialists in teaching computer animation, this text addresses key international topics of computer animation, such as: mathematics, modelling, rendering, and compositing. Each chapter discusses a particular topic and how it is applied, including state-of-the-art techniques that are used in computer animation. The handbook provides a complete and up-to-date picture of computer animation and will be a valuable reference source for programmers, technical directors and animators in computer animation, computer games and special effects and also undergraduate and postgraduate students. The editor, John Vince, has written and edited over 20 books on computer graphics, computer animation and virtual reality.

Tony White's Animator's Notebook

Tony White's Animator's Notebook
Author: Tony White
Publisher: CRC Press
Total Pages: 265
Release: 2012-10-02
Genre: Art
ISBN: 1136131981

First Published in 2011. Routledge is an imprint of Taylor & Francis, an informa company.

The Animator's Survival Kit

The Animator's Survival Kit
Author: Richard Williams
Publisher: Macmillan
Total Pages: 393
Release: 2012-09-25
Genre: Art
ISBN: 086547897X

"A manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators"--Cover.

Encyclopedia of Animation Techniques

Encyclopedia of Animation Techniques
Author: Richard Taylor
Publisher: Butterworth-Heinemann
Total Pages: 176
Release: 1996
Genre: Animation (Cinematography)
ISBN: 9780240514888

Whether you're planning to rig up a camera in a back room or you're already working in a production studio, if you're eager to expand your knowledge, this book will guide you through the techniques of animation.

Film Animation Techniques

Film Animation Techniques
Author: Lafe Locke
Publisher: Betterway Books
Total Pages: 160
Release: 1992
Genre: Photography
ISBN: 9781558702363

Briefly describes the development of film animation, introduces useful materials and equipment, and discusses backgrounds, foregrounds, special effects, titling, and sound

Computer Animation

Computer Animation
Author: Rick Parent
Publisher: Newnes
Total Pages: 541
Release: 2012-10-18
Genre: Computers
ISBN: 0124159737

Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming. In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented animation resource. Key topics such as fluids, hair, and crowd animation have been expanded, and extensive new coverage of clothes and cloth has been added. New material on simulation provides a more diverse look at this important area and more example animations and chapter projects and exercises are included. Additionally, spline coverage has been expanded and new video compression and formats (e.g., iTunes) are covered. - Includes companion site with contemporary animation examples drawn from research and entertainment, sample animations, and example code - Describes the key mathematical and algorithmic foundations of animation that provide you with a deep understanding and control of technique - Expanded and new coverage of key topics including: fluids and clouds, cloth and clothes, hair, and crowd animation - Explains the algorithms used for path following, hierarchical kinematic modelling, rigid body dynamics, flocking behaviour, particle systems, collision detection, and more

Handbook of Human Motion

Handbook of Human Motion
Author:
Publisher: Springer
Total Pages: 0
Release: 2018-04-24
Genre: Technology & Engineering
ISBN: 9783319144177

The Handbook of Human Motion is a large cross-disciplinary reference work which covers the many interlinked facets of the science and technology of human motion and its measurement. Individual chapters cover fundamental principles and technological developments, the state-of-the-art and consider applications across four broad and interconnected fields; medicine, sport, forensics and animation. The huge strides in technological advancement made over the past century make it possible to measure motion with unprecedented precision, but also lead to new challenges. This work introduces the many different approaches and systems used in motion capture, including IR and ultrasound, mechanical systems and video, plus some emerging techniques. The large variety of techniques used for the study of motion science in medicine can make analysis a complicated process, but extremely effective for the treatment of the patient when well utilised. The handbook descri bes how motion capture techniques are applied in medicine, and shows how the resulting analysis can help in diagnosis and treatment. A closely related field, sports science involves a combination of in-depth medical knowledge and detailed understanding of performance and training techniques, and motion capture can play an extremely important role in linking these disciplines. The handbook considers which technologies are most appropriate in specific circumstances, how they are applied and how this can help prevent injury and improve sporting performance. The application of motion capture in forensic science and security is reviewed, with chapters dedicated to specific areas including employment law, injury analysis, criminal activity and motion/facial recognition. And in the final area of application, the book describes how novel motion capture techniques have been designed specifically to aid the creation of increasingly realistic animation within films and v ideo games, with Lord of the Rings and Avatar just two examples. Chapters will provide an overview of the bespoke motion capture techniques developed for animation, how these have influenced advances in film and game design, and the links to behavioural studies, both in humans and in robotics. Comprising a cross-referenced compendium of different techniques and applications across a broad field, the Handbook of Human Motion provides the reader with a detailed reference and simultaneously a source of inspiration for future work. The book will be of use to students, researchers, engineers and others working in any field relevant to human motion capture.