Halls Of Undermountain
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Author | : Wizards RPG Team |
Publisher | : |
Total Pages | : 0 |
Release | : 2012-04-17 |
Genre | : Dungeons and Dragons (Game) |
ISBN | : 9780786959945 |
Beneath the streets of Waterdeep, a sinister dungeon awaits adventurers brave enough to face its perils. Created ages ago by the wizard Halaster, the sprawling dungeon is a lair for terrible monsters and ruthless villains. In the dark chambers, they hunger for victims and plot the downfall of those who dwell on the streets above. Who will unravel the twisting labyrinth to reveal its secrets, claim its treasures, and stop the foul machinations of the dungeon's denizens? Halls of Undermountain(tm) is a 96-page hardcover book that presents a ready-to use dungeon detailing over eighty locations. The adventure offers a way for Dungeon Masters participating in the recent D&D Encounters(tm) season, The Elder Elemental Eye(tm), to extend the adventure. In addition, this book provides all the ingredients to run a classic dungeon delve, including enticing treasures, deadly traps, a wide assortment of monsters, and two double-sided full-color poster maps.
Author | : Eric L. Boyd |
Publisher | : |
Total Pages | : 0 |
Release | : 2007 |
Genre | : Dungeons and Dragons (Game) |
ISBN | : 9780786941575 |
Faerun's deadliest dungeon beckons! "Expedition to Undermountain" is a Dugeons & Dragons super-adventure that revisits the greatest dungeon in the Forgotten Realms campaign setting. Located beneath the city of Waterdeep, Undermountain has lured countless heroes to their doom. Like other adventures in the "Expedition" series, this product takes a classic D&D location, updates it for D&D v.3.5, and features many new surprises. Rich with source material for players and a new combat encounter format designed to make the Dungeon Master's job easier, as well as information to help Dungeon Masters adapt the adventure to serve their home campaigns.
Author | : Michele Carter |
Publisher | : |
Total Pages | : 0 |
Release | : 2007 |
Genre | : Dungeons and Dragons (Game) |
ISBN | : 9780786948017 |
Through words and illustrations, this book previews some of the iconic races and classes of the new edition. Features essays and insights from the game's designers, developers, and editors.
Author | : Carl Sargent |
Publisher | : |
Total Pages | : 0 |
Release | : 1995-11 |
Genre | : |
ISBN | : 9780786901791 |
The ultimate dungeon adventure is back in print again because the fans demanded it! Set in the Underdark and designed to be used in any AD&D"RM" campaign, Night Below presents an epic adventure that takes player characters from 1st level to loth level and beyond. Available again for a limited time, this huge adventure is packed with plots, subplots, sinister conspiracies, and action on a grand scale.
Author | : Bruce R. Cordell |
Publisher | : |
Total Pages | : 0 |
Release | : 2008 |
Genre | : Dungeons and Dragons (Game) |
ISBN | : 9780786948505 |
A guide to the role-playing game that provides information on its commands, inidividual campaigns, scoring, extras, tactics, and the secrets of the multi-player mode. This adventure takes characters from 1st level to 3rd level.
Author | : Johnn Four |
Publisher | : |
Total Pages | : 371 |
Release | : 2019-11-26 |
Genre | : |
ISBN | : 9781706753353 |
Sandbox Meets Hexcrawl Meets Epic Storyline. Every millennium, a terrible evil trapped in the heart of the Luna Valley awakens to wipe civilization out -- and the last awakening happened 1,000 years ago.... This time, if the heroes don't stop the evil, more than just the Luna Valley will die. Welcome to The Demonplague, a rocking campaign that will take your players on a wild adventure rife with intrigue, secrets, and grim sword and sorcery action.With equal parts classic adventure, sandbox, hexcrawl, and old-fashioned dungeon crawl, The Demonplague lets you GM with little prep and at the same time offers your players total freedom and choice. Designed For Game MastersNew GMs benefit from a classic linear structure that gradually leads them into the campaign's other styles. The Demonplague adventure comes in four parts, all of which you will get today for a complete campaign experience. Part I: The Frozen Necromancer Part II: The Winter Druid's Legacy Part III: Icefall Part IV: Xancrown's Prison Features A full-length 371 page D&D 5E campaign that takes characters from 1st to 20th level The self-contained Luna Valley setting lets you drop this campaign into any fantasy world without a hitch 21 diabolical new monsters for 5E including new undead and demonic foes 27 new NPCs with complete write-ups for excellent roleplay A fully-stocked village brimming with intrigue Over a dozen dungeon and adventuring sites Two PDF versions included: 2-column for print and 1-column PDF for easier tablet and phone use* PDFs are fully bookmarked and searchable The Story A classic linear adventure core story arc with village intrigue, wilderness exploration, and dungeon mission play A sandbox stage when PCs are tough enough to brave the post-apocalyptic wilderness, letting them choose when and how to engage in story milestones A hexcrawl portion where you can dynamically generate the contents of any hex, letting players roam freely throughout the valley and make amazing discoveries A mega-dungeon finale with an exciting balance of roleplaying and action A player-driven narrative that puts tough choices in front of their characters to determine the direction and outcome of adventures Get the Demonplague today and run an unforgettable campaign for your friends!
Author | : Wizards RPG Team |
Publisher | : Wizards of the Coast |
Total Pages | : 0 |
Release | : 2012 |
Genre | : Games & Activities |
ISBN | : 9780786960347 |
Offers a comprehensive description of the Forgotten Realms, one of the most well known Dungeons & Dragons campaign settings.
Author | : Richard Baker |
Publisher | : |
Total Pages | : 0 |
Release | : 2008 |
Genre | : Dungeons and Dragons (Game) |
ISBN | : 9780786949281 |
A D&D Adventure for 11th-level characters. Designed to take characters from 11th to 14th level, this adventure pits the heroes against a variety of horrible monsters and fiendish foes as they seek to thwart the evil machinations of the denizens of the Trollhaunt Warrens. This adventure can be run as a stand-alone adventure or as Part One of a three-part series of adventures that spans 10 levels of gameplay.
Author | : Eric Edstrom |
Publisher | : Eric Kent Edstrom |
Total Pages | : 254 |
Release | : 2012-03-05 |
Genre | : Juvenile Fiction |
ISBN | : |
In this unique and innovative debut novel, a diverse group of teens meet in the Canadian Rocky Mountains for a ten day hiking excursion. They take only their backpacks and a sense of adventure. Danny Michaelson, nearly sixteen, just wants to get away from his mother's boyfriend, the very man who paid for the trip. Though Danny seeks adventure, what he really must discover is man inside himself. Breyona Lewis, sixteen, wants to leave behind the dark memory of an assault she's never told anyone about. Though she seeks escape, she'll find she's a prisoner of more than her past. Em Michaelson, seventeen, was sent along by her mother to make sure her brother Danny doesn't get into any trouble. But in the backcountry, all Em really wants is a cell phone signal. Joachim "Wa" Martin, nearly sixteen, came from the streets of LA, a skateboard hero and parkour daredevil. While he loves the wilderness, the main attraction for him is Em. Shiv Malgaonkar, sixteen, pursues his passion for learning, eager to study every plant, tree and animal dropping he can find. But a terrible tragedy in his home life haunts him, leading to the toughest decision of his life. Bronson Gerk, seventeen, came because his dad forced him to. Overbearing and rude, he tells outrageous lies to boost his own ego. And when things go bad, he does his best to make them worse. Harvin McTavish, sixty-three, leads the youth excursions into the mountains. He knows every peak and valley like the back of his hand. Over the past forty years he's seen things ... strange things. But nothing has prepared him for what he'll see on this trip. The hikers arrive exhausted at camp six. But Harvin sends Danny and Breyona to collect water. Despite his weariness, Danny is excited to get some alone time with Breyona. The hike turns into a race for their lives when the two teens encounter a creature of legend—an eight foot tall beast they tag as "bigfoot". Swept to the secret city of Undermountain, Danny, Breyona and their friends find themselves caught in the middle of a war—between their bigfoot captors and horrific creatures called tangoga. Seperated from Breyona and frustrated with the intrigues of the bigfoot leadership council, Danny realizes he must act. During his desperate search for a way out, he uncovers the terrible plans the tangoga have for Earth. Plans that will only go into effect if they win the war against the bigfeet. Breyona, held in a bare "meditation cell," realizes she's being brainwashed by the bigfoot leader, Hanameesovenama. She's realizes she's being trained like a dog, all part of the leader's plan to bring the bigfoot race into the open, and to take over the Earth ... if they can withstand the final tangoga assault. To escape, to survive, to save the Earth, Danny, Breyona and friends face an impossible task. They must end the war ... and make sure neither side wins.
Author | : Mark Anthony |
Publisher | : Wizards of the Coast |
Total Pages | : 240 |
Release | : 2012-10-23 |
Genre | : Fiction |
ISBN | : 0786964111 |
To rescue a missing noble, one brave man must venture deep into a vast labyrinth created by a crazed wizard—a place from which very few escape Long ago, a dark wizard created a vast and deadly labyrinth beneath the city of Waterdeep, a labyrinth from which escape is nigh impossible. Now, the subterranean prison is home to creatures both human and otherwise—and to a missing noble who has been lost beneath the ground. Trapped in his own prison, Artek the Knife is offered release if he is able to recover the nobleman from the twisting dungeon beneath Waterdeep. Everyone knows that getting inside the mysterious Undermountain is treacherous—and getting out is assuredly deadly. But for Artek and Beckla, a small time wizard who joins the mission, the risk is worth the reward.